Great Contry

V 06 Final_Solimod mod for Farming Simulator 15

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Great Country Multifruit

Hello this is my first map for the LS 15 Great Country has 23 fields of 2.5 ha to 23.5 ha, one of them is already in your possession. It is built of Damage and Repairs Mod, slurry manure-lime Mod, Multifruit and Chopped Straw. Now a small list of the individual objects bzw.Gebäude.

The Seedmaster, Mixmaster, Beetmaster, the complete processing of potatoes so potato scrubber, pigment fourage Matser, potato damper and potato storage. The Compostieranlage, woodworking from the pallet to the charcoal. A workshop to repair your vehicles is available, a with you at the court and at the slaughterhouse. A seed stock is also available. Six greenhouses of salad up to the strawberries are also found in Great Country.

There are pigs, cattle, chickens, lamb, sheep and Kuhmast The Standart animals. A Livestock is also available.

there are oats, rye, sunflower, Sorabohne, millet, alfalfa and clover to the standard fruits.

You can at the hotel, Inn and supermarket chicken eggs, potatoes, and turnips for sale. In addition, charcoal and wool sale at the supermarket and hardware store Toon Saalatpaletten. When Baumarkt Toon straw, manure, liquid manure, compost and wood chips can be sold. Leg Toon market can seed and fertilizer to buy for a good price. When Nordzucker there to buy lime and you can be processed your beet there to sugar.

Then, when you have more time you can still enter the forest tree trunks can you the train in the forest and lake sale (Lumbermil). Chips at BMKW and as already mentioned the Toon hardware store.

A biogas plant is also available, where you can generate electricity from Silage.

When Eifko, train station, and at the Grain Station you can sell all the fruit and beet pulp.

 

Required Mods:
AnimationMapTrigger (http://www.modhoster.de/mods/animation-map-trigger)
Multifruid Mod (http://www.modhoster.de/mods/multifruit--4)

Fliegl Livestock Pack (http://marhu.net/phpBB3/viewtopic.php?f=137&t=1862)

Kotte Universal Pack (http://marhu.net/phpBB3/viewtopic.php?f=137&t=1752)

 

 

 

Tip:

If the dry / rot the plant at the beginning of the game "out"! Otherwise it does not manage to harvest all the fields in time!

 

 

This map may using this link, are available for download in other forums! (No new link allowed !!!)

They may not be re-uploaded !!!

Changes may also not be available for download !!!

 

KEEP ORIGINAL LINK !!! Mod may be available for download using this link, in other forums! no other left allowed !!!

 

Changes may not be Offered for download !!!

 

 

I want to thank everyone who helped me the last few months, when my little problems !!! Thanks again !!! for

Credits

Installed mods, textures and scripts by: KevinK98, Farmer_Andy, Marhu, RC_Devil, mngrazy, FS modding Spieler11, Robbie FS_UK, Eisbearg, Seba j, Upsidedown, Decker_MMIV, tater salad, Ifkonator, Dundee98, Kastor, melfoy, Puma Plow and Webalizer, Greneborg.Decker_MMIV , Kyosho,Nick98.1,  Vertex Dezign, San_Andreas, Igor29381, S.W.I.K. modding team - Script and concept.Gonimy Vetrom - Russian tutorial. Decker_MMIV - English tutorial and minor script optimization.LKXstudios


 


Fals ich jemanden vergessen haben sollte dann möchte der jenige sich bei mir melden.

  • 16 Oct 13:17
    Version 06 Final_Solimod

    Fehler bei der Holzproduktion behoben

  • 02 Oct 11:28
    Version 05 Final_Solimod

    -- Kleine Fehler behoben
    --Solimod hinzugefügt

  • 24 Sep 00:13
    Version 05 Final

    -- Neuen Beetmaster eingebaut

    -- Pelletmaster eingebaut

    -- Flutlichter eingebaut

    -- Fläche für Plazirbare Mods hinzugefügt

    -- Milkmax V2 verbaut mit Verkaufsstellen

    --Überlandleitungen Verbaut

    --Parkende Autos hinzugefügt

    -- Jede menge Deko eingebaut

    -- Förderbänder bei den Mastanlagen eingebaut

    -- Neuer Misthaufen bei den Mastanlagen

    -- Futtertröge bei den Masten angepaßt auf Beetplub und Futterpellets

    -- Bäume entfernt an den Feldern

    -- Melasse für den Pelletmaster kann bei der Zuckerfabrik gekauft werden, dazu muss der Kotte Universal einen neuen FillType haben. Der Mod für den Kotte liegt nicht bei, den müßt ihr selber umschreiben, oder ihr findet einen geeigneten Trailer dafür.

