Riverview

V 3 mod for Farming Simulator 22

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description

Riverview is work in progress however the map is now in a fully functional state with multiple production buildings avilable to sell your goods at or purchase. There are 47 fields of which some are pastures. Your starting land has a large cow barn, house, sheds, silage clamp as well as a silo with plenty of open space for more placeables. There is a second farm that has two large Pig barns and a large Chicken barn, silo and some sheds.

 

There is no traffic on this map so you can't use the hire AI to drive to a destination (this will come in a later update). There are cutable hedges, all other none cutable hedges can be driven through but will not allow bales and harvster headers through them.

There is no traffic on this map so you can't use the hire AI to drive to a destination.

 

There is still much work to be done in terms of replacing old buildings, walls etc however the log is clean other than the line we are all using from FS19 "densityMap_fruits.gdm' has elements very far out from the cell edge (56.51% expansion)". For the loggers out there, you will find plenty of tree's to cut down.

 

Please remember this is a wip, things are subject to change and i have no set date as to when updates will be released and no final release date as of yet.

Credits

Model: Giants
Texture: Giants
Script: Giants
Idea / Concept: Luke159
Testing: Luke159, Farmer_Dad, Stardog, Hodge, Stew
Other: 

  • 16 Dec 14:36
    Version 3

    Traffic Splines in place
    Tree's changed to improve visibility
    Changes at the bakery (requires new game or porting of files from a fresh game to current game to keep save file compatible)
    Terrain fixes
    Fixes errors introduced with latest game patch

  • 12 Dec 18:58
    Version 2

    Added animal pens and sheds to additional farms.
    Fixed terrain issue's at sell points.
    Added more production buildings.
    Added traffic splines for outer road system (this is still work in progress).
    Updated tree types.
    Optimized the map and replaced all of the old buildings that was causing texture problems.
    Fixed issue with hedges been collidable, now only bales should be effected by them.
    Work on snow mask is slow but parts of the map have now got a snow mask.
    Split farm land up so most of those that shared plots aren't been purchased as a double plot any more.
    Fixed none tip issue where windrows would build up in large clumps due to not been able to drop the windrow due to none tip.

  • 06 Dec 01:11
    Version 1.0





Files

06.12 2021
Modhoster user rating
3.33 / 6 Votes

Empfehlungsrate

-/-      
noch nicht genug Stimmen

Do you think this mod should be featured?

V 3
Farming Simulator 22
FS22_Riverview.zip
123 MB 3625
16. 12 2021 3,625
V 2
Farming Simulator 22
FS22_Riverview.zip
125 MB 5371
12. 12 2021 5,371
V 1.0
Farming Simulator 22
FS22_Riverview.zip
126 MB 1244
06. 12 2021 1,244

9 Comments for Riverview

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  1. Luke159 07. 12 2021

    Do you own the courtyard? as they have been set to only function once the land is owned


  2. Entkalker 23. 12 2021

    Welchen Innenhof meinst du?


  3. Entkalker 21. 12 2021

    Bei jedem Baum egal wo auf der Karte. Sie werden einfacht nicht als Baum erkannt.


  4. Luke159 20. 12 2021

    Which tree's are you having problems with and where about are they on the map?


  5. Entkalker 19. 12 2021

    Hallo. Super Map aber man kann keine Bäume häckseln. Die Bäume werden von den beiden Hackern nicht erkannt.


  6. Hawk-1980 18. 12 2021

    Schöne map für Helfer ungeeignet und beim laden sind alle Verkaufstellen verschwunden bitte nochmal übrarbeiten ein Test ist daher nicht möglich

    1 replies

  7. psylive 14. 12 2021

    Hmm schade die Felder auf der Karte kann doch kein Automatischer Helfer abarbeiten.

    1 replies

  8. thanks for the answer. Yeah, it was my mistke. it works, when you buy the land.


  9. Unfortunately, the stables at the courtyards do not work.
    You cannot jump to the locations from the map



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