Rhino Explorer Ship

V 1.0 mod for Space Engineers

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[olist][h1]FUNCTIONS AND ABILITIES OF THE ‘RHINO EXPLORER’:[/h1]


  • Self Welding: Refineries, Cargo, Turrets, Thrusters (bays), Rockets and Decoy
  • Controllable Top High armoured Turret (small grid built on hinge and Adv. rotor)
    [*]Fantastic Movement and Acceleration
    [*]‘Lockdown’ Functionality at a simple press of a button (Yellow Button Panels)
    [*]All doors on 1 simple vanilla Timer Block for Auto Close functionality (bit touchy)
    [*]Pressurised CIC, Rooms, Hallway, Rear Hangar & Staircase
    [*]Large Rear Hangar with Roof Connector for docking with Large Fighter etc.
    [*]Rear Hangar has Functionality to depressurise before opening its Main Doors
    [*]Smaller Top Hangar for Miscellaneous Mischief (Planning to make a Drone Printer)
    [*]Easy Navigation throughout Interior for manual Ship Repairs
    [*]Main Staircase with Access to all levels with high elevated views of Rear Hangar
    [*]Ability to build smaller ships on the Ship Deck (Near Top Hangar Doors)
    [*]Easy walking access throughout all Interior levels, Whole Top deck & Side Thrusters
    [*]A few External Rear small Turrets to help protect from Incoming Missiles
    [*]Plenty of Button Panels everywhere (Yellow - Doors, Red - Side Cluster Missiles)
    [*]Can land on Planets & Moons (tested on Earth, 1.00G)
    [/olist]
    ..............................................................................................................................


[h3]DETAILS:[/h3]
1 Main CIC Control Room (Highly Armored, Located center of the Ship)
1 Medical Room, Main CIC
1 Gravity Generator, Main CIC
1 Ship Projector, Main CIC
1 Decoy Block, Nose of the Rhino Explorer
1 Self or Remote Controlled, Top Rotor Turret
2 Remote Controls, Main CIC & Top Turret
2 Antennas, Main Ship & Top Turret
8 Cheap Cluster Missiles (x4 per side, Above,B,Forward,B) (Red Button Panel)
3 Interior, Protected Thruster Bays (2 side, 1 Front)
2 Jump Drive’s with 1950km’s Jump Distance Ability (Empty)
2 Assemblers (no modules)
2 Refineries (both fully modulated)
6 H2/O2 Generators
2 Hydrogen Engines (for an extra boost in power)
2 Large Cargo Containers (plus many Small for ease of Access throughout ship)
4 Small Nuclear Reactors
4 Large Hydrogen Tanks
2 Small Hydrogen Tanks
3 Oxygen Tanks
4 Ship Batteries
6 Projectors (Total on Ship, 1 Top Turret, 4 Cluster, 1 Main Ship)
2 Forward Rocket Launchers (Behind Sliding Doors, with 6 Nose viewing cameras)
2 Side Missile Turrets
2 Exterior Gattling Turrets (Rear)
3 Rotors for Large to Small Grid (1 Adv... Top Turret, 2 non-Adv... Cluster)
1 Hinge, Top Turret
2 External Top Side Connectors for your Drones, Smaller Ships etc
100ish Hydrogen Thrusters
50ish Ion Thrusters
Observation Deck with complete view of all directions (Left,R,Above,B,Forward,B)
Secondary Ship Control Room on Main Deck (below Observation Deck)


[h3]PART INFO[/h3]

Total Built Rhino Explorer With Top Turret and both Side Clusters Built:
30,419 PCU
2470 Blocks
872 Non Armor Blocks
2,661,989 Grid Total Mass
159 Thrusters
Very Stable
High Ship Thruster Acceleration and Gyro
Large Block Ship with Small Grids

Rhino Top Turret:
1831 PCU
191 Blocks (Mostly Heavy Armor)
24 Non Armor Blocks
21,233 Grid Total Mass

Decoy Cluster Built and Ready: (4 Missiles)
3,812 PCU
168 Blocks
87 Non Armor Blocks
13,552 Grid Mass

Nuke Cluster Built and Ready: (4 Missiles)
3,911 PCU
171 Blocks
90 Non Armor Blocks
14,753 Total Grid Mass

1 Decoy Cluster Missile
765 PCU
29 Blocks
19 Non Armor Blocks
2,834 Total Grid Mass

1 Nuke Cluster Missile
790 PCU
30 Blocks
20 Non Armor Blocks
3,200 Total Grid Mass

[h1]INSTRUCTIONS[/h1]

CLUSTER MISSILE RESET…!!!… Group all 8 “Nuke/Decoy Initiate Timer Blocks” and name it “Launch” (Cap Sensitive), that will reset all previously set up ‘Launch’ Button Panels to work (Red Button Panels)


STEAM WORKSHOP LINKS

Rhino Explorer
https://steamcommunity.com/sharedfiles/filedetails/?id=2376167915

Rhino Explorer Front Rotor Turret
https://steamcommunity.com/sharedfiles/filedetails/?id=2376170109

Nuke Cluster Missile
https://steamcommunity.com/sharedfiles/filedetails/?id=2376169824

Decoy Cluster Missile
https://steamcommunity.com/sharedfiles/filedetails/?id=2376169584

Decoy/Nuke Cluster Base for Rhino Explorer
https://steamcommunity.com/sharedfiles/filedetails/?id=2376169301


CREATOR NOTES...

Switch Inertia Tensor on the only Hinge, Off and back On again if the Top Turret is a little unstable (Shaky)


Sharing of my Creations...

Please DO NOT use any of my creations in any streaming platform or similar without explicit say so from Myself ONLY! (I'm more than happy to allow but please just steam message me or similar to ask and I would love for you to showcase it or similar etc.)
Also I must ask you to 'Tag/Notify' me in said social publication so I may also view it :)
Thanks and I hope you enjoy my creations as I've only done so many tests on them

Comment Below


Credits

  • 28 Jan 09:33
    Version 1.0



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28.01 2021
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Der Mod wird automatisch beim nächsten Start von Space Engineers installiert.
Space Engineers
rhino_explorer_ship.zip
1.2 MB 264

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