    Warum stürzt mein Spiel ab beim Beenden der Map ?
    Antwort: Eine Antwort darauf habe ich leider nicht, die log gibt leider keine Fehler dazu aus. Würde es gern beheben wenn ich wüsste woran es liegt. Den Spielverlauf stört es aber in keinster weiße deshalb nehmt es so hin.

  • 10 Sep 16:45
    Version 0.04

    -- Diverse Bäume an den Feldern entfernt
    -- Texturfehler bei den Gewächshäusern behoben
    -- KI Verkehr eingebaut
    -- Fußgänger eingebaut
    -- Terrain and dirt control mit schlamm auf den Feldwegen verbaut
    -- Stationären Cutter für Hackschnitzel verbaut
    -- Animiertes Hochregal beim Hof eingebaut
    -- Vestas Windrad eingebaut
    -- Waschplatz mit Kärcher beim Hof eingebaut
    -- Palettensammler bei den Gewächshäusern und bei der Holzproducktion verbaut
    -- Trigger Probleme bei den gewächshäusern beseitigt
    -- Straßenbeleuchtung Verbaut
    -- Verkehrsschilder eingebaut

  • 10 Sep 15:22
    Version 0.4

    -- Diverse Bäume an den Feldern entfernt
    -- Texturfehler bei den Gewächshäusern behoben
    -- KI Verkehr eingebaut
    -- Fußgänger eingebaut
    -- Terrain and dirt control mit schlamm auf den Feldwegen verbaut
    -- Stationären Cutter für Hackschnitzel verbaut
    -- Animiertes Hochregal beim Hof eingebaut
    -- Vestas Windrad eingebaut
    -- Waschplatz mit Kärcher beim Hof eingebaut
    -- Palettensammler bei den Gewächshäusern und bei der Holzproducktion verbaut
    -- Trigger Probleme bei den gewächshäusern beseitigt
    -- Straßenbeleuchtung Verbaut
    -- Verkehrsschilder eingebaut

  • 31 Aug 19:20
    Version Great Country Solimod V.03

    SoilManagement eingebaut

  • 29 Aug 18:05
    Version 0.02

    1 Silo Planen an der BGA angepasst.
    2 Helfer fährt jetzt gerade aus.

  • 27 Aug 11:47
    Version Great Contry V0.01



Files

27.08 2016
Modhoster user rating
3.92 / 37 Votes

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V Great Country Solimod V.03
Farming Simulator 15
Great_Contry_V03_Solimod_Unzip_M...
777 MB 9514
31. 08 2016 9,514
V Great Contry V0.01
Farming Simulator 15
Great_Contry_Unzip_Me.zip
776 MB 3180
27. 08 2016 3,180
V 06 Final_Solimod
Farming Simulator 15
Great_Country_V05Final_Soli_Unzi...
911 MB 2391
16. 10 2016 2,391
5 ältere Versionen

6 Comments for Great Contry

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  1. TB1 12. 05 2023

    Hallo Heizungsbauer,

    wie bekomme ich meine Flüssigdüngewagen bei den Gewächshäusern zum entladen?
    Ich bekomme kein Entaldesymbol.

