The Cave

V 1.1 mod for MORDHAU

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description

Will be 2 versions (HRD_TheCave and INV_TheCave). Horde should work as a regular horde map for now, but with lots of torches. Invasion is still pending.


Make sure you type Changemap "HRD_TheCave" Invasion mode is not plugged in yet. If you play "The Cave" it will just be an explore map.


In testing phase currently. Please leave me any feedback.



Other maps planned?

Escape (Modified Horde w/ Objectives as a mini campaign solo/coop)

Pyramid Arena (Skirmish version of Atlantis)

Atlantis (Invasion w/ bot "body" guards)

Thermopylae (Horde mode w/ spartan cosmetics, no base/fort, just open battle or choke points)

Night Raid (Horde night fight across a small forest and some ruins, not a pitch black map)

The Cave (Invasion version of the Lost Patrol)

The Lost Patrol (Modified Horde part 2 to Escape won't be as a big, but will be complex and maybe a monster or more)

Whiskey Outpost (Horde medieval version of Star Ship Troopers Whiskey Outpost)

Trial of the Gods (Team Royale, map is finished, need to finish multiteam for BR, first full team to the top wins)

Berserk Keep (Map from Berserk wind of swords, Invasion and Horde)


Help support my time in map making here:
https://www.patreon.com/MXGStudios

Credits

  • 15 Jul 01:16
    Version 1.1

    Fixed Materials for landscape
    AI Navigation fixed
    Moved text into INV sub level from core map
    Increased horde spawn area to keep horde from spawning outside map or in rocks



Files


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thecave.4.zip
37.5 MB 3412

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