Clang-o-nautics - BlastJet T-3 Mk IV - Dive-Bomber

V 1.0 mod for Space Engineers

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Clang-o-nautic’s “BlastJet T-3 Mk-IV” is the newest addition to HCOOLK’s tactical-bomber cadre. This dive-bomber is through and through a child of HCOOLK’s design doctrine, on one hand, hyper-specialization in its combat role, clean lines and simple shapes, and on the other all-environment compatibility and GREeEEeBliiInG!!!!!! Despite the rather lengthy and cumbersome model name, not much has changed between it and the very first (now long discontinued) T-1 BlastJets, heck, it’s fuselage is that of its predecessor the Mk-III, which consequently gives it the same “hand-held vacuum cleaner”-esque base-shape. So what, you might ask yourself, Mx. Clang-o-naut is so special about this new model? Will you ever upload the previous models? Do I even care? Why the f *am I even reading these inane ramblings of some internet-weirdo? Shouldn’t I be doing something better with my time, like curing cancer, write tweets about how awesome the NuTrek is and everyone who doesn’t like it is a Boomer, or try to catch the attention of some YouTube celebrity, I really like, for some reason, and really badly want them to like me back? (What non-caring and cruel gods they all are! Are they even worthy of my worship)… Yes, this all might be questions that are going through your head right now, after all, you were the one who decided to click on this workshop page, and that means you were obviously intrigued to what this thing on the thumbnail is or maybe you were judt bored, I can’t tell, for I can’t read your thoughts, although I sure wish I could...
Anyway, let me elaborate to what this “tactical-bomber” actually does, and what it can be used for. It is as already hinted at above, a dive bomber, developed by Clang-o-nautics for HCOOLK’s Crusaders to unleash a whole slew of missiles at a target, and look good whilst doing so! (Made possible by a special script.) The Crusaders usually deploy these one-man space-craft against capital-ship sized vessels in flights of 4 craft, escorted by a “Panzerschiff” that engages the enemy vessel first and absorbs most, if not all of its fire, whilst the BlastJets proceed to take out turrets engines and all other easy-to-hit target’s found on the outer hull of a spaceship with their massive missile-launcher batteries. Thus softening up or even disabling the enemy vessel, making it an easy-piking for the Church’s own capital ship that for now has been sitting idly at the back-line or engaged shortly after the “Panzerschiff” drew the enemy’s fire.
The Mk-IV BlastJets have in addition to the missile batteries several automated turrets, including an Anti-Fighter Rear-Turret and fixed forward-facing Gatling-guns for dispatching enemy fighters or cutting through heavy armour, making it a much more heavily armed and versatile craft than the Mk-III. These extra weapons, of course, result in a lot of extra heat, and whilst simple cooling-salts-filled tanks were enough to keep the short-range Mk-III from simply melting, the Engineers of Clang-o-nautics had to install both heat-reflector panels that have to be opened up during combat and dispersers that constantly release clouds of hot radioactive gas from the bombers intestines, to make this version of the BlastJet functional. All these shenanigans massively increase its detectability though, which was already quite substantial thanks to the already quite massive power-signature, for this reason, these bombers can only be rarely seen operating alone. Not that they have to, the Crusaders adhere rigidly to their tactical handbooks and only deviate from the prescribed tactics when absolutely necessary.
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Tab-1
1 Rockets - Fire
2 Camera front - View
3 Gats - Fire On/Off
4 Rear Turret - Control
5 Rotors Turret - Lock/Unlock
7 Atmospheric Thrusters - On/Off
8 Ion Thrusters - On/Off
9 H2 Thrusters - On/Off

Tab-2
1 Landing Gear - Switch Lock
2 Parachutes - Auto Deploy On/Off
3 Parachutes - Open/Close
5 Light Cockpit - On/Off
7 Nav-Lights - On/Off
8 Decorative Lights - On/Off
9 Power Lights - On/Off

Tab-2
1 Connector Top - Switch Lock
2 Camera Top - View
4 Connector Back - Switch Lock
5 Camera Back - View

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1x Gatling Turret
1x Missile Turret
1x Custom Rotor Turret
5x Reloadable Rocket Launchers
12x Gatling Guns


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Dimensions:

Length: 18m
Height: 8.4m
Width: 9m-13m

Number of Blocks: 2700
PCU: 21730

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2x Medium Cargo-Containers
2x O2/H2 Generator
2x Large Small-Grid Reactors
9x Small Small-Grid Battery
37x Small Small-Grid Reactors
4x Large Small-Grid Hydrogen Tanks
11x Small Small-Grid Hydrogen Tanks
1x Antenna
76x Gyroscopes

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- UPDATED VERSION, Golden Armour Skin, Silver Armour Skin and Glamour Armour replaced with Skins from "Wastelands" DLC
-Rotor-lock the turret (Tab-1, Button 4)) when preforming high-g maneuvers, or you might ruin the feels of “elegance and sophistication” (if present) when flying this craft, but you will most likely ruin the paint job! ;)

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Whip's Turret AI Slaving Script by Whiplash 141
Weapon Control System by Major Jon


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Credits

  • 31 Jan 16:48
    Version 1.0



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Der Mod wird automatisch beim nächsten Start von Space Engineers installiert.
Space Engineers
blastjet.zip
4.51 MB 287

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