    MFG Thorsten


  2. Andel77 05. 02 2017


    Hallo zusammen warum kann ich nicht mist laden?
    GIANTS Engine Runtime 6.0.2 (Build Date: Jan 14 2016)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: AMD Phenom(tm) II X4 965 Processor
    Memory: 3198 MB
    OS: Windows NT 6.1 32-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 560 Ti/PCIe/SSE2/3DNOW!
    Version: 4.5.0 NVIDIA 378.49
    Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Low (forced)
    View Distance Factor: 0.750000
    Shadow Quality: 0.000000
    Skip Mipmaps: 1
    LOD Distance Factor: 0.750000
    Terrain LOD Distance Factor: 0.750000
    Foliage View Distance Factor: 1.000000
    Volume Mesh Tessellation Factor: 1.500000
    Tyre Tracks Segments Factor: 0.500000
    Farming Simulator 15
    Version: 1.4.2.0 1.4.2RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: AAA_64erFix
    Load mod: AnimationMapTrigger
    Load mod: Assignments
    Load mod: B_Krone_Beastpack_1100_by_Bullgore
    Warning: Missing l10n for button FrontWorklights in B_Krone_Beastpack_1100_by_Bullgore
    Warning: Missing l10n for button RearWorklights in B_Krone_Beastpack_1100_by_Bullgore
    Load mod: B_MAN_TGS_Agrar_Wechselbruecken
    Load mod: California_Central_Valley
    Load mod: ConveyorPack
    Load mod: EasyCollect1053
    Load mod: Feedtruckv2
    Load mod: Fendt1050Variov3
    Load mod: Fendtkatana85_steph33_v1_1
    Load mod: FS15_FerrariF248
    Load mod: Great_Contry_V03_Solimod_Unzip_Me
    Error: Failed to open xml file 'C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Great_Contry_V03_Solimod_Unzip_Me/modDesc.xml'.
    Error: Missing descVersion attribute in mod Great_Contry_V03_Solimod_Unzip_Me
    Load mod: Great_Country
    Load mod: Kotte_Universal_Pack
    Load mod: MixFeeder
    Load mod: MultiOverlayV2
    Load mod: SoilManagement
    Load mod: Terrain_And_Dirt_Control
    Load mod: Volksholm_V3x_SoilMod
    Load mod: ZZZ_ChoppedStraw
    Load mod: ZZZ_DamageAndRepairs
    Load mod: zzz_FabrikscriptExtensionModul
    Load mod: ZZZ_fastForward
    Load mod: ZZZ_greenDirectCut
    Load mod: ZZZ_greenFertilizer
    Load mod: ZZZ_multiFruit
    Load mod: ZZZ_multiFruitModule_Great_Contry
    Load mod: ZZZ_multiFruitModule_Standard
    Load mod: ZZZ_multiFruitModule_Volksmaps
    Load mod: ZZZ_multiMowing
    Load mod: ZZZ_multiSprayer
    -- Loaded 64erFix for FruitTypes by Marhu --
    -- Loaded 64erFix for FillTypes by RC-Devil --
    Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneBigX1100
    Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneBigX1100_Gearbox
    Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneEasyCollect1053
    Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneXDisc
    Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneEasyFlow
    Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneBigXCargo
    Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.dynamicMountAttacherTrailer
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.MAN
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.MAN_Gearbox
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Hawe_WPS_22T
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Hawe_WPS
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Amazone_Wechselbruecke
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Bergmann_Wechselbruecke
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Fliegl_TMK
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Grimme_RUW
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Guestrower_Wechselbruecke
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Strautmann_Wechselbruecke
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Fliegl_Wechselbruecke
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Viehtransport
    Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Kotte_Wechselbruecke
    Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
    *** ChoppedStraw fruittypes registered!
    Load Script: FruitSiloBand = OK
    Script SchweineZucht v4.1.0-69 by Marhu loaded! Support on http://marhu.net
    doorTrigger loaded
    Script ViehMarkt v1.0.0-73b by Marhu loaded! Support on http://marhu.net
    Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
    Register vehicle type: ConveyorPack.NewConveyor
    Register vehicle type: ConveyorPack.FConveyor
    Register vehicle type: ConveyorPack.TConveyor
    Register vehicle type: ConveyorPack.FConveyorTrailer
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: Fendt1050Variov3.Fendt1050
    Register vehicle type: Fendtkatana85_steph33_v1_1.Fendtkatana85
    *** ChoppedStraw fruittypes registered!
    Register filltype: Compost
    Script ViehMarkt v2.0.0-95b by Marhu loaded! Support on http://marhu.net
    Script SchweineZucht v5.0.0-107 by Marhu loaded! Support on http://marhu.net
    Script LammZucht v5.0.0-107 by RC-Devil/Marhu loaded! Support on http://marhu.net
    Register fruit type: for Greenhouse:
    Load Script: FruitSiloBand = OK
    --- loading ManualBarrier mod V5.15.9 - 28.02.2015 (by Blacky_BPG)---
    Script WaterMod v3.4.0-47 by Marhu loaded! Support on http://marhu.net
