description
featuredGTW 430 - the pioneering chaser bin sets new standards in grain logistics...
Technical data:
- Capacity: 38.5 m³
- Fruit Types: wheat rape maize barley.
- Overloading capacity: 680 L/S.
Features:
- Mause control for pipe.
- Mause control for towbar position.
- Washable textures.
- Animated suspension system.
- Cover.
- Tip discarge option.
Keep original link.
May be uploaded to other sites as long as the original link is used and credits are provided.
Edits should not be released.
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https://www.facebook.com/BigBossModding
Hope enjoy!
Credits
Model ,texture & Ingame : Julian11 Overloader spec: Claus G. Pedersen (Satis)
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27 Mar 22:40Version 4.2
-Added Hydraulic Coupling Script by Xentro (Marcus@Xentro.se)
-Fixed minor model and texture bugs. -
16 Oct 23:35Version 4.0 & GTW 330
-Corrected textures bugs
-Corrected Tarp and fill volume error
-Added new wheels
-Fixed decals error
-Added GTW330 to the pack -
19 Aug 22:34Version 3.0
-Fixed PTO, now move with pipe.
-Rear bumper now is body color
-Added width lights
-Fixed Pipe animation -
13 Aug 10:24Version 2.0
Corrections:
-Textures minor details
-Pipe anim
-New Particles Animation
-Unloading cover bug
News:
- Interactive Control panel
-Added Pipe light
-Manual PTO
- Lock Steering axles
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by julian12
ago over 9 years
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by julian12
ago over 9 years
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by julian12
ago over 9 years
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by julian12
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by julian12
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by julian12
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by julian12
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16 Comments for Bergmann GTW430
Hi I want to tell you that the error of the time of purchase was solved, i dont know why one of the materials in the i3d caused that problem and unemployment model to have an exaggerated weight that caused it takes to long to load when you buy it, reallydont know what cause it, until the last step test worked well
Hey! Can someone tell me why the camera is jumping into the trailer when it reaches the upper end of the back? I have seen it in some videos of this mod where u can see the problem, so i think i'am not alone. ;-)
The trailer uses the old LS13 Lightscript "beleuchtungV31.lua", it's not working anymore in LS15. So when I couple the Trailer, the game freezes and the log says:
.../Documents/My Games/FarmingSimulator2015/mods//FS15_BergmannGTWpackV42/scripts/beleuchtungV31.lua:768: bad argument #1 to 'getn' (table expected, got nil)
You should fix that in your next version. I like the model and will fix it for myself.
greetings, Maure
When I try to couple the wagon to something without PTO shaft, even if it is only to move it, it won't couple. instead, the wagon starts floating around the map and can not be used anymore. You have to reset it to make it usable again. That should be fixed.
Wenn ich den Wagen an etwas ankupple ohne Zapfwelle, und sei es nur um ihn zu bewegen, kuppelt er nicht an. Stattdessen fängt er an, herumzuschwimmen und wandert über die Karte und kann nicht mehr genutzt werden. Man muss ihn zurücksetzen damit man ihn wieder nutzen kann. Das sollte gefixt werden.
The lights aren't working for me, anyone else find this problem?
It needs to be fixed. They won't load when you buy them from the store, they just freeze the game.
Thanks for the Fix and the new downloadlink...
Great mod.
Grtz Chesco
As always, Sublium Work from your Guys & Ladies . I Like the Wheels way more now, they were a bit small when you saw the original IRL , but hey, thats what we do, making mods better and better and better . If you Guys remember the trailer from 2013, the JOSKIN , it had really HD Wheels, take a look Guys, its the biggest yellow grain from Joskin ....
Thanks AGAIN.
Nice!! Just used V3 for the past 3 hours and it works great!! Looking forward to trying V4.
Big thanks
I have a similar bug like Tiago Piloneto.
Playing on the Two Rivers 1.3 map
Game version 1.3.0.1
Attaching the PTO, using it, no problem. Saving .... Coming back to notice the Bergmann GTW430 have been moved to the top right corner of map. I can "reset it" to get it back. But i stopped using it because of this.
Bug when I save and load my game again.
When I saved the game. Leave and return to my savegame, all vehicles are scattered around the map. Some disappear.
Problem witch PTO connect
FS15_BergmannGTW430v3/scripts/BJR_AttachablePTO.lua:174: attempt to index field 'ptoOutput' (a nil value)
when i try to unload a full combine, the combine stops at when it is still 80% i can't get it to unload past this point
Im now uploading the v2 with the combine hired worker tigger solver , meanwhile if you want to solv your mod only need to open bergmann i3d and use this value in colision mask : 802102
This looks great BUT has problems;
1: When the cover is on, the fill lever in the hud does not go down when unloading
2: When a harvester with a hired worker is trying to load the wagon the pipe on the harvester keeps going in / out like it can see the fill trigger. You have to stop the harvester, turn off hired worker and then let it unload.
The fill trigger issue also causes it not to work with the bruks un (I added wood chips)
Hi, this wagon would be great to use in forestry as well.
Is it possible for you to add woodchips to it?
Just asking, and is not expecting yes for an answer.