Dein GPS Mod für Ls17 lässt sich bei mir installieren wird auch als installiert angezeigt aber lässt sich beim laden des spielstands nicht auswählen. Woran liegt das!?
tyring to keybind Turn left and Turn Right
using gamepad does not prompt turn left, instead activates the directly above buttons in GPS UI, this also happens for the default keyboard binding too
is anyone else using GPS in multiplayer on fs17? I am unable to load any courses saved by other players on the server. Loading courses that I have saved works, but not anyone else. I can copy the course when i get close to that player, but it doesnt seem that the saved courses are transferred.
I am having trouble with auto turn on goldcreast
I am using starter equipment when i harvest with gps no matter how i set it skip rows
how can i stop it from doing that
That from time to time skips row, lies among the devices. Because the devices have an effect on the steering radius. See, for example, a combine harvester.
He has a small cutting unit one can assume 2-3 rows between the harvested surfaces to have, one has a larger cutting unit on the device it is quite possible in the automodus directly the whole field to reap.
sorry Google english
Everything works amazing. Thanks for the upgrade to the FS17.
If it's not a big issue, I have a little request.
Is it possible to have GPS Active icon to show up in the Vehicle Info HUD too.
I like to play with minimal hud open while I'm driving.
Love the mod, only question is can we have field limit go into negative so the equipment runs past field edge then turns as some fields cut on angles the equipment just stops and doesn't turn.
34 Comments for GPS
Als erstes möchte ich den MOD loben, klasse Arbeit und erleichtert das Spielerlebnis.
Eine Frage habe ich jedoch, gibt es die möglichkeit die Position des GPS Fensters an die Größe der Karte anzupassen?
Dein GPS Mod für Ls17 lässt sich bei mir installieren wird auch als installiert angezeigt aber lässt sich beim laden des spielstands nicht auswählen. Woran liegt das!?
Dear all. i am new to all this, could you please tell me where i have to click on this page to download this mod. many thanks in advance
Keybinds for gamepad error:
https://imgur.com/a/L8Cra
tyring to keybind Turn left and Turn Right
using gamepad does not prompt turn left, instead activates the directly above buttons in GPS UI, this also happens for the default keyboard binding too
Where is DOWNLOAD button?
This mod is the only mod I need
Why can't this be translated in english also?
Why in develeper mode with F5 the lines hidden?
is anyone else using GPS in multiplayer on fs17? I am unable to load any courses saved by other players on the server. Loading courses that I have saved works, but not anyone else. I can copy the course when i get close to that player, but it doesnt seem that the saved courses are transferred.
I just started using the Gearbox AddOn (https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=65562&title=fs2017) and noticed that the Gearbox AddOn bugs the GPS mod when changing the steering mode on for example the Valtra tractors. Is this a GPS mod problem or should something be changed on the Gearbox mod?
Is it possible to move the GPS HUD to the far left of the screen above the Tractor/Attachment Info?
Why this mod is stopping vehicle if I press Button E ( exit vehicle ) ?
Great mod works very good thanx for it keep up the good work five stars for this mod
Thank you for bringing this to FS17.
I am having trouble with auto turn on goldcreast
I am using starter equipment when i harvest with gps no matter how i set it skip rows
how can i stop it from doing that
Everything works amazing. Thanks for the upgrade to the FS17.
If it's not a big issue, I have a little request.
Is it possible to have GPS Active icon to show up in the Vehicle Info HUD too.
I like to play with minimal hud open while I'm driving.
Just a simple example from me.
http://imgur.com/qhk8dtp
Love the mod, only question is can we have field limit go into negative so the equipment runs past field edge then turns as some fields cut on angles the equipment just stops and doesn't turn.
Hallo,
erst einmal danke das du den Mod auch in den 17er gebracht hast der ist einfach der hammer. Aber uns ist auf dem Dedi Server ein Problem aufgefallen, und zwar das plötzlich aufeinmal die Linien vom GPS weg sind und daraufhin auch nen call stack in der log erscheint. Vielleicht kannst du uns da mal helfen.
