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  1. bufley 03. 12 2012

    Sorry! if you insult with something but in this courseplay nothing works better.
    In overloader mods do not stop at any of waitpoint unloading.
    The mods' combined SELF unloading when unload bunker must go, go just like snake, and not stop along with the trailer.
    The mods: Feild Bales Grass, etc. arcussin autostack soup that finished bales collected, do not switch to other recording where to unload bales, going forward.
    In conclusion need to work hard in this program, however in FS 2011you did an excellent job v2.4 module works great, but in FS 2013 can not say that it works the same.


  2. bufley 29. 11 2012

    I have a problem with this mode Example: forage wagon first starts fine, but after grass leading to the destination and back, loaded with grass no longer walk alone until the end, and many other problems! sorry for my English


  3. apache4931 25. 11 2012

    Still needs alot of work. got it too tip at the silos but always seems to lose it way and runs over the combine or trys to unload from the wrong side. same with the grass also.


  4. r.cox 20. 11 2012

    very good but wont unload whole trailer when driving through silo?


  5. Decker_MMIV 19. 11 2012

    Very useful mod, for us who play singleplayer mostly.

    A minor flaw with some of the inputBindings, as they are missing the relevant l10n text-entries, which results in "Missing ... in l10n_en.XML" when viewing Options->Controls screen:

    CP_Hud
    CP_Modifier_1
    CP_Modifier_2

    Also there are a few texts in the scripts, that are not using g_i18n:getText(), so they are shown in the German language on screen.


  6. manu088 14. 11 2012

    I can't unload my combine....


  7. PhoeniX_NL 14. 11 2012

    Super :-), But for some reason the driving helper doesn't tip at any places i try. It says tip trigger reached but than it drives trough it..

    1 replies

  8. krq 14. 11 2012

    Why unload grass for cows is not supported? :(



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