
Adds additional vehicle damage after stronger collisions.
The mod utilizes the existing Giants damage system. While it does not introduce visible deformation, it increases the normal vehicle damage value, which can be repaired as usual.
The mod can detect frontal, angled, and side impacts. When two usable vehicles, trailers, or tools collide, the impacted object can receive the same additional damage amount if it has its own damage system.
Static obstacles like buildings, trees, terrain, map boundaries, water planes, and common interaction areas are not damaged. Attached tools or trailers belonging to the driven vehicle train are not considered as a second crash participant.
Damage calculation is server-side and uses the game's existing saving and synchronization.
Hotkeys: None. The mod works automatically.
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