description
Disclaimer: I am NOT the Author of this, Permission has been sought directly from the Author to upload to Mod.Io for use with the xbox community.
Scripts only work on Dedicated Servers on Xbox
This script is an improved version of the auto pilot script made by Sam linked here: https://steamcommunity.com/workshop/filedetails/?id=1653875433
Credit should go to the original author of the script in the link posted above. Also, all images and videos are from the original script's workshop page. I will also be aiming to keep this to be backwards compatible with the original SAMv2 script. (Please note the Original SAMv2 Script is not currently available on Mod.io as still waiting for permission from Magistrator)
Link to Original published version on Steam Workshop
Created by:
Current Version:Version: 10.0.0
Date: 2020-08-21
Please follow Sam's guide on how to set up your ship from the link above. However, for any additions or modifications to this script, please refer to the guide below.
https://steamcommunity.com/sharedfiles/filedetails/?id=2204536319
What This Version Can Do Over the Original:
- More control over how fast your ship goes depending on what it's doing (is it docking, avoiding collisions, heading straight to the destination, etc? You control how fast it goes on each thing.
- This does not exceed the speed limit by more than a few m/s. (Disclaimer: if the speed limit is decreased, the ship will need time to slow down)
- Mechanisms to help avoid overshooting and overspeeding as configured by the user.
- Does not shoot straight up and slowly sink back down when undocking (on planets).
- More reliably get from point A to point B than the original script (this is not fool proof though)
- Reach an assigned cruising altitude to more quickly get from point A to B rather than crawling across the terrain (this must be enabled though)
- LCD displays on cockpits (this was half-implemented in the original version and currently does not work until the bug is fixed, but it works in vMod)
What This Version Cannot Do Over the Original (which I plan to add in in the future when the original author updates his code on Github)
- Remotely control the ship through another SAM programmable block
- Wait for batteries to charge, unloading and loading cargo before undocking automatically
Also, when reporting bugs, please post them here so I can better organize what's wrong. https://github.com/sugardose/SpaceEngineers/issues
Credits
-
25 Sep 00:22Version 10.0.0
0 Comments for SAMv2 vMod - Modified SAM's Autopilot Manager