For some reason the lights on the buildings. the placed flood lights you put in. Example along the edge of the cowbarn roof or along the edges of the new barns by the cows. None of them in my game are turning on including the interiors. I checked down by the pigs too and that one that 3 way? maybe 4 way isnt on wither. Its strange. However as im writing this i did use the fast forward mod to get it to the night time if that has an impact i dunno. The green barn opposite the grain silos is wirking fine with the switch inside but i know thats not the same as your lights you put up. So any fix?
are you using the light switches on the ones that are not working? some of the lights are triggered at 9PM and the others are all on light switches in and around the buildings there placed in
siku63 your comment is untrue my friend. If the map has errors please feel free to post the log file so we can all see the so call ERRORS! but just as waldkauz said the map is totally free of errors and its you that has the error!! weirdo
Updated my game to the new 1.42map. Looks like you might be going to put a large dairy at the old cow farm. That would be awesome. Still like this map for dairy farming and that's pretty much all I do in this game. FYI maybe this is by design like the 1612 mixer, but I cant load the Bandit tractor/trailer at the cow zone silos either. Everything I use seems to unload but not all will load.
Great map. I have been trying to get the SiloKing 1612 to fill...... at the silos up by the cow barn. It will unload everything from the 1612 but will not let me fill straw, hay, and any TMR I had in there for temporary storage. thx.
54 Comments for Goldcrest valley plus plus
It would be nice if you could also sow oats and rye. It does not work on boxes 12 and 14.
TOP 5 Sterne Thanks for a TOP Map
https://zapodaj.net/9a9809491104b.png.html
seell paleet
hello map now and even more beautiful just missing that and deserves 10 stars
https://www.modhoster.de/mods/additionalmaptypes
Hello, there is no compostsellingpoint. Can I use the compost only as fertilizer?
For some reason the lights on the buildings. the placed flood lights you put in. Example along the edge of the cowbarn roof or along the edges of the new barns by the cows. None of them in my game are turning on including the interiors. I checked down by the pigs too and that one that 3 way? maybe 4 way isnt on wither. Its strange. However as im writing this i did use the fast forward mod to get it to the night time if that has an impact i dunno. The green barn opposite the grain silos is wirking fine with the switch inside but i know thats not the same as your lights you put up. So any fix?
hello beautiful map I think it would also be nice this type of silos and BGA
https://s13.postimg.org/lzd44jnav/fs_Screen_2016_12_05_14_00_29.png
Ok thx for Quick Support .
Yes the map is from here .
I try IT later with a New download an test IT .
best edited goldcrest map ive played! 5/5 stars for me keep up the good work
siku63 your comment is untrue my friend. If the map has errors please feel free to post the log file so we can all see the so call ERRORS! but just as waldkauz said the map is totally free of errors and its you that has the error!! weirdo
Updated my game to the new 1.42map. Looks like you might be going to put a large dairy at the old cow farm. That would be awesome. Still like this map for dairy farming and that's pretty much all I do in this game. FYI maybe this is by design like the 1612 mixer, but I cant load the Bandit tractor/trailer at the cow zone silos either. Everything I use seems to unload but not all will load.
Great map. I have been trying to get the SiloKing 1612 to fill...... at the silos up by the cow barn. It will unload everything from the 1612 but will not let me fill straw, hay, and any TMR I had in there for temporary storage. thx.
Oh my god, you have no time to make nice screenys? Pics in the dark, i see NOTHING!
Why you can not add ad Pic from from PDA, so i can see the map b4 download?
please vote and comment as i use feedback to improve my map, all ideas considered:)