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This is a quake 1 bsp, so just drop it in the appropriate folder for quake maps, and make sure you've got your palette.lmp setup correctly. I'm still working on getting all the textures mapped correctly, so it's admittedly raw. CURRENTLY FULLBRIGHT.
I used Ted Mielczarek's "wad2map" command-line program to generate Quake 3 .map files out of my Doom2.wad.
Iused freedoom's textures to make a texture wad file for use in trenchboom.
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27 Jul 11:23Version 1.0
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01.02 2020
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