description
featuredHello friends, I present a plow 6 furrow for FS17. The features of the model are suitable for heavy and heavy tillage that works in the groove and out of the groove. They need high performance.
The company Moro is an Italian company, for more details about the model, please refer to the attached link.
http://www.moroaratri.com/it/aratro/43-raptor-exa.html
3 models included in this package:
- 14A Maximum working width 490 cm., Depth 22-28 cm., Weight 2900 Kg., Power 230-290 HP;
- 18A Maximum working width 490 cm., Depth 30-40 cm., Weight 3500 kg., Power 380-420 HP;
- 20A Maximum working width 490 cm., Depth 40-45 cm., Weight 3900 Kg., Power 420-600 HP.
Mod with advanced features and customizable model:
- Dimensions and real weights;
- Realistic animations;
- selectable machining, inside or outside the groove (z-key);
- Compatible with DynamicHoses;
- dyeable versions;
- Selection of the type of shaper;
- additional working cam;
- Standard and MR version, automatic dialing.
- Log.txt clean, SP and MP!
PS tractors with DinamicHose.lua is preferable .
Special thanks to Dural, for Mr. Setting.
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MORO RAPTOR EXE V.1.0.0.1 by Ago modding is licensed under a Creative Commons Attribuzione-Non commerciale-NoDerivatives 4.0 license internazionale .
Based on work at https://www.facebook.com/ago.systemtech .
Permissions beyond the scope of this license may be available at https://www.facebook.com/ago.systemtech
Credits
Modello: Ago Modding
Texture: Ago Modding
Script:
Idea / Concetto: Ago Modding
Tester: Ago Modding
Altro: Ago Modding
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01 Feb 17:21Version 1.0.0.2
Correct working width, and power required in Mr.
Other minor fixes. -
10 Jan 17:04Version 1.0.0.1
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by ago-systemtech
ago over 7 years
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by ago-systemtech
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by ago-systemtech
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2 Comments for Moro Raptor EXA
Hmmm ..
Don't have problems pulling the 14 type with an Optum (in MR mode) but what was more annoying was, that this plough (that is really the only decent plough mod for FS17) has a few tedious (read obvious) faults, that should have been corrected before release ..
The first fault, is that the wheels don't rotate - this is because the wheels has a collision (not the wheels themselves) but a collision where the wheels are mounted in the plough i3d - this collision is set to STATIC ….! They are gonna be hard to turn with this attribute … I've changed them to DYNAMIC (with same collisionmask) and now they rotate nicely …
Number two fault, is 3 callstacks in my log .. Took me a long time to trace them back to this mod - it was the WORKCAM from this plough .. Just delete the workcamera thing in the plough i3d (remember to delete the values in the XML files for the camera too ..
And now it's a-okay ..
Regards - Katze5
Nice MR stuff :) tested and liked ;)
Good work, Thx