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Simple small mod that requires you to interrogate an Alien Navigator before you can research Magnetic Navigation. This is similar to the behavior of DOS versions of TFTD. I feel this is required because without the prerequisite you can get the Transmission Resolver super early-game, when it's supposed to be a mid-game structure.
This is one of several small mods I'm publishing to make OpenXCom/TFTD behave more like the Vanilla/DOS TFTD experience.
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15 Jul 04:43Version 1.0
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23.10 2019
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