
Universal Autoload
Development Release: Please test and provide bug reports or feedback.
New Features:
• Added log loading (without collision detection). Logs now take up less space due to a 'log factor'.
• Automatic detection of trailer loading zones in the shop.
• UI to adjust the size of loading zones before purchase.
• Supports all pallets, big-bags, bales, and logs by default.
• No external configuration files required!
Configuration Instructions:
• Use the middle mouse button in the shop to edit loading zones.
• Right-click and drag to move individual faces of the loading zone.
• ALT + right-click and drag to adjust opposing faces (useful for width).
• SHIFT + right-click and drag to move the entire zone.
• CTRL + any of the above for fine control.
• SHIFT + CTRL + middle mouse click to auto-calculate the zone.
Planned Features:
• Menu for global settings in the shop.
• Vehicle options configurable before purchase.
• Multiplayer synchronization of all settings.
• Debugging display for multiplayer.
Known Issues:
• Existing trailers on a savegame require a restart to enable autoload.
• Multiplayer requires a server restart for new trailers to configure correctly.
• Trigger detection of objects is poor in multiplayer.
For more details and updates, visit: GitHub Repository
Comments2
You must be logged in to comment.
No comments yet.