description
Update to 1.5 to make it compatible with Version 5.1 of SnowRunner!
If there's a game update that changes any truck file, I'll update the mod.
Thanks to dedicated player m-Payne and his finding of more accurate values I was able to get the fuel capacities even more precise. If you find a bug, please write a comment! =)
Fast facts:
- manual installation only - see easy tutorial below
- small size, only necessary data touched and uploaded
- fuel capacity changed to real values for every vanilla truck
- fuel consumption slightly lowered for several engine types
- supports multiplayer
If you like the mod, please subscribe - thumbs up - unsubscribe =) Or stay subscribed to get update notifications!
Thanks a lot for your support! If you find a mistake please let me know, and I'll take care of that!
Description:
This mod may not be for everybody!
It will change the experience of the game! Some vehicles in SnowRunner have way too little fuel capacity. I do understand the general sense of challenge and balance why fuel was integrated into this game as it is right now. However, as a single-player and a fan of realism, I couldn't stand some of the trucks and how they were just not usable, at all without the need for refueling every 10 to 15 minutes. I started changing some trucks I didn't like but then I decided to search for real-life data and changed every single vehicle! =) Also, I changed some of the fuel consumptions, which felt way too high. This should not feel like cheat vehicles, fuel will be used up, but it definitely changes the balance of the game. If you like realistic values, at least on the fuel side, this mod is for you!
Keep in mind (or clarification on power-to-weight):
More fuel means more weight. The graph 'power-to-weight' might change a bit.
It's like in reality: The fuel level slowly shrinks while driving. The power-to-weight ratio is increased. If you refuel, the truck gets heavier, thus the ratio decreases. The actual power stays the same at all times!
However, that little graph and that A+ and S+ rating is absolutely misleading and should be changed to actual numbers. That graph implies that if you lose one bar, you suddenly have a lot less power, which is just not true!
Here's a little example:
truck weight fueled up: 5000 kg, power: 400 hp = power-to-weight ratio 0,080 or 80 hp per ton.
truck weight low on fuel: 4700 kg = power-to-weight ratio 0,085 or 85 hp per ton.
So this difference in ratio is nothing that makes a significant change to how the vehicle performs, then again, it is in some occasions enough to change that misleading power-to-weight graph.
Installation and backup guide:
Make sure, you have WinRAR installed! No installation with subscribing as with all mods around here, that change base game files.
Manual installation:
- Download the file
- Navigate to the path you have SnowRunner installed to
- Follow the folders: SnowRunner\en_us\preload\paks\client
- Create a folder called 'Backup' to save your original file.
- Copy the file 'initial.pak' into that Backup folder. Now you are ready to install the mod!
- Open the original file 'initial.pak' with WinRAR.
- Open the mod-file 'Fuel_capacities_based_on_real_data.zip' with WinRAR, as well.
- Now drag and drop the [media]-folder from the mod-zip-file into 'initial.pak'.
- The files in 'initial.pak' will be overwritten.
- Close everything and you can start playing.
- If you don't like it and want to revert: Navigate back to your installation folder and delete the edited 'initial.pak'. Then copy the original file from your 'Backup'-folder, and everything is vanilla again.
See changed fuel capacities below - feel free to use these values for your own mod!
(if the table looks weird on mobile devices, please switch to the desktop version of this site.)
vehicle |
vanilla fuel capacity |
real-life fuel capacity |
ank_mk38 | 200 | 613 will be fixed to more correct value in future update |
azov_4220_antarctic | 340 | 700 |
azov_5319 | 200 | 700 |
azov_64131 | 350 | 500 |
azov_73210 | 350 | 420 |
cat_745c | 530 | 550 |
cat_ct680 | 280 | 450 |
chevrolet_ck1500 | 80 | 95 |
chevrolet_kodiakc70 | 200 | 379 |
dan_96320 | 350 | 665 |
derry_longhorn_3194 | 370 | 757 |
derry_longhorn_4520 | 400 | 947 |
don_71 | 42 | 42 |
ford_clt9000 | 280 | 909 |
freightliner_114sd | 300 | 227 |
freightliner_m916a1.xml | 200 | 379 |
gmc_9500 | 240 | 756 |
hummer_h2 | 80 | 121 |
international_fleetstar_f2070a | 240 | 379 |
international_loadstar_1700 | 130 | 378 |
international_paystar_5070 | 240 | 189 |
international_scout_800 | 72 | 79 |
international_transtar_4070a | 265 | 379 |
khan_39_marshall | 72 | 78 |
khan_lo4f | 80 | 77 |
kolob_74760 | 380 | 1550 |
kolob_74941 | 340 | 1210 |
navistar_5000mv | 340 | 530 |
pacific_p12w | 350 | 909 |
pacific_p16 | 300 | 456 |
royal_bm17 | 280 | 636 |
step_310e | 220 | 650 will be fixed to 340 in the next update |
tayga_6436 | 330 | 550 |
tuz_166 | 60 | 75 |
tuz_420_tatarin | 300 | 300 |
voron_ae4380 | 250 | 300 |
voron_d53233 | 270 | 360 |
voron_grad | 330 | 450 |
ws_4964_white | 300 | 529 |
ws_6900xd_twin | 360 | 1514 |
yar_87 | 110 | 110 |
zikz_5368 | 190 | 400 |
Credits
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14 Jul 17:49Version 1.5
The mod is now prepared for version 5.1 so it actually uses the changes made to vehicles in version 5.1!
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