description
Shelter Hall
Hello Hello,
I'm not completely satisfied with the default storage facilities,
I converted for you my garaging Hall of LS13 LS15 by
The door and the doors go on with the O button!
The lights come on automatically.
Whom all the accessories's too much, it can feel delete!
The traffic lights have been deleted since this animation does not work anymore without further notice.
The mod has been tested and is without Logfehler !!!
The following is needed:
AnimationMapTrigger Vertex Dezign team
(Can be downloaded at Modhoster)
Patch 1.2
THE MOD IS 1: 1
The mod must be inserted with the Giants editor 6.0.3 in your map!
Basic knowledge required in any case.
(There is a small description of who does not get further still, can obtain information from various tutorials)
For suggestions and healthy criticism, I am very grateful!
I beg you höfflichst if you have downloaded the mod to evaluate the mod also fair. For that, the rating system is there. I ask who discover errors or have problems with this mod, the PM me to send.
There will be no placeable version because the droop hall is too big!
This mod may not be changed without my permission NOT !!!
This mod can be made ??to anywhere using the ORIGINAL Download Link to download!
Have fun with this mod
Greeting wild fox
Credits
WildfuchsVertex Dezign Team (Animation Map Trigger)
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26 May 12:41Version 2.0
Halle wurde verkleinert (nur noch 6 Tore)
andere Tore verbaut (Falttore)
neue Texturen
aud der Rückseite sind jetzt auch jeweils 6 Tore
Grube mit Animation wurde eingebaut -
22 Mar 09:33Version 1.0
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by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago almost 10 years
-
by Wildfuchs
ago about 10 years
-
by Wildfuchs
ago about 10 years
-
by Wildfuchs
ago about 10 years
-
by Wildfuchs
ago about 10 years
-
by Wildfuchs
ago about 10 years
1 Comments for Shelter Hall
I took a quick look at your v2.0 of this 'shelter hall' in GIANTS Editor.
Was really impressed by the vertically folding doors. This is much better than the sliding ones, which are seen in other mods' buildings.
However I did notice that the total vertices count was kind of a bit high (+120.000). Upon closer examination, I discovered that the lamp-fixtures ('lampen') and the water-drain system ('dachrinne') used about 65.000 vertices combined. Removing those 'detail objects' reduced the entire vertices count to about 57.000.
May I suggest that you in future models, you try to use less polygons/triangles for "rounded objects". Specially the lamp-fixtures, which IMHO does not need to be completely round. Maybe a cylinder/dome with a maximum 8 or 12 sides would be enough. - And set them to have 'no collision', to improve the overall CPU usage for collision detection the game has to calculate each frame.
Another suggestion for a very tiny bit more reduction of the total vertices count: Maybe consider having the two walls in 'Bodenplatte' consist on only one plane each, instead of being "cut up" by the stairs at both ends.