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Realistic Soil & Fertilizer

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Enhance your farming experience with the Realistic Soil & Fertilizer Mod. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic.

Key Features:

  • Dynamic Soil Fertility: Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow.
  • Realistic Nutrient Cycles: Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability.
  • Fertilizer Economics: Three fertilizer types with varying costs and effectiveness:
    • Liquid Fertilizer: Balanced nutrients, moderate cost
    • Solid Fertilizer: Higher phosphorus, standard cost
    • Manure: Improves organic matter, lower cost
  • Customizable Difficulty:
    • Simple: Reduced nutrient depletion, lower costs
    • Realistic: Balanced gameplay, standard settings
    • Hardcore: Rapid nutrient depletion, higher costs
  • User-Friendly Interface: Integrated into game settings menu, console commands for advanced control, real-time notifications for low nutrients, field-specific soil information.
  • Fully Compatible: Multiplayer supported, works with all maps, no conflicts with other mods, save game compatible.

Gameplay Impact:

  • Makes fertilizer management more important
  • Encourages crop rotation strategies
  • Adds economic planning element
  • Increases realism without excessive complexity

Console Commands Available:

  • soilfertility (show all commands)
  • SoilEnable/Disable
  • SoilSetDifficulty 1/2/3
  • SoilFieldInfo <fieldId>
  • SoilShowSettings
  • SoilResetSettings

Installation: Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section.

This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy.

Note: This mod does not affect crop growth rates directly – it adds management layers around soil health and fertilizer economics.

What's New:

  • HUD now displays real-time N/P/K levels, pH, and organic matter for your current field, with color-coded status bars (Good / Low / Critical)
  • Shows the field name, current crop, and whether fertilizer has been applied
  • HUD is now moveable and resizable
  • Per-vehicle fertilizer application rate control
  • Expanded fertilizer profile library with real-world agronomic types
  • Fixed a crash when using sprayer rate key bindings
  • Fixed new fields starting with incorrect soil values

No save migration needed, existing saves load normally.

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