Nobody answers, there is no new update,... It seems that the map has been abandoned. It's a shame. It is my favorite map but with so many bugs/problems there is no point in continuing to play.
I put a lot of logs in the Wood Processing Factory and it shows the logs being cut but does not produce anything. Wasn't it supposed to produce pallets, or planks, or wood chips? I'm using Seasons 36 days/year (9 days season) and the logs were placed there on the 3rd (Spring) and I'm already on the 5th (Summer), so it´s been 11 days now and nothing as been produced.
The liquid manure in the pig stable has stopped producing after the first time I did empty it. Since then, it's been 0 for over 6 days now. Normal manure keeps producing.
why can't I put seeds/lime/fert/liquid-fert/herbicide ect into the silos on the farm ? if i go to any of them with correct product it tells me "not accepted here" Also is there any instruction document that can be included with the map? Thanks in advance
Thanks for great Map. V 2.0.1 have 5 time "euroPalletVis"Physics problem.
I have also received this error many time.
2019-10-16 20:32 Error: Running LUA method 'update'.
2019-10-16 20:32 dataS/scripts/fieldJobs/FieldManager.lua(541) : attempt to index a nil value.
Thanks for the update! I was afraid that you were going to use an area where I have already established an industrial area. I have some work to do moving my buildings around.
Cranes have been removed even from the vanilla game due to a bug that is low priority to fix. The crane files are left in-game for modders to use if they wish.
Spam-Fehler im Protokoll
WARNING: performing emergency garbage collection pass - memory went from 78417 KB to 141496 KB in less than one frame
INFO: usage is now 141204 KB; full GC took 313.374652ms
und das Spiel friert ein
Sommy, the website won't allow me to reply directly, sorry. I think those errors you are showing are from another mod. I get those errors with the Horse Stud mod v2 I'm running. The only Dondiego errors I believe are as follows:
WARNING: static shape 'portWalls' is marked COMPOUND
WARNING: static shape 'crane_main_component1' is marked COMPOUND
WARNING: static shape 'craneCabinCol' is marked COMPOUND_CHILD
WARNING: static shape 'crane_main_component1' is marked COMPOUND
WARNING: static shape 'craneCabinCol' is marked COMPOUND_CHILD
Each warning followed by:
These are not compatible settings and may cause a crash; COMPOUND flag will be removed
I could be wrong, but when not using the horse stud mod, these are the only warnings I have.
About the potato texture I mentioned earlier... disregard. It's a bug in the game that should be fixed next patch according to QA.
Have a question though, all the surrounding area that can't be purchased currently, do you have plans for that? I can make it purchasable but I'm not sure if it's going to be updated later if I build it up. Thanks.
Update to FieldManager.lua error... I edited the 'maps_fruitTypes.xml' and changed the following for spelt, millet, rye, triticale, and poppy to this: useForFieldJob="false"
Couple of things I've been meaning to report: As of 1.5 we were required to replace a couple of files if upgrading from a previous version, terrain.heightmap and terrain.lod.type.cache. I have found that in order for the planting potato texture to show correctly, I had to replace others: cultivator_density.gdm and fruit_density.gdm if I recall correctly. Not sure if both were required but it solved the potato texture issue, but replacing these extra files did reset some ground textures and fields. I've started playing on an older version so this won't effect anyone who started playing on 1.5.
Secondly, cultivating contracts don't seem to work for me. As soon as I click on any of them, they immediately disappear.
Hello, thanks for the great update. A couple updates ago, you removed alfalfa. In "maps_FruitTypes.xml" under heading "fruitTypeConverter (mower)", you still have alfalfa listed there. No problem, just wanted to let you know.
44 Comments for Dondiego Map
I'm Playing V.2.1.1 And my pallet fork goes through the pallet and won't pickup the pallet of boards, anyone having the same iss
I'm Playing V.2.1.1 And my pallet fork goes through the pallet and won't pickup the pallet of boards, anyone having the same issue ?
Nobody answers, there is no new update,... It seems that the map has been abandoned. It's a shame. It is my favorite map but with so many bugs/problems there is no point in continuing to play.
