Hallo xDeekay und alle users hier,
zuerst mal vielen Dank für dein Script, das bei mir allerdings nur in der Version vom 20.6.2019 läuft.....
Und da wird dann rechts eine ganze Liste angezeigt, die bei mir (Hinterkaifeck) so lang ist, daß sie am Ende nach unten verschwindet....
Ich habe alle möglichen Kommandos probiert, das Script reagiert auf nichts, leider.....
Hat jemen hier eine Idee oder einen Tip, was ich da falsch mache?
DANKE und einen guten Start in die neue Woche!
Gruß aus Flandern
@ Gordon Dry
"Das mit den Zeilen 29 und 30 ist ja schon längst obsolet, das sollte vielleicht in der Changelog angepasst bzw. als neuer Eintrag erwähnt werden."
welches wären denn die richtigen zeilen, und in welcher datei finde ich diese?
(kann leider nciht auf deinen kommentar antworten, geht irgendwie nicht)
lg
andreas
Hallo xDeekay
Dieser Mod ist eigentlich sehr gut und einfach. Warum muss man so etwas verkomplizieren.
Version 3.4.0.0 einwandfrei. Vers. 3.4.0.1 ModDesk--<><version>3.5.0.4 beta (xDeekay + michel)</version> hat Lua fehler im SINGLE.
------------------------------------------------------------
2020-12-31 18:34 Willkommen zu AnimalsHUD von xDeekay / michel. Die Datei 'AnimalsHUD - Info.txt' enthält weitere Informationen.
2020-12-31 18:34 Hinweis: Die Funktion 'zeige HUDs nur in der Nähe der Ställe' ist AKTIVIERT (Prüfradius: 90m).
2020-12-31 18:34 ---
2020-12-31 18:34 Erkannter Status der Mods, die die Futtersorten der Tiere beeinflussen: SEASONS (NICHT AKTIV) / MOREBUNKERSILO (NICHT AKTIV)
2020-12-31 18:34 Der Seasons Mod ist NICHT aktiv >>> Kartoffeln und Zuckerrüben sind als Schweinefutter verfügbar.
2020-12-31 18:34 Der MoreBunkerSilo Mod ist NICHT aktiv >>> es gibt die Standard-Tierfuttersorten in den Ställen.
2020-12-31 18:35 Error: Running LUA method 'draw'.
2020-12-31 18:35 C:/Users/Dylan/Documents/My Games/FarmingSimulator2019/mods/animalsHud/animalsHud.lua:1030: bad argument #1 to 'ceil' (number expected, got nil)
-------------------------------------------------------------
Ausserdem, wäre es nett wenn man die Huds der Ställe dauerhaft einblenden kann.
Ich habe Kuh, Schweine, Pferde, Hühner und Schaafställe.
Beim Schaafstall ist es so das er bei annäherung aus dem Hud verschwindet. Bin ich weit genug weg wird er angezeigt, aber da bei annäherung der Schaafstall weg ist zeigt es auch keinerlei werte wie Futter ect an.
Ich nute kein SEASONS und auch kein MOREBUNKERSILO:
Ausgetestet auf der Felsbrunn und der Saxonia.
Wäre Nett wenn das gefixt wird,
im übrigen, wenn man weder Season noch Morebunkersilo nutzt kann es sein das in der Zeile 29 u. 30 nicht steht?
Falls ja sollte das auch erwähnt werden :)
Mfg
An den Ställen wirds wohl nicht liegen denn bei Vers. 3.4 Geo funktioniert es einwandfrei.
hallo xDeekay
ich finde da nichts:
----
Zeilen 29 und 30 kann man auswählen, ob die Mods 'Seasons' und 'MoreBunkerSilo' genutzt werden. Hier muss korrekt
'true' oder 'false' eingetragen werden,
----
weder in der animalsHud.lua in der zip, noch in der animalsHUD_v2.xml im modssettings ordner.
wo stellt man das ein, das seasons erkannt wird?
btw, gibts das dann auch mal für maize+ ready?
lg
andreas
In version 3.5.0.4 beta:
- There is a lack of the ability to "display information «as near the barn»", it is easier to open the animal menu when "outside the radius"
- For some reason, the "old" chicken coop was in the list between the "new", in another new game, each new chicken coop became the first on the list - not convenient.
