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Neighbors On The Fields

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Enhance your farming experience with the 'Neighbors On The Fields' mod! This mod introduces agricultural vehicles on neighboring fields, performing various fieldwork tasks.

Currently, neighbors can handle tasks like harvesting, fertilizing, sowing, mowing, tedding, cultivating, plowing, spraying, weeding, and hoeing. Note that harvesters do not require support vehicles for unloading; harvested crops vanish inside the harvester. Seeds, fertilizers, and other consumables are automatically refilled at no cost.

Adjust the maximum number of neighbors working simultaneously through game settings. The default setting is 0 (off). More active neighbors will demand more from your computer's performance.

Choose whether neighbors can accept existing contracts, adding a layer of competition, or if they should generate their own contracts. In the latter mode, you can adjust fields for contract generation. If all fields have been worked, no new contracts will be generated, but field states can be adjusted to enable new contracts.

In multiplayer mode, a second farm handling these contracts will be visible. It's best to leave that farm undisturbed.

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