HCI-71 Trinity - NO MOD - Survival Ready

V mod for Space Engineers

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HCI-71 Trinity
Large Grid: Heavy Combat Interceptor Class

AI Armaments:
4x Artillery Turret
2x Assault Cannon Turret
2x Custom Turret (each turret has: 2x small Railgun, 2x Small Assault Cannon)
1x Gatling Turret
2x Gatling Turret Small Grid
1x Autocannon Turret Small Grid
2x Interior Turret

Controlled Armaments:
2x Railgun Large Grid (Timerblock Controlled for staggered fire)
2x Rocket Launcher
18x Assault Cannon (Small grid, static mounted. Trust me it packs a punch up close plus looks so dope in action.)

Utility:
1x Survival Station
1x Contracts Station
1x Store (to acces credits)
1x Cryo Chamber
1x Bed
1x Gravity Generator
3x Camera (1 well protected in nose with great view, 2x custom turrets)
1x Beacon
2x Antenna (small grid for custom turrets)
2x Small Grid turret controller
1x Jump Drive
8x Gyroscope
2x Airvent (1x interior in c0ckpit, 1x exterior set to depressurize to fill tank)
9x Small Large Grid Reactor
16x Battery
2x Small Grid Solar Panel
1x Small Grid Hydrogen Engine
2x Magnetic Plate (mounted on pistons to extend)
1x Connector
1x Flight Seat
1x Backup Industrial Cockpit
1x Ore detector Large grid
1x Projector (set to display only buildable blocks for quick repairs to main body)
1x Searchlight (because it looks cool and as a backup camera option)

Production:
1x Basic Refinery
2x Basic Assembler (just there for some on the fly repairs if needed)
6x H2/O2 Generator

Thrusters & Tanks
20x Small Ion Thruster
40x Small Hydrogen Thruster
1x Large Hydrogen Tank
3x Small Hydrogen Tank
1x Oxygen Tank

So your coworker ate your sandwich, your mom told you to clean your room, your girlfriend couldn't decide whats for dinner & told you to pick something and then got mad over what you picked? Basically you are pissed. Something has to be destroyed, ASAP. Well then my brethren, I've got you. I present to you the HCI-71 Trinity, a heavy combat interceptor. Heavy as in large grid, not those flimsy fighters that fall apart when you sneeze in their c0ckpit. The overall design is still small and pretty lightweight for large grid at just 854k empty weight. It maneuvers well, has decent speed and has almost everything in it's design except advanced production capabilities. It clocks in at just 14.5k PCU which is still respectably low in my books. The PCU is a bit higher then I was aiming for but thats mainly because the small frame didn't fit a lot of Large components whilst still looking se*y as f*. Also I took the small/large grid merging that I do in a lot of my builds to the next level, without clang see for yourself! This turely is a step up in terms of my designs, functional but looks damned good.. so I just had to post this. No worries, if you want it even more capable version I'm already working on her bigger sister (she's gonna be a beauty with full production capabilities in the same style). But for now ya'll will have to do with this here fine lady curves, and yess she's totally survival friendly with no mods! Holla at me if you find a mistake. If you want to mod it with a build & repair for a solo playthrough then take out the bottom thrusters right next to the landing gear, thats the best place without messing up the conveyor lines ;) Have fun with it.

Flacko out.

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11.06 2022
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