description
ENJOY PLAYING PVP!
Current version: 0.68a
Alpha-to-Beta version Progress
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PvP Game Modes:
New! Firefight: TORO?Scenario=Scenario_TORO_Firefight
New! Push Security: TORO?Scenario=Scenario_TORO_Push_Security
New! Push Insurgents: TORO?Scenario=Scenario_TORO_Push_Insurgents
New! Frontline: TORO?Scenario=Scenario_TORO_Frontline
New! Team Deathmatch: TORO?Scenario=Scenario_TORO_Team_Deathmatch
Domination: TORO?Scenario=Scenario_TORO_Domination
Coop Game Modes:
Checkpoint Security: TORO?Scenario=Scenario_TORO_Checkpoint_Security
Checkpoint Insurgents: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents
Hardcore Checkpoint Security: TORO?Scenario=Scenario_TORO_Checkpoint_Security?Mode=CheckpointHardcore
Hardcore Checkpoint Insurgents: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents?Mode=CheckpointHardcore
Lighting Scenarios: Day, Night.
Night Scenario Mapcycle Example: (Scenario="Scenario_TORO_Checkpoint_Security",Mode="Checkpoint",Lighting="Night")
Full mapcycle.txt example and Domination with bots config below.
What's new (0.663a > 0.68a update):
· Added all PvP Game Modes listed on top.
· New building: Abandoned Townhouses
· New building: Hunter River Hut.
· New building: Medieval Wall and ruins.
· New building: Industrial Warehouse.
· All these buildings are made to improve the PvP mode in North East area.
· Fixed soundspace problems. Now you don't ear echo like being in a little room in some spawn points.
Known issues:
· Minimap image must be updated. (My fault).
· Push and Frontline modes needs Restricted Areas.
· Checkpoint inserction truck make server crash when attacking team is bigger than 10 players. Use PreRoundTime=0 or bUseVehicleInsertion=False in your Game.ini to fix that.
Full mapcycle.txt example:
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night")
(Scenario="Scenario_TORO_Domination",Lighting="Day")
(Scenario="Scenario_TORO_Domination",Lighting="Night")
(Scenario="Scenario_TORO_Firefight",Lighting="Day",Mode="Firefight")
(Scenario="Scenario_TORO_Firefight",Lighting="Night",Mode="Firefight")
(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Day",Mode="Team_Deathmatch")
(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Night",Mode="Team_Deathmatch")
(Scenario="Scenario_TORO_Push_Security",Lighting="Day",Mode="Push")
(Scenario="Scenario_TORO_Push_Security",Lighting="Night",Mode="Push")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day",Mode="Push")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night",Mode="Push")
(Scenario="Scenario_TORO_Frontline",Lighting="Day",Mode="Frontline")
(Scenario="Scenario_TORO_Frontline",Lighting="Night",Mode="Frontline")
Domination with 6vs6 bots game.ini example:
[/Script/Insurgency.DominationGameMode]
bBots=True
BotQuota=6
AIDifficulty=1
WinLimit=100
RoundLimit=4
RoundTime=600
GameTimeLimit=-1
bResetPointsEachRound=True
MinimumPlayers=1
SwitchTeamsEveryRound=0
InitialSupply=25
MaximumSupply=25
bAllowFriendlyFire=True
FriendlyFireModifier=1
Credits
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15 Jul 05:07Version 0.68a
What's new (0.663a > 0.68a update):
New! Firefight: TORO?Scenario=Scenario_TORO_Firefight
New! Push Security: TORO?Scenario=Scenario_TORO_Push_Security
New! Push Insurgents: TORO?Scenario=Scenario_TORO_Push_Insurgents
New! Frontline: TORO?Scenario=Scenario_TORO_Frontline
New! Team Deathmatch:TORO?Scenario=Scenario_TORO_Team_Deathmatch· Added all PvP Game Modes listed on top.
· New building: Abandoned Townhouses
· New building: Hunter River Hut.
· New building: Medieval Wall and ruins.
· New building: Industrial Warehouse.
· All these buildings are made to improve the PvP mode in North East area.
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