Mud Village

V 1.0 mod for Insurgency: Sandstorm

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Mud Village

Finally ready for testing!

Security forces have been sent to find out what happened to the missing helicopter which disappeared on the radar in the Desert highway, near old beehive village. Village consist of houses made of mud and resemble the look of beehives. Mission goal is to find out the remaining survivors and to eliminate any Insurgents found in the area.

Map starts on a desert highway, where Security Troops have blown up an entrance through Insurgents defenses. Security starts near transportation chopper on the desert and Insurgents spawn in the mud village.

Objective A: Gas Station

Security forces must across the road and capture the gas station. Insurgents have dug trenches near it which gives them cover. Smoke screen is recommended when crossing the road.

Objective B: Old Tower

Next objective is old building with a Tower. Attackers must enter the village which is made of mud houses. There is multiple lanes to attack. Middle lane goes through multiple houses and focuses on close-quarters combat, while lanes on right and left side of the map are more open. Left side also has ravine pathway, which is good for sneaky flanking. Stairs lead to the tower, where you can overlook the map through the most of the match. Great spot for snipers!

Objective C: Headquaters

Inner ward area which is circled by mud houses.

Objective D: Ravines

Big ravines with multiple pathways to the objective area. Right flank has rope bridge crossing big ravine which leads the final objective. Many lanes to attack. Smokes and molotovs in here are very useful to block paths. Mostly close-quarters combat focused.

Objective E: Hideout

Ravines lead to secret hideout where insurgents have started to build shelters inside the cliff walls. Destroy the final weapon cache.

Gamemodes:

All have day/night scenarios.

  • Push. Feedback on the balance is appreciated! Goal is to perfect this game mode for to the contest.

  • Checkpoint. Coop is ready for testing.

  • Team Deathmatch.

Notes

I have spent a lot of hours on this map with a goal to make something different with the desert environment and something that people hopefully will enjoy to play. I also made over 40 custom models to make the map a bit more unique. Every bit of feedback on the map is welcomed! Game modes are set in same way as in official maps. Please report bugs, so I can polish the map for the contest. You can contact me on Discord by name Juu#6195. Or ask here.

On the admin menu, map is under "Desert" project name.

Map Name: Mud_Village

COOP MODES

CHECKPOINT SECURITY

Scenario: Scenario_Mud_Village_Checkpoint_Security

Local Play Day: Open Mud_Village?Scenario=Scenario_Mud_Village_Checkpoint_Security?Lighting=Day
Local Play Night: Open Mud_Village?Scenario=Scenario_Mud_Village_Security?Lighting=Night

PVP MODES

PUSH SECURITY


Scenario: Scenario_Mud_Village_Push_Security

Local Play Day: Open Mud_Village?Scenario=Scenario_Mud_Village_Security?Lighting=Day
Local Play Night: Open Mud_Village?Scenario=Scenario_Mud_Village_Security?Lighting=Night

Team Deathmatch

Scenario: Scenario_Mud_Village_Team_Deathmatch

Local Play Day: Open Mud_Village?Scenario=Scenario_Mud_Village_Team_Deathmatch?Lighting=Day
Local Play Night: Open Mud_Village?Scenario=Scenario_Mud_Village_Mud_Village_Team_Deathmatch?Lighting=Night


Credits

  • 31 Dec 23:09
    Version 1.0

    Mud Village map. First release for testing.



Files


31.12 2020
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Insurgency: Sandstorm
filedata.zip
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