description
Welcome to St. Kalle, a little, idyllic village in southern Germany.
Here is what awaits you:
- A well equipped starting farm with cows and chickens
- More stables for pigs, sheeps and horses and an open cow pasture
- A production for farm needs (lime, seeds, fertilizers, pig feed, cow feed)
- A castle with grape juice production and grape juice sales
- 1 BGA
- 2 villages and 1 industrial area with other interesting productions and sales points
- 16 arable land, 5 meadows, 7 forest areas, 1 grape field
In St. Kalle and the neighboring Kallestein the world is still in order ... why is that so? Very easily! The two villages have always opposed the faster-higher-further principle of an increasingly restless world and have opted for self-production that is healthier for body, mind and soul. From food to clothing and furniture to energy, everything is self-produced... and you, as a farmer, play an important role: how will you support the two villages?
I am very curious about your plan!
Pssst, a little insider tip: the castle tavern loves to fill the guests' goblets with fresh grape juice ... and there are other vendors who pay very well for high-quality products ... feel free to check the price list beforehand you decide on a business path.
And now have fun in St. Kalle!
Changelog 1.2.0.0:
(New savegame necessary)
- Removed hidden collis
- Shutters and gates on the farm house colored
- Reworked the sleep trigger at the farm house
- Reworked the water trigger at the farm house
- Main farm can now be sold completely
Credits
-
18 Jan 03:33Version 1.2.0.0
-
by grassemann
ago about 2 years
-
by grassemann
ago about 2 years
-
by grassemann
ago about 2 years
-
by grassemann
ago about 2 years
1 Comments for St. Kalle
Hi, deine Map ist schön. Leider lässt sie sich ab einem bestimmten Spielstand nicht mehr starten und die Giants Engine stürzt ab.
Ist die Map vom LS19 oder 20 angepasst worden?
Lt. meiner Erkenntnis ist das nicht mehr so einfach. Finde den Fehler .