I put a lot of logs in the Wood Processing Factory and it shows the logs being cut but does not produce anything. Wasn't it supposed to produce pallets, or planks, or wood chips? I'm using Seasons 36 days/year (9 days season) and the logs were placed there on the 3rd (Spring) and I'm already on the 5th (Summer), so it´s been 11 days now and nothing as been produced.
hello, the Dairy is in sale mode, so we can't make uht milk, yogurt and cheese because when we put the milk it sells
The liquid manure in the pig stable has stopped producing after the first time I did empty it. Since then, it's been 0 for over 6 days now. Normal manure keeps producing.
What is seed treatment?
why can't I put seeds/lime/fert/liquid-fert/herbicide ect into the silos on the farm ? if i go to any of them with correct product it tells me "not accepted here" Also is there any instruction document that can be included with the map? Thanks in advance
Thanks for great Map. V 2.0.1 have 5 time "euroPalletVis"Physics problem.
I have also received this error many time.
2019-10-16 20:32 Error: Running LUA method 'update'.
2019-10-16 20:32 dataS/scripts/fieldJobs/FieldManager.lua(541) : attempt to index a nil value.
Thanks for the update! I was afraid that you were going to use an area where I have already established an industrial area. I have some work to do moving my buildings around.
DANKÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖÖ für das UPDATE
On-Map log cranes are unusable... grapple bugs a lot, collision problems with open/close, might related to log errors about compound attributes...
Spam-Fehler im Protokoll
WARNING: performing emergency garbage collection pass - memory went from 78417 KB to 141496 KB in less than one frame
INFO: usage is now 141204 KB; full GC took 313.374652ms
und das Spiel friert ein
Sommy, the website won't allow me to reply directly, sorry. I think those errors you are showing are from another mod. I get those errors with the Horse Stud mod v2 I'm running. The only Dondiego errors I believe are as follows:
WARNING: static shape 'portWalls' is marked COMPOUND
WARNING: static shape 'crane_main_component1' is marked COMPOUND
WARNING: static shape 'craneCabinCol' is marked COMPOUND_CHILD
WARNING: static shape 'crane_main_component1' is marked COMPOUND
WARNING: static shape 'craneCabinCol' is marked COMPOUND_CHILD
Each warning followed by:
These are not compatible settings and may cause a crash; COMPOUND flag will be removed
I could be wrong, but when not using the horse stud mod, these are the only warnings I have.
About the potato texture I mentioned earlier... disregard. It's a bug in the game that should be fixed next patch according to QA.
Have a question though, all the surrounding area that can't be purchased currently, do you have plans for that? I can make it purchasable but I'm not sure if it's going to be updated later if I build it up. Thanks.
Update to FieldManager.lua error... I edited the 'maps_fruitTypes.xml' and changed the following for spelt, millet, rye, triticale, and poppy to this: useForFieldJob="false"
Onion and carrot were already set to false.
This seemed to have eliminated the error.
This is an error I'm currently getting. DonDiego 1.5.1 is the only mod in my mod folder.
2019-04-29 17:21 Error: Running LUA method 'update'.
2019-04-29 17:21 dataS/scripts/fieldJobs/FieldManager.lua(541) : attempt to index a nil value
I have worked on a few mods myself, but I have no idea what is causing this.
[BUGREPORT]
Warning: Map image filename could not be extracted from maps/mapDE.xml.
Ebenso wird in der DEDI APP keine Map angezeigt. lediglich "N/A"
GreetZ NebelRebell
Nebelbank.net
Couple of things I've been meaning to report: As of 1.5 we were required to replace a couple of files if upgrading from a previous version, terrain.heightmap and terrain.lod.type.cache. I have found that in order for the planting potato texture to show correctly, I had to replace others: cultivator_density.gdm and fruit_density.gdm if I recall correctly. Not sure if both were required but it solved the potato texture issue, but replacing these extra files did reset some ground textures and fields. I've started playing on an older version so this won't effect anyone who started playing on 1.5.
Secondly, cultivating contracts don't seem to work for me. As soon as I click on any of them, they immediately disappear.
Hello, thanks for the great update. A couple updates ago, you removed alfalfa. In "maps_FruitTypes.xml" under heading "fruitTypeConverter (mower)", you still have alfalfa listed there. No problem, just wanted to let you know.
Love this map!