- It would be nice if the pen with "problems" was somehow different. In Stockman, for example, the font color.
- I will send the link to l10n_ru and the picture by private message, on this site in discussions it is impossible.
Hi.
First I want to say what a great mod. 5 star.....
I have been having a lot of trouble with an error in the log
lua line 554
animalsHud.lua: 554: bad argument # 1 to 'ceil' (number expected, got nil)
After a lot of messing around I have found the route cause of the problem, the kuhn pig food mixer script. Once that mod had been removed plus I edited out the 2 cleanliness lines plus the info line for each animal type and it works a treat.
I would think that if the pig food mixer script causes problems then maybe the placeable mixer by Kastor would do the same..
Sorry but what map is it? I tried to download the one from the ModHub of farming, but, I don't see inside the stables, while in your xml file, it is reported as if the stable is present in the zip file of the map, but precisely in the zip, there is no animalHusbandry folder, so not even the various i3d and xml files ..
I think the problem is in the map, and not in the AnimalHud mod
If you can, try a basic map of the game, and try placing the pig barn, to see if it works ...
oh sry, this is the beta map from Topaces Minibrunn
we test it before upload
i have made a screen from my steps:
https://abload.de/image.php?img=screen63kdt.jpg
you think it is a map issue?
i build in all 5 husbandries the same way.
but i will test it in a other map
lg
andreas
In Felsbrunn, did you try the original pig barn or your mod? I still have the doubt that the problem is in the stable mod, which is not correctly recognized. check that there are no other errors in the log, concerning that stable.
I have tried various maps, and in none have I ever had that problem.
If you want, pass me the complete map, I try to load it and see what happens, I always keep in mind that, it could also be another mod, which creates the problem for you, you should try, without mod, in addition to Seasons and the animalhud.
Look at this and my Fenton 4X by Stevie, as you can see, the pigs are seen correctly, and even in this map the stable is not the original, but it is a mod of the original.
http://prntscr.com/ov2u6a
i testet it in felsbrunn, only the RM_seasons, the RM_midwest and the animals hud for seasons
made a credit from 600.000,-, buy small cow- sheep- chicken- and horse stables and for all animals,
all looks good
then i buy both original pig stables, small and large,
and in both stables comes this error when buying pigs
i think this is not a map or stable problem
juf.de in the giants forum have also the same problem
lg
andreas
Hey Roby,
i found the error
look in the line 914, 915 andcomment them also out:
-- local kartoFillLevel,kartoFillLevelPercent = getFillLevelFoodFromId(9,husbandry)
-- local ruebenFillLevel,ruebenFillLevelPercent = getFillLevelFoodFromId(10,husbandry)
Ok, great, I saw that those two entries remained, that actually sarebeb better to delete, I also change my file, and test it, if ok I change the file. I hope that xDeekay, read the post and maybe make an official version ...
Thank you too.
Hello Roby1164,
cant answer your comment, no reaso why,
first, i beginn an new savegame with seasons,
here is the part from the items.xml with the pig pasture:
[url=https://filehorst.de/d/cEudofAm]Datei von filehorst.de laden[/url]
there is no more potatoe or sugarbeet, and less food.
in the animalshud.xml is all on
<settings>
<setting fontsize="0.010000" animalsChickenHudActive="true" animalsCowHudActive="true" animalsHorseHudActive="true" animalsPigHudActive="true" animalsSheepHudActive="true"/>
</settings>
but when i have the pigs active (true) then i have this errors in the log
and i can only see the chickens and cows in the animalshud.
when i turn pigs off (false, bzw keycommand strg-right + I)
then i can see chicken, cow, horses and sheeps inthe animals-hud.
post two screenshots later
lg
andreas
Hello Roby1164
thanks for your edited mod.
tried this, but the error is still on.
no pigs on the screen
my log said, error is in line 554.
here a part of the log:
2019-08-20 08:04 ---Info DisplayOverviewHud --> Support for foreign AnimalsHud Mod is not ready (not found Mod)---
2019-08-20 08:05 Error: Running LUA method 'draw'.
