AIVehicleExtension

V 0.0.1.7 mod for Farming Simulator 22

0
Downloads today
625
Downloads total
0
Comments

description

 

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support.
This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.
When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.
On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github

Here are the most important input bindings:
* H: Start or stop the hired worker
* Left control + H: Open the settings dialog
* Left shift + H: Open the head up display
* Left alt. + H: Toggle automatic steering
* Left alt. + V: Raise or lower all tools
* Left alt. + 5: Toggle circular mode
* Left alt. + 6: Swap side

 

Credits

  • 01 Aug 15:09
    Version 0.0.1.7

  • 3542192
    by Ozzir
    ago over 1 year


Files


01.08 2023
Modhoster user rating
4.0 / 1 Votes

Empfehlungsrate

-/-      
noch nicht genug Stimmen

Do you think this mod should be featured?

V 0.0.1.7
Farming Simulator 22
FS22_AIVehicleExtension.zip
830 KB 625
01. 08 2023 625

0 Comments for AIVehicleExtension

You have to log in for writing comments.
You can also sign up for free, id you don't have an account yet - it only takes 5 minutes.

No comments yet.

Write the first comment...

      }