description
Special thanks to-
Squackety, 2cool, Battlefield Recipricator, Mattman, WLSDev, Dead Goat, Taki, Marel, PlouPlou, Cswic Flying Flail, Gurrel, HowardHughes, Warsaw, Solved, xyonico and Yellowbentine for the support and motivation.
Map by Lord Commander Guts
Currently only explorable, but the objectives are all laid out. Waiting on a programmer to help me set up the events and objectives on a modified horde mode.
Other maps planned?
Escape (Modified Horde w/ Objectives as a mini campaign solo/coop)
Pyramid Arena (Skirmish version of Atlantis)
Atlantis (Invasion w/ bot "body" guards)
Thermopylae (Horde mode w/ spartan cosmetics, no base/fort, just open battle or choke points)
Night Raid (Horde night fight across a small forest and some ruins, not a pitch black map)
The Cave (Invasion version of the Lost Patrol)
The Lost Patrol (Modified Horde part 2 to Escape won't be as a big, but will be complex and maybe a monster or more)
Whiskey Outpost (Horde medieval version of Star Ship Troopers Whiskey Outpost)
Trial of the Gods (Team Royale, map is finished, need to finish multiteam for BR, first full team to the top wins)
Berserk Keep (Map from Berserk wind of swords, Invasion and Horde)
Help support my time in map making here:
https://www.patreon.com/MXGStudios
Credits
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27 Jul 19:13Version beta 1.3
Adjusted obstacle course where people were getting stuck
Added rock in place of hole in ground in cave
Add block volume to stealth path in mine to prevent getting stuck
Added white lights in mine to show stealth path
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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