2019-08-20 08:05 C:/Users/anthu/Documents/My Games/FarmingSimulator2019/mods/animalsHud_for_SeasonsMod/animalsHud.lua:554: bad argument #1 to 'ceil' (number expected, got nil)
2019-08-20 08:05 Error: Running LUA method 'draw'.
2019-08-20 08:05 C:/Users/anthu/Documents/My Games/FarmingSimulator2019/mods/animalsHud_for_SeasonsMod/animalsHud.lua:554: bad argument #1 to 'ceil' (number expected, got nil)
2019-08-20 08:05 Error: Running LUA method 'draw'.
My modification only removed the potatoes and sugar beets, nothing else.
For your mistake, it's hard for me to understand the problem, but I have a doubt:
Have you started a new game with the Seasons Mod? If it were not so, and you sent an old game forward, didn't you have the full pig feeder? In that case, since the quantities have been drastically reduced with the Seasons, there may be too much feed. Check in the Items.xml file, in the cartelal of your save, looking for the barn of pigs, how much food it contains, and in case, reduce it, modifying the values, it depends on how many pigs you have, maybe you put everything to 0, it's not a great loss , bearing in mind that, in that file you might still see both potatoes and beets, but they are no longer used, so they must be at 0.
I don't understand what you mean, you don't see pigs ?? If you are referring to the Hud in play, it could be a problem of activation and / or combination of keys, check in the folder modsSetting, animalhud, in the xml file, if all the entries are true, in particular that of the pigs.
Hello xDeekay
i play LS19 with seasons and have many log errors, when buying pigs,
2019-08-19 08:37 Error: Running LUA method 'draw'.
2019-08-19 08:37 C:/Users/anthu/Documents/My Games/FarmingSimulator2019/mods/animalsHud/animalsHud.lua:561: bad argument #1 to 'ceil' (number expected, got nil)
andi nthe animals-hud are only cows, chicken, horses and sheeps displayed,
no pigs
And all right, apart from the problem horses, but it would be comfortable and I think more functional, if it were possible to make sure that, the hud, was displayed in this way, see photo, mdificato to give an idea:
http://prntscr.com/m33f9n
Now, if you increase the font, to be more readable. this happens, see photo: http://prntscr.com/m33g02
Or panes, would make it easier to identify the stable in question,
Problem, in multiplayer, the horses are seen in all the farms, while the other aninimals Ok, each one sees his stalls,
Excellent for the compaction solution and for the ON / OFF key
Tested in MP, it works, even if there is a problem, all display everything, that is, the list is huge because it displays all the stalls, and it is also difficult to understand who they are, and we were only 3, in addition, if not the folder is created in modssetting, in single player, the set keys do not work, logical if the game points to the local one, but that is not created in MP, which in fact creates it on the server. Solved porvvisoriamente, transferring my folder to my friends. We need those changes already requested, such as the button that opens and closes the whole menu, and find the solution so that each one only sees their own stalls.
for the keys saved on the server must check because i haven't peoples for that testing. i also check for an update that the owner of every farm get your data on the hud.
35 Comments for Animals HUD - animals number, levels, cleanliness
New Update is Coming! 3.5.0.4 beta!
thanks to all players for test and reports! without you guys the mod wouldnt be like that as it is! :)
It would be great if you leave 5 stars if you like it :)
br. xDeekay
Lebt xDeekay noch? Sein Instagram account xDeekay_farming ist auch nicht mehr da....
Schon etwas komisch...
Weiß jemand mehr?
Hallo xDeekay und alle users hier,
zuerst mal vielen Dank für dein Script, das bei mir allerdings nur in der Version vom 20.6.2019 läuft.....
Und da wird dann rechts eine ganze Liste angezeigt, die bei mir (Hinterkaifeck) so lang ist, daß sie am Ende nach unten verschwindet....
Ich habe alle möglichen Kommandos probiert, das Script reagiert auf nichts, leider.....
Hat jemen hier eine Idee oder einen Tip, was ich da falsch mache?
DANKE und einen guten Start in die neue Woche!