    Register vehicle type: Kotte_Universal_Pack.Kotte_Universal_MAN
    Register vehicle type: Kotte_Universal_Pack.kotteUniversal
    Register vehicle type: Kotte_Universal_Pack.kotteUniversalSemi
    Register vehicle type: Kotte_Universal_Pack.kotteUniversalsmall
    Register vehicle type: Kotte_Universal_Pack.kotteUniversalmini
    Register vehicle type: Kotte_Universal_Pack.mobile_storageTank
    Register vehicle type: Kotte_Universal_Pack.kotteUniversalTank
    Map: Mix Feeder v2.01 by Bluebaby210 loaded!
    Register Variable: BaseMission.mboBuyListener
    Script load..: fmcSettings.lua (v2.0.42)
    Script load..: fmcFillTypes.lua (v2.0.42)
    Script load..: fmcModifyFSUtils.lua (v2.0.42)
    Script load..: fmcModifySprayers.lua (v2.0.42)
    Script load..: fmcGrowthControl.lua (v2.0.42)
    Script load..: fmcSoilModPlugins.lua (v2.0.42)
    Script load..: fmcCompostPlugin.lua (v2.0.42)
    Script load..: fmcChoppedStrawPlugin.lua (v2.0.42)
    Script load..: fmcDisplay.lua (v2.0.42)
    Script loaded: fmcSoilMod.LUA (v2.0.42 - ded88b9f1c0008daf3a395ea8372db37)
    Script WaterMod v3.4.0-47 by Marhu loaded! Support on http://marhu.net
    Script SchweineZucht v5.0.0-107 by Marhu loaded! Support on http://marhu.net
    Script ViehMarkt v2.0.0-95b by Marhu loaded! Support on http://marhu.net
    *** ChoppedStraw fruittypes registered!
    --- loading ManualBarrier mod V5.15.9 - 28.02.2015 (by Blacky_BPG)---
    Load Script: FruitSiloBand = OK
    --- loading GasStationExtended LS15 by tobiasgo ---
    Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
    FabrikscriptExtensionModul v0.9.1 loaded! Support on Marhu.net
    --- loading greenDirectCut mod V2.0 --- (by upsidedown)
    register fruitType: weed (multiSpray/herbicide mod by upsidedown)
    loading AdditionalFruitTypes
    AdditionalFruitTypes v0.5 by Jakob Tischler+upsidedown loaded
    \__ Register fruitType: Oat (oat) [key 23]
    \____ Register windrowType: oat_windrow (oat_windrow)
    \______ ForageWagonConversion registered: oat_windrow -> wheat
    \__ Register fruitType: Sorghum (sorghum) [key 24]
    \__ Register fruitType: Soybean (soybean) [key 25]
    \____ Register windrowType: soybean_windrow (soybean_windrow)
    \______ ForageWagonConversion registered: soybean_windrow -> wheat
    \__ Register fruitType: Rye (rye) [key 26]
    \____ Register windrowType: rye_windrow (rye_windrow)
    \______ ForageWagonConversion registered: rye_windrow -> wheat
    \__ Register fruitType: Sunflower (sunflower) [key 27]
    \__ Register fruitType: Kartoffeln (gewaschen) (washedPotato) [key 28]
    \__ Register fruitType: compost (compost) [key 29]
    \__ Register fruitType: Schweinefutter (pigForage) [key 30]
    \__ Register fruitType: Kartoffeln (gedämpft) (steamedPotato) [key 31]
    \__ Register fruitType: beetPulp (beetPulp) [key 32]
    \__ Register fruitType: Saatgut (gebeizt) (seeds2) [key 33]
    \__ Register fillType: wood2 (wood2) [key 59]
    \__ Register fillType: scheitelholz (scheitelholz) [key 60]
    \__ Register fillType: holzkohle (holzkohle) [key 61]
    dataS/cameraPath01.i3d (0.19 ms)
    dataS/cameraPath02.i3d (0.20 ms)
    dataS/cameraPath03.i3d (0.14 ms)
    data/sky/sky_day_night.i3d (20.98 ms)
    data/sky/rain.i3d (2.22 ms)
    data/sky/hail.i3d (1.18 ms)
    data/sky/dust.i3d (1.07 ms)
    SoilMod: Registering new spray-types
    Great_Country V.02: Register Fill type: Lamm, Lämmchen, Schwein, Ferkel, Rind, Kalb, Mastkuh, Mastkalb, Schaf, junges Schaf, Masthuhn, Küken,
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Great_Country/map/map01.i3d (29272.32 ms)
    --- loading ManualBarrier mod V5.15.4 (by Blacky_BPG)---
    screenshots LS 15 Mod: Folder "screenshots/MixFeederCamera" in MyGames was createt
    +++ OPEN MIX FEEDER +++
    Keyboard --> Open Mix Feeder Tablet with: Taste STRG LINKS hold, press and hold Taste M and press Taste F
    Gamepad --> Open Mix Feeder Tablet with: Button 5 hold, press and hold Button 6 and press Button 2
    +++ OPEN MIX FEEDER +++
    ---loading MultiOverlay V2 Hud v2.6 Final (by HappyLooser)---
    MultiOverlay V2 Hud load language_de xml file
    MultiOverlay V2 Hud load objectSettings xml file
    MultiOverlay V2 Hud load clientSettings xml file
    loading C:/Users/Andi/Documents/My Games/FarmingSimulator2015/savegame3/mohV2weatherSettings.xml for MultiOverlayV2 weather settings
    MultiOverlay V2 Hud search artDesign....
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Terrain_And_Dirt_Control/dirtPS/dirt_1.i3d (4.38 ms)
    *** ChoppedStraw v15.0.05 specialization loading ***
    --- fast Forward Mod V1.3 loaded --- (by upsidedown)
    --- loading greenFertilizer mod V1.0--- (by upsidedown)
    --- loading addMultiFruit mod V3.0 --- (by upsidedown)
    --- loading multiFruit Module: C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Great_Contry/multiFruit_config.xml --- (by upsidedown)
    --- loading multiFruit Module: C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
    --- loading multiFruit Module: C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Volksmaps/multiFruit_config.xml --- (by upsidedown)
    --- loading multiMowing mod V3.0 --- (by upsidedown)
