description
Based on the idea that tiles react to players, Tile Run was created.
In contrast to Tile Drop, the tiles wont fall down and the main focus is the trail.
Starting easy, the level's difficulty increases the further you come.
You can complete it through a variety of paths that allow you to improve your skills by choosing more difficult ways.
Note:
This level can be quite hard for beginners.
Remember, sometimes it is not the best idea to jump as late as possible.
Try to predict your trajectory and use the features like "pumping" as good as possible.
Saddle up and have fun!
Ratings and suggestions are welcome and appreciated.
Siro.
Credits
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15 Jul 04:58Version 1.1.1
Just a small patch:
- adjusted first jump (a bit shorter) so that stunts feel smoother
- adjusted final jump (i.e. added second layer to last ramp and changed position a bit)
- turned checkpoint on spiral so that getting the jump works better
- fixed some tiles that were changing their color way too late (to notice)
- decreased the amount of force a player receives in the spiral bypass track's first jump
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