description
Hey guys,
I also dare to edit the Standard Map Felsbrunn.
Especially oriented I have the multiplayer. Since there is only one "correct" yard on the standard map, I added a 2. Thus, the following changes happened:
Fields 19, 20, 21, 4 and 5 are deleted.
By the way, on field 19, 20 a large level yard area has arisen. Halls, stables and decorations can be built here without the floor changing.
The same thing happened with field 21. Field 22 has been adapted to the height and can be cultivated without the ground changes greatly.
On fields 4 and 5 is now a large grassy landscape on which you can also build stables, etc.
The two yards were adapted with a different texture. Unfortunately, the soil texture is changed back to grass as it always was.
I hope you enjoy the map and I will keep working on it.
If there are any questions or suggestions, just write in the comments and I'll try to edit it as soon as possible.
In the pictures one sees an example how it could look in the multiplayer with 2 courts.
Credits
Modell:
Textur:
Script:
Idee / Konzept:
Tester:
Sonstige:
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29 Nov 17:28Version 1.0
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by xDSteffenxD
ago over 6 years
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by xDSteffenxD
ago over 6 years
-
by xDSteffenxD
ago over 6 years
-
by xDSteffenxD
ago over 6 years
-
by xDSteffenxD
ago over 6 years
Files
checksum: | e8f9f79977f10b70a88af10dc82a94cd |
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Version: | 1.0 |
multiplayer ready? | yes |
Author: | steffen |
price in shop: | LS |
name in shop: | Multiplayer Felsbrunn |
description in shop: | Wilkommen auf der Multiplayer Felsbrunn. |
1 Comments for Multiplayer Felsbrunn
Hmm das neu palzieren des trigers, kannst du über die defaultitems.ini und zwar folgende Zeile.
<item mapBoundId="sellingStationVehicles" className="Workshop" filename="data/placeables/mapDE/sellingStationVehicles/sellingStationVehicles.xml" position="-743.978 60.455 593.231" rotation="180 0 180" />