    --- loading multiSprayer mod V3.2 --- (by upsidedown)
    loading multiSpray/herbicide Mod V3.2 (by upsidedown)
    SoilMod: Verifying that SoilMod's custom spray-/fill-types are available for use.
    SoilMod: Overwriting SprayerAreaEvent functions, to take extra argument; 'augmentedFillType'.
    SoilMod: Prepending to Fillable.postLoad, for adding extra fill-types
    SoilMod: Appending to Sprayer.postLoad, to set spray-usages for spray-types - incl. fix for mrLight mod.
    SoilMod: Appending to Sprayer.update, to let player change fill-type (but only near fertilizer tanks)
    SoilMod: Appending to Sprayer.draw, to draw action in F1 help box
    SoilMod: Prepending to Sprayer.updateTick function, so fill-type can be accessed by SprayerAreaEvent.
    SoilMod: Appending to Sprayer.postLoad, for getting fill-type from sprayer-tanks.
    SoilMod: Fruit foliage-layer: 'wheat', fruitNum=1,id=8549/4,windrowId=8550/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'barley', fruitNum=2,id=8554/4,windrowId=8555/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'rape', fruitNum=3,id=8553/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'maize', fruitNum=4,id=8556/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'potato', fruitNum=5,id=8559/4,windrowId=0/-1,preparingId=8560/1,minSeededValue=1,minMatureValue=6,maxMatureValue=6,witheredValue=nil,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'sugarBeet', fruitNum=6,id=8561/4,windrowId=0/-1,preparingId=8562/1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'grass', fruitNum=7,id=8551/4,windrowId=8552/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'dryGrass', fruitNum=8,id=8557/4,windrowId=8558/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'oat', fruitNum=23,id=8563/4,windrowId=8564/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'sorghum', fruitNum=24,id=8565/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'soybean', fruitNum=25,id=8566/4,windrowId=8567/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'rye', fruitNum=26,id=8568/4,windrowId=8569/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Fruit foliage-layer: 'sunflower', fruitNum=27,id=8572/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_manure', id=8593,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_slurry', id=8597,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_weed', id=8596,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_lime', id=8594,numChnls=1,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_fertilizer', id=8595,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_herbicide', id=8599,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_water', id=8600,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_soil_pH', id=8598,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_fertN', id=8601,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_fertPK', id=8602,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_moisture', id=8603,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
    SoilMod: Foliage-layer check ok: 'fmc_herbicideTime', id=8604,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
    SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'fmc_weed', id=8596,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
    SoilMod: Plugin for cut-fruit-area(after): (5) Volume affected if partial-growth-state for crop
    SoilMod: Plugin for cut-fruit-area(before): (10) Set sowing-channel where min/max-harvesting-growth-state is
    SoilMod: Plugin for cut-fruit-area(before): (20) Get weed density and cut weed
    SoilMod: Plugin for cut-fruit-area(after): (20) Volume is affected by percentage of weeds
    SoilMod: Plugin for cut-fruit-area(before): (30) Get N density
    SoilMod: Plugin for cut-fruit-area(after): (30) Volume is affected by N
    SoilMod: Plugin for cut-fruit-area(before): (40) Get PK density
    SoilMod: Plugin for cut-fruit-area(after): (40) Volume is slightly boosted by PK
    SoilMod: Plugin for cut-fruit-area(before): (50) Get soil pH density
    SoilMod: Plugin for cut-fruit-area(after): (50) Volume is affected by soil pH level
    SoilMod: Plugin for cut-fruit-area(before): (60) Get water-moisture
    SoilMod: Plugin for cut-fruit-area(after): (60) Volume is affected by water-moisture
    SoilMod: Plugin for cut-fruit-area(after): (99) Debug graph
    SoilMod: Plugin for update-cultivator-area(before): (20) Update foliage-layer for SoilMod
    SoilMod: Plugin for update-cultivator-area(before): (30) Destroy common area
    SoilMod: Plugin for update-cultivator-area(before): (41) Cultivator changes solid-fertilizer(visible) to liquid-fertilizer(invisible)
    SoilMod: Plugin for update-plough-area(before): (20) Update foliage-layer for SoilMod
    SoilMod: Plugin for update-plough-area(before): (30) Destroy common area
    SoilMod: Plugin for update-plough-area(before): (41) Ploughing changes solid-fertilizer(visible) to liquid-fertilizer(invisible)
    SoilMod: Plugin for update-plough-area(after): (40) Plouging should reduce water-level
    SoilMod: Plugin for update-sowing-area(before): (30) Destroy weed plants when sowing
