AutoDrive

V 1.1.0 mod for Farming Simulator 17

1
Downloads today
83,655
Downloads total
474
Comments

description

featured

Detailed Instructions: https://github.com/Stephan-S/AutoDrive/wiki/English-Tutorial

With this script it is possible to let every tractor drive automatically to any of the predefined locations on the map no matter where the tractor is currently.

 

Just choose the destination with the ingame HUD or use the keys which can be definden in the option screen.

Then activate AutoDrive and the tractor will drive to the destination autonomously.

You can also record new waypoints either only temporarily and for one tractor which can be driven in a "silomode". So the tractor will drive from start to finish forwards and then from the finish to the start backwards.

But you can also record permanent waypoints and connect them to the existing grid of waypoints on the Goldcrest Valley Map. If you play on another map, just start your own grid. You can combine routes on every waypoint and create a network of routes across the whole map. Just have a look at the one in "Goldcrest Valley".

 

Have fun with the mod and please give me feedback if something is not clearly explained or if there is a bug in the script.

Credits

HUD-Icons by OlfDE

  • 15 Jan 12:19
    Version 1.1.0

    Be- und Entladen funktioniert nun auch in der deutschen Version. Fehler gefunden

  • 11 Jan 19:28
    Version 1.0.9

    Fixed XML loading path to new mod filename





Files

checksum: 5071abc568af7d0b08841ba0308d3427
Version: 1.1.0
multiplayer ready? yes
Author: Balu
price in shop: LS
name in shop:
description in shop:

11.11 2016
Modhoster user rating
4.26 / 174 Votes

Empfehlungsrate

83.24%
nach 179 Stimmen

Do you think this mod should be featured?

V 1.1.0
Farming Simulator 17
FS17_AutoDrive.zip
682 KB 36086
15. 01 2017 36,086
V 1.0.9
Farming Simulator 17
FS17_AutoDrive.zip
681 KB 6909
11. 01 2017 6,909

30 Comments for AutoDrive

You have to log in for writing comments.
You can also sign up for free, id you don't have an account yet - it only takes 5 minutes.

  1. Grabarz 28. 11 2016

    Can You explain what exactly this mod is ?
    is something like courseplay ?
    or its like Autotractor mod from FS 13

    2 replies

  2. biomex 26. 11 2016

    Hallo,
    i'm making a mod to autodrive the train but i cant found the "locomotive" vehicle object where i can set the autodrive option... Can u add this function to your mod in order to set the train in "always" running mode (also if u can with a "stopt next trigger" option) pls hlp thx ;D


  3. FarmerGiles 25. 11 2016

    how do you disable and enable the HUD

    1 replies

  4. jeeping 25. 11 2016

    Great Mod!
    I'm having a problem with not being able to create new route. I get no response from # 6. I'm able to record a route, but I can not save it. Maybe I'm doing something wrong?


  5. FarmerGiles 25. 11 2016

    is it possible to have the hud translated to english so we understand what symbols mean

    also how do you click on symbols with curser

    1 replies

  6. chtiseb 25. 11 2016

    Conversion French ? please


  7. PhoeniX_NL 24. 11 2016

    Are there default locations included for goldcrest?
    As i am trying to find out how to do this

    1 replies

  8. Ewok 17. 11 2016

    bei mir kommt immer
    AutoDrive: Waypoints and markers are not yet supported on this map - Try it on Goldcrest
    Error: Running LUA method 'update'.
    C:/Users/Black Magier/Documents/My Games/FarmingSimulator2017/mods/AutoDrive/AutoDrive.lua:859: attempt to index a nil value
    Error: Running LUA method 'update'.

    1 replies

  9. Jimbo65 13. 11 2016

    This is a great Mod with a lot of potential, thanks! Wondering what would be involved to allow recorded paths to be saved between playing sessions??


  10. will it work to haul grain from harvester to silos

    1 replies


}