Download download Mod 'GPS'

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34 Comments for GPS

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  1. NiRoLP 28. 03 2022

    Als erstes möchte ich den MOD loben, klasse Arbeit und erleichtert das Spielerlebnis.

    Eine Frage habe ich jedoch, gibt es die möglichkeit die Position des GPS Fensters an die Größe der Karte anzupassen?


  2. max-burger 02. 11 2020


    Dein GPS Mod für Ls17 lässt sich bei mir installieren wird auch als installiert angezeigt aber lässt sich beim laden des spielstands nicht auswählen. Woran liegt das!?


  3. blackice2008 19. 02 2018

    Dear all. i am new to all this, could you please tell me where i have to click on this page to download this mod. many thanks in advance


  4. CommodoreSim 15. 11 2017

    Keybinds for gamepad error:

    https://imgur.com/a/L8Cra

    tyring to keybind Turn left and Turn Right
    using gamepad does not prompt turn left, instead activates the directly above buttons in GPS UI, this also happens for the default keyboard binding too


  5. vitaliyzal 11. 11 2017

    Where is DOWNLOAD button?


  6. GGPS90 10. 10 2017

    This mod is the only mod I need


  7. keegaleach 24. 04 2017

    Why can't this be translated in english also?


  8. Vanquish081 20. 04 2017

    Why in develeper mode with F5 the lines hidden?


  9. sootysax 01. 03 2017

    is anyone else using GPS in multiplayer on fs17? I am unable to load any courses saved by other players on the server. Loading courses that I have saved works, but not anyone else. I can copy the course when i get close to that player, but it doesnt seem that the saved courses are transferred.


  10. Alagoss 24. 01 2017

    I just started using the Gearbox AddOn (https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=65562&title=fs2017) and noticed that the Gearbox AddOn bugs the GPS mod when changing the steering mode on for example the Valtra tractors. Is this a GPS mod problem or should something be changed on the Gearbox mod?


  11. joshmiller83 16. 12 2016

    Is it possible to move the GPS HUD to the far left of the screen above the Tractor/Attachment Info?


  12. Grabarz 03. 12 2016

    Why this mod is stopping vehicle if I press Button E ( exit vehicle ) ?


  13. The-PitBull 26. 11 2016

    Great mod works very good thanx for it keep up the good work five stars for this mod


  14. Mike3650 24. 11 2016

    Thank you for bringing this to FS17.


  15. n9mfk9 15. 11 2016

    I am having trouble with auto turn on goldcreast
    I am using starter equipment when i harvest with gps no matter how i set it skip rows
    how can i stop it from doing that

    1 replies

  16. Dldrth 30. 10 2016

    Everything works amazing. Thanks for the upgrade to the FS17.

    If it's not a big issue, I have a little request.
    Is it possible to have GPS Active icon to show up in the Vehicle Info HUD too.
    I like to play with minimal hud open while I'm driving.

    Just a simple example from me.

    http://imgur.com/qhk8dtp


  17. Wacko71 30. 10 2016

    Love the mod, only question is can we have field limit go into negative so the equipment runs past field edge then turns as some fields cut on angles the equipment just stops and doesn't turn.