    SoilMod: Plugin for update-spray-area(filltype=26): (10) Spread manure
    SoilMod: Plugin for update-spray-area(filltype=28): (10) Spread manureSolid
    SoilMod: Plugin for update-spray-area(filltype=27): (10) Spread slurry (liquidManure)
    SoilMod: Plugin for update-spray-area(filltype=29): (10) Spread slurry (manureLiquid)
    SoilMod: Plugin for update-spray-area(filltype=16): (10) Spread water
    SoilMod: Plugin for update-spray-area(filltype=80): (10) Spread water(x2)
    SoilMod: Plugin for update-spray-area(filltype=34): (10) Spread kalk(solid1)
    SoilMod: Plugin for update-spray-area(filltype=98): (10) Spread kalk(solid2)
    SoilMod: Plugin for update-spray-area(filltype=64): (10) Spray herbicide
    SoilMod: Plugin for update-spray-area(filltype=65): (10) Spray herbicide2
    SoilMod: Plugin for update-spray-area(filltype=66): (10) Spray herbicide3
    SoilMod: Plugin for update-spray-area(filltype=67): (10) Spray herbicide4 with germination prevention
    SoilMod: Plugin for update-spray-area(filltype=68): (10) Spray herbicide5 with germination prevention
    SoilMod: Plugin for update-spray-area(filltype=69): (10) Spray herbicide6 with germination prevention
    SoilMod: Plugin for update-spray-area(filltype=25): (10) Spray fertilizer(liquid)
    SoilMod: Plugin for update-spray-area(filltype=89): (10) Spray fertilizer(solid)
    SoilMod: Plugin for update-spray-area(filltype=62): (10) Spray fertilizer2(liquid)
    SoilMod: Plugin for update-spray-area(filltype=126): (10) Spray fertilizer2(solid)
    SoilMod: Plugin for update-spray-area(filltype=63): (10) Spray fertilizer3(liquid)
    SoilMod: Plugin for update-spray-area(filltype=127): (10) Spray fertilizer3(solid)
    SoilMod: Plugin for update-spray-area(filltype=70): (10) Spray plantKiller(liquid)
    SoilMod: Herbicide avoidance: 'wheat' dislikes 'herbicide' (A)
    SoilMod: Herbicide avoidance: 'barley' dislikes 'herbicide' (A)
    SoilMod: Herbicide avoidance: 'rape' dislikes 'herbicide2' (B)
    SoilMod: Herbicide avoidance: 'maize' dislikes 'herbicide2' (B)
    SoilMod: Herbicide avoidance: 'potato' dislikes 'herbicide3' (C)
    SoilMod: Herbicide avoidance: 'sugarBeet' dislikes 'herbicide3' (C)
    SoilMod: Herbicide avoidance: 'grass' dislikes 'n/a' (-)
    SoilMod: Herbicide avoidance: 'dryGrass' dislikes 'n/a' (-)
    SoilMod: Herbicide avoidance: 'oat' dislikes 'herbicide' (A)
    SoilMod: Herbicide avoidance: 'sorghum' dislikes 'n/a' (-)
    SoilMod: Herbicide avoidance: 'soybean' dislikes 'herbicide3' (C)
    SoilMod: Herbicide avoidance: 'rye' dislikes 'herbicide' (A)
    SoilMod: Herbicide avoidance: 'sunflower' dislikes 'herbicide3' (C)
    SoilMod: Plugin for growth-cycle(fruits): (10) Increase crop growth
    SoilMod: Plugin for growth-cycle: (15) Decrease soil pH when crop at growth-stage 3
    SoilMod: Plugin for growth-cycle: (16) Decrease N when crop at growth-stages 1-7
    SoilMod: Plugin for growth-cycle: (17) Decrease PK when crop at growth-stages 3,5
    SoilMod: Plugin for growth-cycle: (18) Decrease soil-moisture when crop at growth-stages 2,3,5
    SoilMod: Plugin for growth-cycle(fruits): (20) Herbicide affect crop
    SoilMod: Plugin for growth-cycle(fruits): (30) Reduce crop windrows/swath
    SoilMod: Plugin for growth-cycle: (19) Increase soil pH where there is lime
    SoilMod: Plugin for growth-cycle: (20) Remove lime
    SoilMod: Plugin for growth-cycle: (29) Increase soil-moisture where there is manure
    SoilMod: Plugin for growth-cycle: (30) Reduce manure
    SoilMod: Plugin for growth-cycle: (39) Increase N where there is slurry
    SoilMod: Plugin for growth-cycle: (40) Remove slurry
    SoilMod: Plugin for growth-cycle: (41) Remove plants where there is Herbicide-X
    SoilMod: Plugin for growth-cycle: (41.1) Reduce soil pH where there is Herbicide-X
    SoilMod: Plugin for growth-cycle: (42) Reduce soil pH where there is fertilizer-N
    SoilMod: Plugin for growth-cycle: (43) Increase N where there is fertilizer-NPK/N
    SoilMod: Plugin for growth-cycle: (44) Increase PK where there is fertilizer-NPK/PK
    SoilMod: Plugin for growth-cycle: (45) Remove fertilizer
    SoilMod: Plugin for growth-cycle: (47) Reduce withered weed
    SoilMod: Plugin for growth-cycle: (48) Fully grown weed will wither if no nutrition(N) available
    SoilMod: Plugin for growth-cycle: (49) Change weed to withered where there is herbicide
    SoilMod: Plugin for growth-cycle: (50) Increase weed growth
    SoilMod: Plugin for growth-cycle: (51) Decrease N where there is weed still alive
    SoilMod: Plugin for growth-cycle: (52) Decrease soil-moisture where there is weed still alive
    SoilMod: Plugin for growth-cycle: (55) Reduce germination prevention, where there is no herbicide
    SoilMod: Plugin for growth-cycle: (59) Reduce soil pH where there is herbicide
    SoilMod: Plugin for growth-cycle: (60) Remove herbicide
    SoilMod: Plugin for growth-cycle: (70) Increase/decrease soil-moisture depending on water-level
    SoilMod: Plugin for growth-cycle: (71) Remove water-level
    SoilMod: Plugin for growth-cycle: (79) Increase soil-moisture where there is sprayed
    SoilMod: Plugin for growth-cycle: (80) Remove spray moisture
