[MS] Ascension - a mobile starbase

V mod for Space Engineers

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Contains some of the mods we play with:

-Defense Shields - v2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1365616918
-Automatic LCDs - https://steamcommunity.com/sharedfiles/filedetails/?id=822950976
-Rotary Airlock https://steamcommunity.com/sharedfiles/filedetails/?id=1359954841
-[Mexpex] MWI - Weapon Collection 1 [WeaponCore] https://steamcommunity.com/sharedfiles/filedetails/?id=1920388300
-[Mexpex] MWI - Weapon Collection 2 [WeaponCore] https://steamcommunity.com/sharedfiles/filedetails/?id=2082309225
-MA WeaponCore Weapons https://steamcommunity.com/sharedfiles/filedetails/?id=2023664724
-Nanite Control Facility v2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=219757726 (1 nanite facility so that repairs/missing blocks aren't a nightmare)
-Elite sensor https://steamcommunity.com/sharedfiles/filedetails/?id=1386092385&searchtext=elite+sensor (1 sensor for an enemy spammy early warning system - I never notice the HUD)
-[VSI] Recolorable Thrusters https://steamcommunity.com/sharedfiles/filedetails/?id=1354870812&searchtext=colored+thruster (changes the back wings ion thruster color and a couple of others)

(The only mods which will change its appearance if they are missing are the weapon mods - if you want to change them, I suggest installing them along with your favorite weapon mod, replace the weapons, and then remove the mods)

General info:

It weighs ~115kts and it can land on/escape from any planet with cargo up to approximately 155kts. Moves with Ion/Hydrogen thrusters and should carry an ice miner with it since it spends copious amounts of hydrogen.
All armor blocks are heavy with the exception of some interiors. It has a modest production line (6 refineries and 6 assemblers) and several interior and exterior small ship building/storage spaces.
The main sectors (front deck, residential area, storage, tail) are separately pressurized. You should be able to travel to every area without a jetpack.
Its main hangar is equipped with a printer and an grinder pit. It has some pretty heavy firepower (mods above) but also relies on its fighters to defend it.
All crucial blocks should be named and I've tested it quite a bit on creative.
We haven't actually managed to build it yet in our survival playthrough to test it in real conditions, but nothing should go horribly wrong, everything should be fine™.
Also, don't mind the warheads that are scattered across the ship, they are not armed.

Navigation etc notes:
-Turning it into a station when settling on a planet/or in space is recommended and will reduce any lag you might have (as well ass dramatically boost its shields, if you use the mod).
If the ship isn't completely still and the convert button is greyed out, turn off the thrusters and spam it - it will eventually get converted.
-If you get stuck in terrain and can't take off, just use right click to activate the drills attached to the landing gears (may need to rebind the drill block tool).
-Use the gyroscope overrides on bar 2 for faster maneuvers. De/acceleration will take some time to get used to.
-Use the trading tube on bar 4 to trade with stations.
-The red beam side docks get all the resources and refill ships with hydrogen (if activated) and the connector above the containers next to it, for ice.
-Use the projector along with the nanite facility (if you use the mod) in order to repair the ship's missing blocks (takes some time to scan).
-If you, for some reason, want to bury the ship into the ground, turn the thrusters and landing gears off or just slam into the ground.
As many of you know, some voxels get destroyed while others don't (looks neat, nevertheless).


Building notes:
-I did try to reserve a lot of extra room for interiors, but I severely underestimated the room needed for jump drives, batteries, reactors and gyros as this was my first large ship with over 2 rooms. Solutions were found, but at a cost in design.
-Conveyors are needlessly convoluted, due to the new heavy industry blocks being awesome, but it did got a bit out of hand in the end!
They are mostly colored coded (green = uranium, light red = all resources coming from ships, blue = oxygen, white = hydrogen) and all sorters and containers should have been named.
-If you want to repaint the ship fast, I recommend using replace mode (shift+R) with the paint gun tool (https://steamcommunity.com/sharedfiles/filedetails/?id=500818376&searchtext=paint)
-Because of work becoming rather hectic lately, interiors and painting haven't gotten too much love, so feel free to experiment or repurpose these spaces.

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Der Mod wird automatisch beim nächsten Start von Space Engineers installiert.

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