MfG
Log:
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GT 520MX
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Low
View Distance Factor: 0.550000
Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
Shader Quality: 0
Skip Mipmaps: 1
LOD Distance Factor: 0.650000
Terrain LOD Distance Factor: 0.550000
Terrain Normal Mapping: No
Foliage View Distance Factor: 0.800000
Foliage Density: 0.250000
Volume Mesh Tessellation Factor: 1.700000
Tyre Tracks Segments Factor: 0.500000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.2.1.1 1.2.1RC3
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2016-10-30 01:24:21
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Compass
Load mod: FS17_brantnerDPW18000
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_challengerMT775EStealth
Load mod: FS17_challengerMT800EFieldPython
Load mod: FS17_challengerMT900EFieldAnaconda
Load mod: FS17_fendt900BlackBeauty
Load mod: FS17_fendtHarvesterPackage
Load mod: FS17_flieglSTF25000VC
Load mod: FS17_ForRealModule03_GroundResponse
Load mod: FS17_fortunaFTM200_6_0
Load mod: FS17_itRunnerPack
Load mod: FS17_masseyFerguson8737BlackEdition
Load mod: FS17_newHollandLM742
Load mod: FS17_shedPackage
Load mod: FS17_valtraTSeriesCowEdition
Load mod: FS17_veenhuisW400
Load mod: RealTime
Load mod: ZZZ_driveControl
Load mod: zzz_ErtragV1
Load mod: ZZZ_fastForward
Load mod: ZZZ_GPS
Script loaded: Compass.LUA (v2.0.0)
--- installing driveControl by upsidedown into Drivable and Steerable...
dataS/cameraPath01.i3d (0.57) ms
dataS/cameraPath02.i3d (0.49) ms
dataS/cameraPath03.i3d (0.37) ms
data/sky/skyUS_day_night.i3d (61.67) ms
data/sky/rain.i3d (3.86) ms
data/sky/hail.i3d (2.67) ms
data/sky/dust.i3d (1.74) ms
data/maps/map01.i3d (7042.88) ms
data/objects/basketball/basketball.i3d (5.25) ms
--- loading driveControl mod V4.03 (by upsidedown)---
--- fast Forward Mod V2.1 loaded --- (by upsidedown)
--- loading GPS mod V5.01 --- (by upsidedown)
Enabled withering
Joined network game (44)
data/vehicles/steerable/caseIH/caseIH1660.i3d (161.55) ms
loading C:/Users/Michi/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle started
driveControl module fourWDandDifferentials started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module softGas started
driveControl softGas maxGasOnModifier set to 30%
GPS mod inserted into Drivable Specialization (should happen only once!)
GPS mod inserted into Vehicle Camera (should happen only once!)
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (127.17) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (58.42) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (158.45) ms
data/vehicles/trailers/metaltech/db8000.i3d (95.98) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (80.42) ms
data/vehicles/tools/stoll/stollToolLogFork.i3d (39.52) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (106.91) ms
dataS2/character/player/player01.i3d (1995.65) ms
data/vehicles/tools/bredal/F2WS4000.i3d (61.26) ms
data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (71.44) ms
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (45.03) ms
data/vehicles/tools/poettinger/poettingerTop462.i3d (65.54) ms
data/vehicles/tools/stoll/stollToolPalletFork.i3d (4.63) ms
data/vehicles/tools/stoll/stollToolBaleFork.i3d (3.19) ms
data/vehicles/trailers/fliegl/flieglDPW180.i3d (42.02) ms
data/vehicles/trailers/newHolland/newHollandRollBelt150.i3d (63.17) ms
data/objects/roundbales/roundbaleStraw_w112_d130.i3d (8.40) ms
data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (54.50) ms
data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (83.89) ms
data/vehicles/tools/agco/agco1500.i3d (14.24) ms
data/vehicles/tools/stoll/stollToolShovel.i3d (4.43) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ60.i3d (13.06) ms
data/placeables/shelters/storageShelter02.i3d (12.62) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (38.02) ms
data/placeables/shelters/storageShelter01.i3d (22.87) ms
data/vehicles/train/locomotive.i3d (72.36) ms
data/vehicles/train/wagonTimber.i3d (30.61) ms
data/vehicles/train/wagonWoodChips.i3d (37.80) ms
data/vehicles/train/wagonGrain.i3d (35.57) ms
data/vehicles/train/wagonSugarbeets.i3d (35.13) ms
dataS2/character/player/player02.i3d (1021.20) ms
Disabled withering
robert joined the game
fendtfahrer tom joined the game
data/objects/pallets/fertilizerTank.i3d (8.66) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (20.27) ms
data/vehicles/tools/grimme/grimmeFT300.i3d (307.21) ms
data/vehicles/trailers/grimme/grimmeRootster604.i3d (1020.05) ms
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
fendtfahrer tom joined the game
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Moin Vieleicht hilft es den Fehler zu Finden:
GPS mod inserted into Drivable Specialization (should happen only once!)
GPS mod inserted into Vehicle Camera (should happen only once!)
Warning (LUA): 'getXMLFloat': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack: =D:/home/sid_171768/farmingSim_2017/profile/mods/ZZZ_GPS/GPS.lua (1721) : getXMLFloat =dataS/scripts/vehicles/Vehicle.lua (0) =dataS/scripts/utils/Utils.lua (0) Warning (LUA): 'getXMLFloat': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack:
Upsidedown your mods are great!
Would you be able/interested in converting/creating an Inspector Mod for FS/LS17? Please?