  18. ModHamster 30. 10 2016

    Hallo,
    erst einmal danke das du den Mod auch in den 17er gebracht hast der ist einfach der hammer. Aber uns ist auf dem Dedi Server ein Problem aufgefallen, und zwar das plötzlich aufeinmal die Linien vom GPS weg sind und daraufhin auch nen call stack in der log erscheint. Vielleicht kannst du uns da mal helfen.
    MfG
    Log:
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GT 520MX
    Revision: 161
    Feature level: DirectX 11 ON
    Info: Effective window resolution 1280 x 720
    Started 2 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Custom Low
    View Distance Factor: 0.550000
    Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
    Shader Quality: 0
    Skip Mipmaps: 1
    LOD Distance Factor: 0.650000
    Terrain LOD Distance Factor: 0.550000
    Terrain Normal Mapping: No
    Foliage View Distance Factor: 0.800000
    Foliage Density: 0.250000
    Volume Mesh Tessellation Factor: 1.700000
    Tyre Tracks Segments Factor: 0.500000
    Max. Number of Shadow Lights: 1
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 0
    Farming Simulator 17
    Version: 1.2.1.1 1.2.1RC3
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: de
    Time: 2016-10-30 01:24:21
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load mod: Compass
    Load mod: FS17_brantnerDPW18000
    Load mod: FS17_challengerMT700EFieldViper
    Load mod: FS17_challengerMT775EStealth
    Load mod: FS17_challengerMT800EFieldPython
    Load mod: FS17_challengerMT900EFieldAnaconda
    Load mod: FS17_fendt900BlackBeauty
    Load mod: FS17_fendtHarvesterPackage
    Load mod: FS17_flieglSTF25000VC
    Load mod: FS17_ForRealModule03_GroundResponse
    Load mod: FS17_fortunaFTM200_6_0
    Load mod: FS17_itRunnerPack
    Load mod: FS17_masseyFerguson8737BlackEdition
    Load mod: FS17_newHollandLM742
    Load mod: FS17_shedPackage
    Load mod: FS17_valtraTSeriesCowEdition
    Load mod: FS17_veenhuisW400
    Load mod: RealTime
    Load mod: ZZZ_driveControl
    Load mod: zzz_ErtragV1
    Load mod: ZZZ_fastForward
    Load mod: ZZZ_GPS
    Script loaded: Compass.LUA (v2.0.0)
    --- installing driveControl by upsidedown into Drivable and Steerable...
    dataS/cameraPath01.i3d (0.57) ms
    dataS/cameraPath02.i3d (0.49) ms
    dataS/cameraPath03.i3d (0.37) ms
    data/sky/skyUS_day_night.i3d (61.67) ms
    data/sky/rain.i3d (3.86) ms
    data/sky/hail.i3d (2.67) ms
    data/sky/dust.i3d (1.74) ms
    data/maps/map01.i3d (7042.88) ms
    data/objects/basketball/basketball.i3d (5.25) ms
    --- loading driveControl mod V4.03 (by upsidedown)---
    --- fast Forward Mod V2.1 loaded --- (by upsidedown)
    --- loading GPS mod V5.01 --- (by upsidedown)
    Enabled withering
    Joined network game (44)
    data/vehicles/steerable/caseIH/caseIH1660.i3d (161.55) ms
    loading C:/Users/Michi/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
    driveControl module shuttle started
    driveControl module fourWDandDifferentials started
    driveControl module cruiseControl started
    driveControl module showNearestFillLevel started
    driveControl module pipeCam started
    driveControl module implementControl started
    driveControl module softGas started
    driveControl softGas maxGasOnModifier set to 30%
    GPS mod inserted into Drivable Specialization (should happen only once!)
    GPS mod inserted into Vehicle Camera (should happen only once!)
    data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (127.17) ms
    data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (58.42) ms
    data/vehicles/steerable/caseIH/caseIH1455.i3d (158.45) ms
    data/vehicles/trailers/metaltech/db8000.i3d (95.98) ms
    data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (80.42) ms
    data/vehicles/tools/stoll/stollToolLogFork.i3d (39.52) ms
    data/vehicles/steerable/newHolland/newHolland8340.i3d (106.91) ms
    dataS2/character/player/player01.i3d (1995.65) ms
    data/vehicles/tools/bredal/F2WS4000.i3d (61.26) ms
    data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (71.44) ms
    data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (45.03) ms
    data/vehicles/tools/poettinger/poettingerTop462.i3d (65.54) ms
    data/vehicles/tools/stoll/stollToolPalletFork.i3d (4.63) ms
    data/vehicles/tools/stoll/stollToolBaleFork.i3d (3.19) ms
    data/vehicles/trailers/fliegl/flieglDPW180.i3d (42.02) ms
    data/vehicles/trailers/newHolland/newHollandRollBelt150.i3d (63.17) ms
    data/objects/roundbales/roundbaleStraw_w112_d130.i3d (8.40) ms
    data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (54.50) ms
    data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (83.89) ms
    data/vehicles/tools/agco/agco1500.i3d (14.24) ms
    data/vehicles/tools/stoll/stollToolShovel.i3d (4.43) ms
    data/vehicles/tools/stoll/stollFrontLoaderFZ60.i3d (13.06) ms
    data/placeables/shelters/storageShelter02.i3d (12.62) ms
    data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (38.02) ms
    data/placeables/shelters/storageShelter01.i3d (22.87) ms
    data/vehicles/train/locomotive.i3d (72.36) ms
    data/vehicles/train/wagonTimber.i3d (30.61) ms
    data/vehicles/train/wagonWoodChips.i3d (37.80) ms
    data/vehicles/train/wagonGrain.i3d (35.57) ms
    data/vehicles/train/wagonSugarbeets.i3d (35.13) ms
    dataS2/character/player/player02.i3d (1021.20) ms
    Disabled withering
    robert joined the game
    fendtfahrer tom joined the game
    data/objects/pallets/fertilizerTank.i3d (8.66) ms
    data/objects/bigBagContainer/bigBagContainerSeeds.i3d (20.27) ms
    data/vehicles/tools/grimme/grimmeFT300.i3d (307.21) ms
    data/vehicles/trailers/grimme/grimmeRootster604.i3d (1020.05) ms
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    fendtfahrer tom joined the game
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
    ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
    LUA call stack:
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
    =dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
    =dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
    =dataS/scripts/network/Client.lua (0) : update
    =dataS/scripts/BaseMission.lua (0) : update
    =dataS/scripts/FSBaseMission.lua (0) : update
    =dataS/scripts/missions/mission00.lua (0) : update
    =dataS/scripts/main.lua (0) : update

    1 replies

  19. Talon79 29. 10 2016

    Moin Vieleicht hilft es den Fehler zu Finden:

    GPS mod inserted into Drivable Specialization (should happen only once!)
    GPS mod inserted into Vehicle Camera (should happen only once!)
    Warning (LUA): 'getXMLFloat': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack: =D:/home/sid_171768/farmingSim_2017/profile/mods/ZZZ_GPS/GPS.lua (1721) : getXMLFloat =dataS/scripts/vehicles/Vehicle.lua (0) =dataS/scripts/utils/Utils.lua (0) Warning (LUA): 'getXMLFloat': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack:


  20. joshmiller83 29. 10 2016

    Upsidedown your mods are great!

    Would you be able/interested in converting/creating an Inspector Mod for FS/LS17? Please?



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