EDXP-EU from B73FLY [1.27.x]

V 2.0 mod for Eurotruck Simulator 2

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Enhanced Driving Experience v1.6.2 for Ets2 1.27.x

(Updated May 17, 2017)

 

* EDXP is the acronym for Enhanced Driving Experience.

 

This is a small mod package

AND the in-game experience a little more "realistic". It contains several modifications to definitions and sounds.

It has remained private for several versions of ETS2 ... until now.

 

Here is an outline of what has changed:

DEFINITIONS

- Vehicles

- All AI cars, trucks, and buses.

For every car, engine torque has been carefully researched. Each car will accelerate differently.

- Top speed for every car varies according to their tire specifications.

- Top speed for every truck is 90 km / h. Me geschlossen us.

- Trucks pulling some oversized loads at 70 km / h.

- Top speed for the TEMSA Opalin is 100 km / h. This bus also has been at the correct setting.

- In traffic, there are more trailers (empty and loaded).

- World

- Traffic signals have longer and longer timings, but not to a point.

- Green light interval is 20 seconds.

- Amber (yellow) light interval is 3 seconds.

- 5-second delay interval between signals.

- Every signal is from 23:00 to 05:00.

SOUND

AI

- Car, truck, and train sounds are based on brand and engine specifications.

- Example: If you see an AI Scania with a V8, you'll hear the actual V8 sound as it drives past.

- Buses utilize a specific diesel sound.

- Tire noises have been added to all AI vehicles.

- - - - - - 95% of the time the

AI does not sound the horn, unless you intentionally stop your truck in the middle of the road.

- Environment

- Bad Spring / Summer / Fall Weather

- Rainfall is slightly louder, noticeable during heavy precipitation.

- Feel Thor's power through your speakers with better thunder sounds!

- Bad Winter Weather

- When it is snowing, all you can hear is the sound of air (wind).

- Mover

- Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.

 

Updated versions:

17 MAY 2017 (1.6.2)

-------------------

- Fixed more CTDs. Any more? I'm ready to kill the last flags standing!

 

14 MAY 2017 (1.6.1)

-------------------

- Fixed crash to desktop

- Truck traffic pulling the following cargo

- Excavator

- 10% chance of 70 km / h truck traffic spawning

- Controlled by modifying country definitions

- Countries from basecontent, map DLCs, and ProMods + RusMap are supported

- Other countries will have spawn probabilities set to default (100%). Totally unrealistic, but you can make them realistic with some coding experience!

 

17 APR 2017 (1.6.0)

-------------------

- Compatibility update for version 1.27

- Upgraded Citroen 2CV engine to a 602cc specification.

- Added some missing sounds to movers

- Tweaked traffic signal timings

- added a new profile to Sweden

- Features a 1.5-second red-amber time before green

- Changed profile for Norway

- Utilizes the same profile as Germany (1-second red-amber time before green)

- Delay interval between other signals increased by 1 second (now 5-second delay), ALL SIGNALS.

- When driving on a priority road, signal should display green light coming out of sleep mode (originally red, which usually causes more red light penalties), ALL SIGNALS.

- Flashing amberlight speedcrow, ALL SIGNALS.

 

IMPORTANT

This mod must be installed at a higher priority.

Credits

Modell: Boeing73FLY
Textur: Boeing73FLY
Script: Boeing73FLY
Idee / Konzept: Boeing73FLY
Tester: Boeing73FLY
Sonstige: Boeing73FLY

  • 24 Jun 00:00
    Version 2.0

    B73FLY's EDXP-EU v2.0 [1.44]

    This mod must be installed at a higher priority over other sound or AI mods.

    Features
    – Cargo and trailer combinations reworked.
    – Inspired by LAFAYET47’s Ownable Cargo Market Rework mod.
    – Cargo not requiring a cold-temperature climate will no longer use refrigerated trailers.
    – Traffic signals have longer and realistic timings.
    – All AI cars, trucks, and buses have realistic acceleration and top speed behavior.
    and more

    Credits:
    Boeing73FLY

  • 09 Jul 01:11
    Version 1.8.1

    B73FLY'S EDXP-EU V1.8.1 1.31.X

    Enhanced Driving Experience v1.8.1 for Ets2 1.31.x game version
    (Updated 06.Jul.2018)

    Updated versions:
    6 JUL 2018 (1.8.1)
    - Traffic density has been reworked.
    - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
    - Snow version only: Time zones fall back 1 hour, depending on location.
    - Map mods currently not supported (ProMods addon planned, however).
    - Switched some chassis colors for overweight traffic
    - Added "princess" boat traffic (oversize category, 70 kph max)
    - Added "CV" (Combination Vehicles) traffic
    - Long Combination Vehicles, seen only in select countries.
    - Currently seen in select countries: DK, NO, SE
    - Includes:
    - Krone Profiliner + Proficarrier
    - DLC's required: North

    *EDXP is the acronym for "Enhanced Driving Experience".