    SoilMod: Plugin for weather-cycle: (10) Soil-moisture is affected by weather
    SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedMaize_haulm', id=8589,numChnls=1,size=4096,grleFile=straw_haulm_density.grle
    SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedRape_haulm', id=8590,numChnls=1,size=4096,grleFile=straw_haulm_density.grle
    SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedStraw_haulm', id=8591,numChnls=1,size=4096,grleFile=straw_haulm_density.grle
    SoilMod: Plugin for update-cultivator-area(before): (22) Update foliage-layer for 'choppedMaize_haulm' (+1 N)
    SoilMod: Plugin for update-plough-area(before): (22) Update foliage-layer for 'choppedMaize_haulm' (+2 N, +2 PK)
    SoilMod: Plugin for update-cultivator-area(before): (22.1) Update foliage-layer for 'choppedRape_haulm' (+1 N)
    SoilMod: Plugin for update-plough-area(before): (22.1) Update foliage-layer for 'choppedRape_haulm' (+2 N, +1 PK)
    SoilMod: Plugin for update-cultivator-area(before): (22.2) Update foliage-layer for 'choppedStraw_haulm' (+1 N)
    SoilMod: Plugin for update-plough-area(before): (22.2) Update foliage-layer for 'choppedStraw_haulm' (+1 N, +1 PK)
    SoilMod: Remembering original functions from 'Utils'
    SoilMod: Overwriting Utils.cutFruitArea
    SoilMod: Overwriting Utils.updateCultivatorArea
    SoilMod: Overwriting Utils.updatePloughArea
    SoilMod: Overwriting Utils.updateSowingArea
    SoilMod: Overwriting Utils.updateDestroyCommonArea
    SoilMod: Overwriting Utils.updateSprayArea
    SoilMod: Adding/replacing overlay-icons for specific fill-types
    data/vehicles/trailers/kroeger/kroegerHKD302.i3d (74.93 ms)
    SoilMod: Updating fill-types HUD overlay-icons
    SoilMod: Optional 'ModsSettings'-mod not found. Using builtin default position-values for info-panel.
    \______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_OAT_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240
    \______ Bale registered: BALETYPE_OAT_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130
    \______ Bale registered: BALETYPE_RYE_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240
    \______ Bale registered: BALETYPE_RYE_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130
    \______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130
    \______ Bale registered: BALETYPE_COMPOST_112_130 -> BALETYPE_SILAGE_112_130
    \______ Bale registered: BALETYPE_PIGFORAGE_112_130 -> BALETYPE_FORAGE_112_130
    data/vehicles/tools/suer/suerSB1000.i3d (16.28 ms)
    data/vehicles/tools/suer/suerSB700.i3d (1.99 ms)
    data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (74.59 ms)
    data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (13.08 ms)
    data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (85.31 ms)
    data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.92 ms)
    data/vehicles/steerable/buehrer/buehrer6135A.i3d (70.13 ms)
    dataS2/character/player/player.i3d (587.14 ms)
    data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (69.19 ms)
    data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (2.94 ms)
    data/vehicles/frontLoaders/stoll/stollToolShovel.i3d (68.45 ms)
    data/vehicles/frontLoaders/stoll/stollFrontLoaderFZ.i3d (22.53 ms)
    data/vehicles/tools/amazone/amazoneZAM1501.i3d (57.65 ms)
    SoilMod: Adding more filltypes (solid spreader - turnedOnRotationNodes)
    data/vehicles/steerable/newHolland/newHollandT6160.i3d (154.24 ms)
    data/vehicles/cutters/newHolland/newHollandHeader980CF6.i3d (73.69 ms)
    data/vehicles/steerable/newHolland/newHollandTC590.i3d (199.38 ms)
    data/vehicles/cutters/newHolland/newHollandHeader18.i3d (69.81 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Fendt1050Variov3/Fendt1050.i3d (946.63 ms)
    data/vehicles/trailers/strautmann/strautmannTeraVitesse5201.i3d (77.51 ms)
    data/vehicles/trailers/strautmann/strautmannPS3401.i3d (66.56 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_Krone_Beastpack_1100_by_Bullgore/KroneBigX1100BeastPack_BigX1100.i3d (680.75 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_Krone_Beastpack_1100_by_Bullgore/KroneBigX1100BeastPack_XDisc6200.i3d (80.74 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_Krone_Beastpack_1100_by_Bullgore/KroneBigX1100BeastPack_BigXCargo.i3d (73.57 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_Krone_Beastpack_1100_by_Bullgore/KroneBigX1100BeastPack_EasyCollect1053.i3d (109.45 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Kotte_Universal_Pack/Kotte_Universal/Kotte_Universal_MAN.i3d (695.43 ms)
    Warning: Unkown fillType 'hmilk' for Fillable.onCreateFillMaterial
    Warning: Unkown fillType 'beetJuice' for Fillable.onCreateFillMaterial
    Warning: Unkown fillType 'molasses' for Fillable.onCreateFillMaterial
    Warning: Unkown fillType 'biodiesel' for Fillable.onCreateFillMaterial
    data/vehicles/tools/vogelNoot/vogelNootHeros1000.i3d (77.48 ms)
    data/vehicles/particleAnimations/vogelNoot/vogelNootHeros1000.i3d (3.90 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Fendt1050Variov3/weight.i3d (17.57 ms)
    Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead

