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6 Comments for growthManager
Hi,
I have just started using this mod, I changed the xml file in my saved game to 0.6 so the growth takes longer to grow as in the mods description; but at midnight all my crops went from early stages to harvest stage, I also use season manager and have it set for 3 days for each season so I would like the growth setting to last 6 days before the crops is ready to harvest, if that make sense. so I would sow the crop in spring and it would be ready in Autumn
Can anyone please help?
I cant seem to get this to work, even if I set it to 1000 it still skips to the 4th growth stage. If I set it to 0.1 it skips to harvest stage. Help anyone?
Hi. Great mod, but 1 question.
Could growthManager make this?
https://postimg.org/image/kbpt7q693/
This line goes all over the fields and makes 1 state lower growing
Great mod 5/5. But I encountered a problem with missions. After I finish a harvesting mission, fields get automaticly cultivated and resown and I can only do fertilizing afterwards. I dont know whether its a mod conflict, but it goes away after I uninstall this mod. Just asking if somebody encountered the same.
I had Wheat planted on 3 fields. After 1 day the wheat was at stage 2, but after 2 days (day after stage 2) the wheat was already withered. I don't know if this was due to fast foward time or a small bug.
Thank you for updating this for FS17. This has been one of my favourites, a mod I consider absolutely essential. You're the best :)