    This is a little mod package that I originally made for myself in order to make the driving experience
    AND the in-game experience a little more "realistic". It contains several modifications to definitions and sounds.
    It has remained private for several versions of ETS2...until now.

    Here is an outline of what has changed:
    DEFINITIONS
    - Vehicles
    - All AI cars, trucks, and buses have realistic engine torque and top speed.
    - For every car, engine torque has been carefully researched. Each car will accelerate differently.
    - Top speed for every car varies according to their tire specifications based on research from the Tire Rack website.
    - Top speed for every truck is 90 km/h. They have been at their correct setting ever since, but I included them anyway to be sure.
    - Trucks pulling some oversized loads will travel at 70 km/h.
    - Top speed for the TEMSA Opalin is 100 km/h. This bus also has been at the correct setting.
    - In traffic, there are more variety of trailers (empty and loaded).
    - Combination Vehicles (CV) are included.
    - Traffic density has been reworked.
    - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
    - World
    - Traffic signals have longer and realistic timings, but not to a point where you have to wait for more than 2-3 minutes to cross a major intersection...unless
    you're in the left lane full of cars trying to turn left.
    - Green light interval is 20 seconds.
    - Amber (yellow) light interval is 3 seconds.
    - 5-second delay interval between signals.
    - Every signal is disabled from 23:00 to 05:00.
    SOUND
    - AI
    - Car, truck, and train sounds are emitted based on brand and engine specifications.
    - Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.
    - Buses utilize a specific diesel sound.
    - Tire noises have been added to all AI vehicles.
    - Horn sounds for both cars and trucks have changed...even though 95% of the time the AI doesn't sound the horn, unless you intentionally stop your truck in the middle of the road.
    - Environment
    - Bad Spring/Summer/Fall Weather
    - Rainfall is slightly louder, noticeable during heavy precipitation.
    - Feel Thor's power through your speakers with better thunder sounds!
    - Bad Winter Weather
    - When it is snowing, all you can hear is the sound of air (wind).
    - Mover
    - Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.

  • 09 Jun 21:44
    Version 1.8.0

    B73FLY's EDXP-EU v1.8.0 [1.31.x]

    Enhanced Driving Experience v1.8.0 for Ets2 1.31.x game version
    (Updated 06.Jun.2018)

    *EDXP is the acronym for "Enhanced Driving Experience".

    This is a little mod package that I originally made for myself in order to make the driving experience
    AND the in-game experience a little more "realistic". It contains several modifications to definitions and sounds.
    It has remained private for several versions of ETS2...until now.

    Here is an outline of what has changed:
    DEFINITIONS
    - Vehicles
    - All AI cars, trucks, and buses have realistic engine torque and top speed.
    - For every car, engine torque has been carefully researched. Each car will accelerate differently.
    - Top speed for every car varies according to their tire specifications based on research from the Tire Rack website.
    - Top speed for every truck is 90 km/h. They have been at their correct setting
    ever since, but I included them anyway to be sure.
    - Trucks pulling some oversized loads will travel at 70 km/h.
    - Top speed for the TEMSA Opalin is 100 km/h. This bus also has been at the correct setting.
    - In traffic, there are more variety of trailers (empty and loaded).
    - World
    - Traffic signals have longer and realistic timings, but not to a point where you have
    to wait for more than 2-3 minutes to cross a major intersection...unless you're
    in the left lane full of cars trying to turn left.
    - Green light interval is 20 seconds.
    - Amber (yellow) light interval is 3 seconds.
    - 5-second delay interval between signals.
    - Every signal is disabled from 23:00 to 05:00.
    SOUND
    - AI
    - Car, truck, and train sounds are emitted based on brand and engine specifications.
    - Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.
    - Buses utilize a specific diesel sound.
    - Tire noises have been added to all AI vehicles.
    - Horn sounds for both cars and trucks have changed...even though 95% of the time the
    AI doesn't sound the horn, unless you intentionally stop your truck in the middle of the road.
    - Environment
    - Bad Spring/Summer/Fall Weather
    - Rainfall is slightly louder, noticeable during heavy precipitation.
    - Feel Thor's power through your speakers with better thunder sounds!
    - Bad Winter Weather
    - When it is snowing, all you can hear is the sound of air (wind).
    - Mover
    - Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.

    Updated versions:
    6 JUN 2018 (1.8.0)
    - Compatibility update for version 1.31
    - Re-done "70kph" traffic definitions
    - Moved some "overweight" and Schwarzmuller "overweight" trailers + cargo to their

    respective DLCs to avoid 70kph bob-tail traffic due to spawn errors
    - Added spawn_ratio attribute to all "70kph" traffic
    - Removed country definitions to reflect this change. Now there is a 10% chance of spawning in all countries

  • 20 May 15:08
    Version 1.6.2

  • 3018413
    by mods80
    ago almost 3 years
  • 862597
    by mods80
    ago over 6 years
  • 823359
    by mods80
    ago almost 8 years


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