    data/vehicles/steerable/caseIH/caseIHQuadtrac620.i3d (136.06 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_MAN_TGS_Agrar_Wechselbruecken/MAN_Strautmann_Wechselbruecke.i3d (281.90 ms)
    C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_MAN_TGS_Agrar_Wechselbruecken/MAN_Hawe_WPS_22T_Tridem.i3d (169.58 ms)
    Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead

    data/maps/models/objects/pallets/woolPallet.i3d (5.23 ms)
    dataS/character/player/playerCCT.i3d (13.38 ms)
    adding fruits to green fertilizer mod...
    wheat
    barley
    rape
    maize
    potato
    sugarBeet
    oat
    sorghum
    soybean
    rye
    sunflower
    11 fruits added to cultivator, plough and direct seeder for fertilizer use
    SoilMod: Restoring original functions in 'Utils'


  3. Warondar69 18. 10 2016

    Great Contry...MH should probably fix that name. hehe


  4. Eddie02 16. 10 2016

    also you can't buy field 1


  5. Eddie02 16. 10 2016

    Hello,
    first off al great map, but i got a problem... my game crashes wwhen i want to end my game and leave.
    do you know why?
    Error: Corrupt savegame, onCreateLoadedObject 67 has invalid id '68'
    Error: Can't load resource 'C:/Users/Ed/Documents/My Games/FarmingSimulator2015/mods//Great_Country/map/map01/huds/OpenDoorTrigger_hud.dds'.
    I use all the mods neaded.

    Edwin


  6. Eddie02 02. 10 2016

    When i end the game, my game crashes... i can save my game but when i want to leave it crashes..
    Anyone know why?



}