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description
New Units
-
Scout Warrior:
- HP: 20
- Movement: 3
- Fatigue Limit: +1
- Strength: 4
- Has ZOC
- Consumes: 2 Food/Year
- Costs: 10 Food & 30 Iron
- Build: 40 Training
- Can only be upgraded from Scouts
- Has Trait "Military Scout"
-
Skirmisher:
- HP: 20
- Movement: 2
- Range: 2
- Strength: 3
- Has ZOC
- Consumes: 2 Food/Year
- Costs: 20 Food & 10 Wood
- Build: 40 Training
-
Peltast: (only for Greece)
- HP: 22
- Movement: 2
- Range: 2
- Strength: 4
- Has ZOC
- Consumes: 2 Food/Year & 2 Wood/Year
- Costs: 20 Food & 20 Wood
- Build: 70 Training
-
Javeliner:
- HP: 20
- Movement: 2
- Range: 2
- Strength: 5
- Has ZOC
- Consumes: 1 Food/Year, 1 Wood/Year & 1 Iron/Year
- Costs: 30 Food, 30 Wood & 30 Iron
- Build: 100 Training
- Has Trait "Javelin"
- Needs Tech: Phalanx
-
Chariot Archer:
- HP: 20
- Movement: 3
- Range: 2
- Strength: 5
- Ignores ZOC
- Consumes: 3 Food/Year & 1 Training/Year
- Costs: 60 Food & 40 Wood
- Build: 80 Training
- Needs Horses
- Needs Tech: Mounted Archery
New Trait
-
Military Scout
- Hidden in Trees
- Heals -1 HP (5HP -> 4HP)
- -25% Melee Strength vs. Infantrie & Mounted
- +10% Defense Strength vs. Infantrie & Mounted
- -20% Attack Strength
- -50% Critical Chance
-
Javelin
- If Same Unit Adjacent: +10% Attack Strength
- Ignores Distance Modifier
- +20% Attack Strength vs. Melee
- +30% Attack Strength vs. Mounted
- -10% Attack Strength vs. Ranged
- -10% Defense Strength vs. Melee
- -20% Defense Strength vs. Ranged
- +15% Defense Strength vs. Mounted
NOTES
- If you play wiith "Defending Scouts" Scouts will attack with full strength, this is not intended. Defennding Scouts mod main purpose is to give people who were requesting it an option to attack with them.
Mod compatibility with all my mods
Credits
-
27 Jul 11:45Version 1.0
Files
21.07 2020
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