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v1.6.0.0 latest
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No Rolling Bales

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Tired of round bales slowly sliding or rolling away down every slope on your map? This script mod fixes that without altering any models or textures. It's purely Lua-based and works with any baler and any existing savegame.

How it Works: The mod monitors every bale in the game and continuously checks its speed. When a bale is nearly motionless, it receives extra physics resistance, preventing gravity from nudging it further down a hill. Once the bale is moving — whether being dropped, picked up with a spike or forklift, or loaded onto an autoload trailer — the extra resistance switches off instantly, ensuring normal handling.

Features:

  • Stops slow bale creep on slopes, ramps, and uneven ground
  • No interference with bale spikes, forklifts, telehandlers, or autoload trailers
  • No config files or menus needed — just install and play
  • Lightweight: only affects bales, nothing else in the save
  • Compatible with any baler mod and any map
  • Safe to add to or remove from an existing save at any time

Adjustable: If you want bales to grip even harder (or looser), open scripts/NoRollingBales.lua and tweak the damping/threshold values at the top of the file — each one is commented.

Notes: On very steep terrain, a bale can occasionally build up just enough speed to roll before the mod catches it again — this is a significant improvement over vanilla physics rather than an absolute guarantee on extreme slopes.

Update — v1.6.0.0:

  • Fixed: Bales that got knocked or bumped by a vehicle/implement would sometimes keep rolling indefinitely instead of slowing down and settling. A light 'cruise' damping now applies while a bale is moving, allowing it to naturally bleed off speed and come to rest.
  • Fixed: Bales would hang in mid-air and fall in slow motion after coming off a bale spike or telehandler. Damping now switches off properly the instant a bale is moving with real speed, ensuring normal drop behavior.
  • Fixed: Bales couldn't be picked up at all with a bale spike/telehandler in the previous build — reworked how the mod determines 'resting vs. being handled' so pickup, carrying, and dropping all work as expected.
  • Removed the periodic status line from the log (was only ever a debug heartbeat, not needed anymore).
  • Core behavior unchanged: Bales still receive extra rolling resistance while nearly still, stopping them from creeping on slopes. This resistance now scales sensibly rather than being all-or-nothing.

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