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GE10 Script - Spline Toolkit

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Enhance Your GIANTS Editor Experience with the Spline Toolkit

Unleash the full potential of your GIANTS Editor with the Spline Toolkit. This powerful script provides a comprehensive suite of tools for working with splines, making tasks like terrain editing, object placement, and road mesh generation more efficient and intuitive.

Feature Overview:

  • Base Tools:
    • Set Spline on Terrain: Project spline points directly onto the terrain with optional height adjustments.
    • Set Offset: Apply vertical and horizontal offsets to move a spline.
    • Set Terrain Height: Align terrain height with spline height for precise control.
    • Paint Terrain: Easily paint terrain along a spline using a selection of terrain layers.
    • Set Foliage: Place foliage along the spline path.
    • Resample Spline: Adjust the number of control points on a spline.
  • Place Objects: Precisely place objects along a spline with adjustable parameters.
  • Place Fence: Efficiently create complete fence systems with a structured list of base game fences and preview images.
  • Export as .OBJ: Seamlessly export splines as .OBJ files to enhance workflow between GIANTS Editor and Blender.
  • Generate Street: Quickly generate roads using base game textures, perfect for previews or as a foundation for more complex designs.

Installation:

  1. Navigate to the GIANTS Editor installation directory (default: "C:\Program Files\GIANTS Software\GIANTS_Editor_10.X.X\").
  2. Copy "SplineToolkit.lua" and the "fenceImages" folder into the Script folder of the GIANTS Editor.
  3. Access the script via the menu bar under “Scripts”.

Updates:

  • Update 1.1: UI improvements and new functions "Set Foliage" and "Resample Spline" added.
  • Hotfix 1.0.1: Corrected placement of fences at terrain height and fixed side offset for object placement.

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