Gruß aus Flandern
Hallo!
Ich habe gerade nach den Zeilen 29 und 30 gesucht und nichts gefunden und die dauerhafte Einblendung wäre auch wieder super.
lg Christian
@ Gordon Dry
"Das mit den Zeilen 29 und 30 ist ja schon längst obsolet, das sollte vielleicht in der Changelog angepasst bzw. als neuer Eintrag erwähnt werden."
welches wären denn die richtigen zeilen, und in welcher datei finde ich diese?
(kann leider nciht auf deinen kommentar antworten, geht irgendwie nicht)
lg
andreas
Das mit den Zeilen 29 und 30 ist ja schon längst obsolet, das sollte vielleicht in der Changelog angepasst bzw. als neuer Eintrag erwähnt werden.
Hallo xDeekay
Dieser Mod ist eigentlich sehr gut und einfach. Warum muss man so etwas verkomplizieren.
Version 3.4.0.0 einwandfrei. Vers. 3.4.0.1 ModDesk--<><version>3.5.0.4 beta (xDeekay + michel)</version> hat Lua fehler im SINGLE.
------------------------------------------------------------
2020-12-31 18:34 Willkommen zu AnimalsHUD von xDeekay / michel. Die Datei 'AnimalsHUD - Info.txt' enthält weitere Informationen.
2020-12-31 18:34 Hinweis: Die Funktion 'zeige HUDs nur in der Nähe der Ställe' ist AKTIVIERT (Prüfradius: 90m).
2020-12-31 18:34 ---
2020-12-31 18:34 Erkannter Status der Mods, die die Futtersorten der Tiere beeinflussen: SEASONS (NICHT AKTIV) / MOREBUNKERSILO (NICHT AKTIV)
2020-12-31 18:34 Der Seasons Mod ist NICHT aktiv >>> Kartoffeln und Zuckerrüben sind als Schweinefutter verfügbar.
2020-12-31 18:34 Der MoreBunkerSilo Mod ist NICHT aktiv >>> es gibt die Standard-Tierfuttersorten in den Ställen.
2020-12-31 18:35 Error: Running LUA method 'draw'.
2020-12-31 18:35 C:/Users/Dylan/Documents/My Games/FarmingSimulator2019/mods/animalsHud/animalsHud.lua:1030: bad argument #1 to 'ceil' (number expected, got nil)
-------------------------------------------------------------
Ausserdem, wäre es nett wenn man die Huds der Ställe dauerhaft einblenden kann.
Ich habe Kuh, Schweine, Pferde, Hühner und Schaafställe.
Beim Schaafstall ist es so das er bei annäherung aus dem Hud verschwindet. Bin ich weit genug weg wird er angezeigt, aber da bei annäherung der Schaafstall weg ist zeigt es auch keinerlei werte wie Futter ect an.
Ich nute kein SEASONS und auch kein MOREBUNKERSILO:
Ausgetestet auf der Felsbrunn und der Saxonia.
Wäre Nett wenn das gefixt wird,
im übrigen, wenn man weder Season noch Morebunkersilo nutzt kann es sein das in der Zeile 29 u. 30 nicht steht?
Falls ja sollte das auch erwähnt werden :)
Mfg
An den Ställen wirds wohl nicht liegen denn bei Vers. 3.4 Geo funktioniert es einwandfrei.
hallo xDeekay
ich finde da nichts:
----
Zeilen 29 und 30 kann man auswählen, ob die Mods 'Seasons' und 'MoreBunkerSilo' genutzt werden. Hier muss korrekt
'true' oder 'false' eingetragen werden,
----
weder in der animalsHud.lua in der zip, noch in der animalsHUD_v2.xml im modssettings ordner.
wo stellt man das ein, das seasons erkannt wird?
btw, gibts das dann auch mal für maize+ ready?
lg
andreas
In version 3.5.0.4 beta:
- There is a lack of the ability to "display information «as near the barn»", it is easier to open the animal menu when "outside the radius"
- For some reason, the "old" chicken coop was in the list between the "new", in another new game, each new chicken coop became the first on the list - not convenient.
- It would be nice if the pen with "problems" was somehow different. In Stockman, for example, the font color.
