Its actually more like a navigation system for your tractors. You can record waypoints and connect them to a large network of ways. Then you can drive to any destination from anywhere within that network
Hallo,
i'm making a mod to autodrive the train but i cant found the "locomotive" vehicle object where i can set the autodrive option... Can u add this function to your mod in order to set the train in "always" running mode (also if u can with a "stopt next trigger" option) pls hlp thx ;D
Great Mod!
I'm having a problem with not being able to create new route. I get no response from # 6. I'm able to record a route, but I can not save it. Maybe I'm doing something wrong?
Yes, goldcrest is the only map with default locations. Just switch through them with the arrow keys on the hud. Unfortunately i didnt translate them yet. will do so in the next version. so just quickly here. "Hof" is your farm "tankstelle" is gas station and "feld" obviously means field :-) and then there are the three animal locations quite easy to translate by intuition i hope^^ kuhstall = cows, schafweide = sheeps, and schweinestall = pigs.
Have fun :-)
Are you sure your are playing on the default map? If your are playing on a modded Goldcrest, you have to copy pretty much the whole content of the AutoDrive_init_config into your AutoDrive_config^^
I am using the default version of Goldcrest.
Not sure what i am missing.
A video to show you what i am trying to do using my mouse at the hud: https://youtu.be/NweqzIlyVL4
bei mir kommt immer
AutoDrive: Waypoints and markers are not yet supported on this map - Try it on Goldcrest
Error: Running LUA method 'update'.
C:/Users/Black Magier/Documents/My Games/FarmingSimulator2017/mods/AutoDrive/AutoDrive.lua:859: attempt to index a nil value
Error: Running LUA method 'update'.
hallo, vielen Dank für die Meldung. Das scheint zu passieren wenn du probierst ein Ziel anzuwählen während du auf einer anderen Karte als der "Goldcrest Valley" Map spielst. Dies ist zur Zeit die einzige für die Ziele vorhanden sind.
Auf welcher Karte spielst du denn?
no, not yet. it can only drive a recorded way and does not react to any triggers. It is mainly meant to compress the silos in an easy manner. More functionality might be added but i suppose CP will be there before i get to add too much functionality
30 Comments for AutoDrive
Can You explain what exactly this mod is ?
is something like courseplay ?
or its like Autotractor mod from FS 13
Hallo,
i'm making a mod to autodrive the train but i cant found the "locomotive" vehicle object where i can set the autodrive option... Can u add this function to your mod in order to set the train in "always" running mode (also if u can with a "stopt next trigger" option) pls hlp thx ;D
how do you disable and enable the HUD
Great Mod!
I'm having a problem with not being able to create new route. I get no response from # 6. I'm able to record a route, but I can not save it. Maybe I'm doing something wrong?
is it possible to have the hud translated to english so we understand what symbols mean
also how do you click on symbols with curser
Conversion French ? please
Are there default locations included for goldcrest?
As i am trying to find out how to do this
bei mir kommt immer
AutoDrive: Waypoints and markers are not yet supported on this map - Try it on Goldcrest
Error: Running LUA method 'update'.
C:/Users/Black Magier/Documents/My Games/FarmingSimulator2017/mods/AutoDrive/AutoDrive.lua:859: attempt to index a nil value
Error: Running LUA method 'update'.
This is a great Mod with a lot of potential, thanks! Wondering what would be involved to allow recorded paths to be saved between playing sessions??
will it work to haul grain from harvester to silos