animated cast with function

V 1.0 mod for Farming Simulator 15

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description

featured

good Morning

Here I present to you now my animated cast incl. Palette collectors available.

It is based on Mahru's factory script and presents stone palettes forth for the sale at all locations that accept even wool pallets.

The concrete plant is not plecable and thus must be fitted with the GE.

Input goods are sand, gravel, lime and stone

A detailed installation instruction is attached under the Mod ReadMe_german

Who therefore is not clear can write me via Pm.

 

I explicitly point out these are the installed mods and scripts not mine.

All the modders whose mods and scripts I've built my heartfelt thanks

 

Credits

Mahru´s FabrikScript und PalettenSammler andere Modder sind mir nicht bekannt.

  • 19 Dec 22:04
    Version 1.0

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19.12 2015
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V 1.0
Farming Simulator 15
betonwerk.zip
23.3 MB 3544
19. 12 2015 3,544

2 Comments for animated cast with function

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  1. al-hinds 09. 07 2016

    Hello, I have installed this mod, in map/models/buildings. Path to scripts,
    <sourceFile filename="map/models/buildings/betonwerk/FabrikScript.lua"/>
    <sourceFile filename="map/models/buildings/betonwerk/PalettenSammler.lua"/>

    In ge, placing the mod in my map. All Triggers, input triggers are viable. I can see them where they belong. In the dump area's. When I go in Game, I can not see them. nor dose my load trip the tip of my trailer in order to dump my load. I am at my wits end trying to get this mod to work. ...
    I took pictures but do not see a way to upload them.
    Map used, Oldschool_Farm
    intent.
    Going to use this along with saw mill to have the bridges between maps contractible.


  2. Nonnus 27. 12 2015

    I have this error do you have a idea what is wrong?

    Error: index out of range
    LUA call stack:
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
    D:/code/lsim2015/build/finalbin/dataS/scripts/triggers/TipTrigger.lua(92) : indexToObject
    =C:/Users/Nonnus/Documents/My Games/FarmingSimulator2015/mods//mining_construction_cattle_economy/map/scripts/FabrikScript.lua(165) : load
    =C:/Users/Nonnus/Documents/My Games/FarmingSimulator2015/mods//mining_construction_cattle_economy/map/scripts/FabrikScript.lua(93) : finalizePlacement
    =C:/Users/Nonnus/Documents/My Games/FarmingSimulator2015/mods//mining_construction_cattle_economy/map/scripts/FabrikScript.lua(47) : load
    D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1877) : func
    Index: 3



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