- I will send the link to l10n_ru and the picture by private message, on this site in discussions it is impossible.
Hi.
First I want to say what a great mod. 5 star.....
I have been having a lot of trouble with an error in the log
lua line 554
animalsHud.lua: 554: bad argument # 1 to 'ceil' (number expected, got nil)
After a lot of messing around I have found the route cause of the problem, the kuhn pig food mixer script. Once that mod had been removed plus I edited out the 2 cleanliness lines plus the info line for each animal type and it works a treat.
I would think that if the pig food mixer script causes problems then maybe the placeable mixer by Kastor would do the same..
Cheers
sry, here is the right link to the xml:
https://filehorst.de/d/cEudofAm
lg
andreas
Hello Roby1164,
cant answer your comment, no reaso why,
first, i beginn an new savegame with seasons,
here is the part from the items.xml with the pig pasture:
[url=https://filehorst.de/d/cEudofAm]Datei von filehorst.de laden[/url]
there is no more potatoe or sugarbeet, and less food.
in the animalshud.xml is all on
<settings>
<setting fontsize="0.010000" animalsChickenHudActive="true" animalsCowHudActive="true" animalsHorseHudActive="true" animalsPigHudActive="true" animalsSheepHudActive="true"/>
</settings>
but when i have the pigs active (true) then i have this errors in the log
and i can only see the chickens and cows in the animalshud.
when i turn pigs off (false, bzw keycommand strg-right + I)
then i can see chicken, cow, horses and sheeps inthe animals-hud.
post two screenshots later
lg
andreas
Hello Roby1164
thanks for your edited mod.
tried this, but the error is still on.
no pigs on the screen
my log said, error is in line 554.
here a part of the log:
2019-08-20 08:04 ---Info DisplayOverviewHud --> Support for foreign AnimalsHud Mod is not ready (not found Mod)---
2019-08-20 08:05 Error: Running LUA method 'draw'.
2019-08-20 08:05 C:/Users/anthu/Documents/My Games/FarmingSimulator2019/mods/animalsHud_for_SeasonsMod/animalsHud.lua:554: bad argument #1 to 'ceil' (number expected, got nil)
2019-08-20 08:05 Error: Running LUA method 'draw'.
2019-08-20 08:05 C:/Users/anthu/Documents/My Games/FarmingSimulator2019/mods/animalsHud_for_SeasonsMod/animalsHud.lua:554: bad argument #1 to 'ceil' (number expected, got nil)
2019-08-20 08:05 Error: Running LUA method 'draw'.
can you have a look over this please?
lg
andreas
Hello xDeekay
i play LS19 with seasons and have many log errors, when buying pigs,
2019-08-19 08:37 Error: Running LUA method 'draw'.
2019-08-19 08:37 C:/Users/anthu/Documents/My Games/FarmingSimulator2019/mods/animalsHud/animalsHud.lua:561: bad argument #1 to 'ceil' (number expected, got nil)
andi nthe animals-hud are only cows, chicken, horses and sheeps displayed,
no pigs
lg
andreas
And all right, apart from the problem horses, but it would be comfortable and I think more functional, if it were possible to make sure that, the hud, was displayed in this way, see photo, mdificato to give an idea:
http://prntscr.com/m33f9n
Now, if you increase the font, to be more readable. this happens, see photo: http://prntscr.com/m33g02
Or panes, would make it easier to identify the stable in question,
Problem, in multiplayer, the horses are seen in all the farms, while the other aninimals Ok, each one sees his stalls,
Excellent for the compaction solution and for the ON / OFF key
When for the new version?
Tested in MP, it works, even if there is a problem, all display everything, that is, the list is huge because it displays all the stalls, and it is also difficult to understand who they are, and we were only 3, in addition, if not the folder is created in modssetting, in single player, the set keys do not work, logical if the game points to the local one, but that is not created in MP, which in fact creates it on the server. Solved porvvisoriamente, transferring my folder to my friends. We need those changes already requested, such as the button that opens and closes the whole menu, and find the solution so that each one only sees their own stalls.
Follow Me on Instagram: xDeekay_farming for more infos and coming mods