WeaponCore - 2.2(20)-Final

V mod for Space Engineers

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Version: CoreSystems - 2.2(20)-Final

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.

This "mod" by itself does not add new weapons to the game, it is the framework (engine) by which other weapon mod authors may create pretty much any kind of weapon they can imagine.

This mod is considered feature complete, there are no current bugs that are considered high priority or must fix. Going forward there will be no changes that have a high risk of breaking existing functionality.

If you appreciate CoreSystems please consider donating:

https://www.patreon.com/user?u=14228932

Hints and Tricks

https://github.com/sstixrud/WeaponCore/wiki/Player-Tips

Discord Server

https://discord.gg/AHAXmgd5Kq

Having issues? Click the link below:

https://steamcommunity.com/workshop/filedetails/discussion/1918681825/2260188150872731749/

WeaponCore mods can be found here, more coming soon:

https://steamcommunity.com/sharedfiles/filedetails/?id=2725137972

[Howto/Guide]

https://www.youtube.com/watch?v=36Y4Pn5DRC4
https://steamcommunity.com/sharedfiles/filedetails/?id=1989583682

[Moders Guide]

https://steamcommunity.com/sharedfiles/filedetails/?id=1998506274

Useful WC Programblock scripts

https://steamcommunity.com/workshop/filedetails/?id=2197435489

To mod authors that use this framework I only ask that you include a link to this page, but I would very much appreciate if you let your users know they can contribute to this project if they would like. Thanks.

Example for Weapon Modders:

https://github.com/sstixrud/CoreParts

ProgramBlock API Howto

https://steamcommunity.com/sharedfiles/filedetails/?id=2178802013

Thanks to Ash for server override enhancements and quality of life work on v2. Thanks to CriegwareFare for his work on the block animations, heat mechanic and assisting with weapon reloading hud! Thanks to NukeGuard for the awesome GUI/HUD design and textures. Thanks to Derek for general bug fixing and weapon area placement limit feature.

Special thanks to the math wizard himself Whiplash for all of his help with the mind bending math required to pull off the advanced target tracking and smart projectile guidance systems is this mod. Thanks to BDCarrillo for his help with eliminating the last of Keens grid area effect damage code and working on the drone code.

Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!



License:
https://github.com/sstixrud/WeaponCore/blob/master/License

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