description
Made by LordCommanderGuts
Made in Unreal Engine 4
"NightRaid" map meant to be an open horde mode map with forestry. Chests have been scattered all over the place, added horses to make sure the horde is not OP. Added tool boxes. Use the terrain to your advantage. there are a few defensible areas, from Dawn's Gate, Hill fort, Abandoned Blacksmith and the Spawn Cave.
Up to 64 players, recommend at minimum 4 players.
Use "HRD_NightRaid"
What other maps planned?
Escape (Modified Horde w/ Objectives as a mini campaign solo/coop)
Pyramid Arena (Skirmish version of Atlantis)
Atlantis (Invasion w/ bot "body" guards)
Thermopylae (Horde mode w/ spartan cosmetics, no base/fort, just open battle or choke points)
Night Raid (Horde night fight across a small forest and some ruins, not a pitch black map)
The Cave (Modified Horde part 2 to Escape won't be as a big, but will be complex and maybe a monster or more)
The Lost Patrol (Invasion version of The Cave)
Whiskey Outpost (Horde medieval version of Star Ship Troopers Whiskey Outpost)
Trial of the Gods (Team Royale, map is finished, need to finish multiteam for BR, first full team to the top wins)
Berserk Keep (Invasion and Horde)
Help support my time in map making here:
https://www.patreon.com/MXGStudios
Help support my time in map making here:
Patreon.com
Credits
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15 Jul 01:22Version 3.0
Fixed Materials for landscape
Made into HRD_NightRaid Sublevel
AI Navigation fixed
Added Rocks to deadzone AI nav, and added small Nav Blocks around edges
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