So I have played this now since inception. Currently on 2.11 converted to "MR"..I'm having a great time farming. Some of the steeper fields are quite challenging with "MR".
The smaller fields at start make for a nice change, so I can get the Mini Iron out... :)
If I have one critique and please this does not detract in any way from this map..The placement of the "Kalk shed" so close to the Sugar beet conveyor, it takes some real wriggling after a delivery of kalk to not then temporarily fill my trailer with beets!!!! as I'm pulling away..lolz I was kinda tempted to fix this myself....but my modding skills are zilch and as it's your map...I do not feel right in trying to fudge something quite a good as your map anyways...So if you are ever going to update..maybe bare this in mind.
hello nubsi! why the train barriers don't work anymore? before, the cars stoped automatically when train approach, but now they just pass through...it was a nice feature...
3 Comments for Oberammergau Alps
So I have played this now since inception. Currently on 2.11 converted to "MR"..I'm having a great time farming. Some of the steeper fields are quite challenging with "MR".
The smaller fields at start make for a nice change, so I can get the Mini Iron out... :)
If I have one critique and please this does not detract in any way from this map..The placement of the "Kalk shed" so close to the Sugar beet conveyor, it takes some real wriggling after a delivery of kalk to not then temporarily fill my trailer with beets!!!! as I'm pulling away..lolz I was kinda tempted to fix this myself....but my modding skills are zilch and as it's your map...I do not feel right in trying to fudge something quite a good as your map anyways...So if you are ever going to update..maybe bare this in mind.
Great map though lots of fun..5* kudos
hello nubsi! why the train barriers don't work anymore? before, the cars stoped automatically when train approach, but now they just pass through...it was a nice feature...
the train barriers don't work anymore :((( !!! why? that was such a cool function! ...do you plan to implement it back?