description
A large island map for horde mode that rewards exploration and parkour.
open hrd_islakivuli
changelevel hrd_islakivuli
With 1.5.0, I am finished making content updates to the map, and will only return to it should some major bug(s) be discovered that need patching. As such, any feedback regarding bugs and glitches would be very helpful, either left here in the comment section or directed to me on discord through the Mordhau Mapping & Modding discord channel. I'm happy with the state of the map at this point and will now be moving on to other projects. Thanks everybody for playing it!
1.5.2
-Compatible with Patch 18, so enemies will no longer stand still at their spawn locations
-Fixed the Chalice of Plenty not healing the player on hit
-Loose coins now provide 5 gold each instead of 1 (Previously 150 gold worth of coins in the map, now 750)
-Shortspear purchase price increased from 80 to 90
1.5.1
-Fixed the Music Selection not functioning on servers
1.5.0
-Added Music selection at the docks
-Added gold coins that you can pick up scattered around the map
-Minor AI pathfinding improvements
-Replaced Kivuli's War Sword with Kivuli's War Glaive
-Rebalanced and repriced most hidden weapons
-Removed toolbox ammo (Toolbox still works. I admit defeat, uSDK, I cannot fix you)
-Increased gold reward for killing Oscar
-Increased gold reward for killing Heater Shield Knights
-Fixed crazy face glitch
-Transformed the mesh of the Falcata of Hoards to better match its new hitbox
1.4.3
-Increased the number of player spawns from 6 to 18; this should alleviate situations where players in highly populated servers will take a long time to spawn, or sometimes not at all
1.4.2
-Tweaked the mesh of Quillrain
-Minor collision fixes
1.4.1
-Increased the gold reward for killing Fencers, Heater Shield Knights, and all minibosses
-Buffed the Falcata of Hoards
1.4.0
-New Terrain
-Moved the location of the Recurve Bow
-Moved the location of the Falchion
-Overhauled most hidden weapons. Expect a lot more fun.
-Minor AI pathfinding improvements
-Fixed toolbox ammunition
-Quillrain now has purchasable ammunition
1.3.2
-Tweaked Kivuli's War Sword
-Tweaked Red Tracer
-Fixes to various minor collision errors
1.3.1
-Fencers are better at defending themselves
-Buffed the Red Tracer
-Tweaked the Tumba Muerte
-Buffed the Kivuli's War Sword
-Minor AI pathfinding improvements
1.3.0
-Added new landmark terrain
-Heater Shield Knights are now far better at defending themselves but appear less numerously in waves
-Buffed the Chalice of Plenty
-Added a new hidden weapon (Stats are placeholder; for now it is simply a powerful sword. Credit to Ole Gunnar Isager for the model)
-Increased the amount of wave-completion gold received from early waves
-Lowered the volume of the ambient music (You can control its volume via the escape menu music slider)
-Moved the location of the Rapier
-Fixed numerous locations where you could fall and become stuck in
-Fixed the Chalice of Plenty not healing on strike
-Fixed the Tumba Muerte instantly killing enemies that block a strike from it
1.2.4
-Minor AI tweaks
-Buffed the Chalice of Plenty
1.2.3
-Reduced the speed of Gold Trim knights (Black Red knights remain unchanged)
-Drastically changed the enemy type distribution across all waves (Less fast knight congestion in later waves)
1.2.2
-AI pathfinding improvements
-Buffed the Chalice of Plenty
1.2.1
-Minor optimization pass
1.2.0
-Added a new cave system close to the castle. Don't forget to bring a torch!
-Added a new hidden weapon
-Pathways leading to certain (but not all) secret weapons have had the mineable rocks blocking them removed
-Nerfed Oscar and The King
1.1.5
-Nerfed Hollows
-Disabled friendly fire
1.1.4
-A certain parkour jump near the castle ruins is no longer lethal should you fall
-Added a new secret weapon, credit for the model goes to Batuhan13
-Added a standalone torch to go alongside the torch+targe
-Tweaked the cost and stats of the Falcata of Hoards
1.1.3
-Minor bug fixes related to collision
-Most bosses will flinch now, but are more aggressive
1.1.2
-Minor bug fixes related to collision
1.1.1
-Disabled friendly fire
-Added 4 new enemy types
-Major AI pathfinding improvements
1.1.0
-Added an all new custom horde mode
-Fixed mineable rocks not disappearing when struck with a pickaxe
-AI pathfinding improvements
1.0.4
-Minor optimization pass
1.0.3
-Minor bug fixes related to collision
-AI pathfinding improvements
1.0.2
-Major optimization pass
-AI pathfinding improvements
-Fixed being able to escape the island
-Fixed meshes and textures of certain weapons not appearing
1.0.1
-Added Toolbox
-Minor performance optimization
-AI pathfinding improvements
1.0.0
-Release
Credits
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15 Jul 00:37Version 1.5.2
1.5.2
-Compatible with Patch 18, so enemies will no longer stand still at their spawn locations
-Fixed the Chalice of Plenty not healing the player on hit
-Loose coins now provide 5 gold each instead of 1 (Previously 150 gold worth of coins in the map, now 750)
-Shortspear purchase price increased from 80 to 90
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by modhoster
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
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by modhoster
ago over 4 years
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