description
Description
An attempt to replicate the DMC-12 DeLorean time machine from the second part of Back to the Future, based on the replica of the original DMC-12 DeLorean.
The result is a complex compact flying-able DeLorean with hover ability and a switchable no-script/script steering system for subgrid suspensions, with a bunch of automated actions to drive this beast with ease.
Absolutely not suitable for mass production.
Travel through time and space (or How to fake it)
The car itself does not have the ability to travel in the time, but there is one way to fake it very simply. Follow strictly the following procedures:
- Get in the car.
- Save (the same world or a new world)
- Leave the game.
- In the load menu, look for the backup folder of the saved world.
- Load a backup you already saved while in the car.
- Repeat the procedure with a recent backup to go back to the future.
/!\ Warning /!\ Worlds have by default 5 backups. Do not forget that or you may not be able to return to the future.
Note: the initial position of the car may change through the saves.
Travel modes (no fake anymore)
Please respect the following instructions to avoid accidents.
Flight
Take off: convert the rover to flight mode [5].
Landing: bring the rover near the ground and convert the rover to wheels mode [5].
Hover
While in flight mode, bring the rover near the ground and turn off upward thrusters [7].
Wheels
Suspensions are on subgrids, which does not allow the user to drive the car directly from a control seat nor from a cockpit. Also performance are less better than suspensions based on main grid. Be aware while driving.
Two options which can be switched whenever you want, a no-script system and a script one (empty):
No script: on by default
Be warned, there is no speed limit and the solution is not as efficient as the script one.
To turn, press one of the direction buttons [3] and [4] in the toolbar. Do same to cancel a turn. To move front/back, simply use the backward and forward thrusters.
Script: off by default
Add a subgrid wheel script if needed. Press [8] to activate it (automatically disable the no-script version)
Cruise mode
This option allows the user to move without losing speed by turning off backward thrusters and can be switched by pressing [6].
Other systems
Gull-wing doors
To open the doors from the exterior, press the visible buttons on front of the car.
I managed to limit Clang things, but if in very rare case the doors stuck, simply press the button again and retry.
Note: it is highly recommended to set the inertia tensor on both rotors and pistons for better stability in-flight.
Hood
Unlike the other variant, the hood cannot be opened.
Windows
The front part of windows is made with a projection because of the awful !%?*$ hit-box of actual window glasses.
Technical data
- -----------General-----------
- Manufacturer: DeLorean Motor Company
- Vanilla: yes
- Script: 1 (see the wheel part of the description for more details about no-script use)
- -----On-road performance-----
- Max speed: 175km/h
- -------------Size------------
- PCU: 6.6k
- Blocks: 545
- Weight: ~39t empty, ~43t nuclear reactors full
- -------------Power-----------
- Power supply: 2x batteries (crawling with 100tons of [strike]pluto[/strike]uranium is not very fun)
- Rescue power / recharge: 2x small reactors
Issues
In case you have an issue with the car, please tell me with details so I can fix it quickly.
Credits
Big thanks to Whiplash141 for the image converter:
https://github.com/Whiplash141/Whips-Image-Converter
Originally published on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2248992097
Credits
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06 Oct 11:03Version 1.0
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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