Feed Store Edit

V 1.0 mod for Farming Simulator 2013

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description

Hello everyone, i have reconstructed the Food Storage v 3.1 by dajoun tunisia.

I was playing around with Course Play v3.30 and thought would not it be nice to have the foodstore fruits more easily accessable when using Course Play and thus driving manually?

So i came up this layout!

6 storage areas with 8 fruit types: Grass_windrow dryGrass_windrow | Wheat_windrow Barley_windrow | silage | Forage | Chaff and Manure

New features: - more spread out for better access - added central dumping ramp for all food types - and included a sell point trigger Which you can move anywhere to get rid of any excess food types.

 

I have tested the triggers for all fruits without any errors (Ensure you follow the install instructions and all paths are correct particle system (PS).

 

Log file has zero errors.

 

Installation (read the text files provided in the zip)

1-Add an extra source files to your mod modDesc map
2-copy MapSiloBand folder to your map / models / objects folder
3-import with giant editor

 

Thanks to:

Food Storage v 3.1 by dajoun tunisia

I used the shelter from the best map out there OGF = U.S. = Clan Map by BernieSCS

Cheers.

Credits

Food Storage v 3.1 by dajoun tunisia

I used the Unterstand from the best map out there =OGF= USA Clan Map by BernieSCS

  • 10 Mar 09:27
    Version 1.0



10.03 2013
Modhoster user rating
5.0 / 3 Votes

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V 1.0
Farming Simulator 2013
feedStore.zip
4.5 MB 2987
10. 03 2013 2,987

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