description
v0.1:
-Added Expanded Monasteries and Expanded Temples with their respective Guard Monks and Warriors Monks.
-Changed Mythology, Veneration and Legalism to buff Expanded Monasteries
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Zoroastrian Monastery:
Enables: Expanded Zoroastrian Monastery.
Jewish Monastery:
Enables: Expanded Jewish Monastery.
Christian Monastery:
Enables: Expanded Christian Monastery.
Manichaean Monastery:
Enables: Expanded Manichaean Monastery.
Expanded Monastery (All Religions):
- Urban Improvement (Ignores Adjacency Requirements)
- +5 Science, -3 Stone/Year
- Enables Monk
- +30% for Adjacent Farms and Mines
- Costs: 75 Stone, 6y (-1 Order/Year)
- Unlocks: Guard Monk (varies depending on religion)
- Built by Religious Units
Guard Monk (Zoroastrian):
- Melee, Infantry
- HP: 20
- Movement: 2
- Strength: 6
- Melee Strength vs. Infantry: +25%
- Has ZoC
- Starts with: Garrison
- Consumes: 2 Food
- Cost: 75 Food
- Construction: 60 Training
- Upgrades to: Warrior Monk
Guard Monk (Jewish):
- Melee, Infantry
- HP: 30
- Movement: 2
- Strength: 6
- Has ZoC
- Starts with: Garrison
- Consumes: 2 Food
- Cost: 75 Food
- Construction: 60 Training
- Upgrades to: Warrior Monk
Guard Monk (Christian):
- Melee, Infantry
- HP: 20
- Movement: 3
- Strength: 6
- Has ZoC
- Ignores ZoC
- Starts with: Garrison
- Consumes: 2 Food
- Cost: 75 Food
- Construction: 60 Training
- Upgrades to: Warrior Monk
Guard Monk (Manichaean):
- Melee, Infantry
- HP: 20
- Movement: 2
- Strength: 6
- Has ZoC
- Starts with: Garrison
- Consumes: 1 Food
- Cost: 50 Food
- Construction: 50 Training
- Upgrades to: Warrior Monk
Zoroastrian Temple:
Enables: Expanded Zoroastrian Temple.
Jewish Temple:
Enables: Expanded Jewish Temple.
Christian Temple:
Enables: Expanded Christian Temple.
Manichaean Temple:
Enables: Expanded Manichaean Temple.
Expanded Temple (All Religions):
- Urban Improvement (Ignores Adjacency Requirements)
- +5 Culture, -3 Stone/Year
- Enables Priest
- +30% for Adjacent Lumbermills and Quarries
- Costs: 75 Stone, 6y (-1 Order/Year)
- Unlocks: Warrior Monk
- Built by Religious Units
Warrior Monk (Zoroastrian):
- Melee, Infantry
- HP: 30
- Movement: 2
- Strength: 7
- Melee Strength vs. Infantry: +50%
- Has ZoC
- Starts with: Garrison
- Consumes: 3 Food
- Cost: 125 Food
- Construction: 80 Training
Warrior Monk (Jewish):
- Melee, Infantry
- HP: 40
- Movement: 2
- Strength: 7
- Melee Strength vs. Infantry: +25%
- Has ZoC
- Starts with: Garrison
- Consumes: 3 Food
- Cost: 125 Food
- Construction: 80 Training
Warrior Monk (Christian):
- Melee, Infantry
- HP: 30
- Movement: 3
- Strength: 7
- Melee Strength vs. Infantry: +25%
- Has ZoC
- Ignores ZoC
- Starts with: Garrison
- Consumes: 3 Food
- Cost: 125 Food
- Construction: 80 Training
Warrior Monk (Manichaean):
- Melee, Infantry
- HP: 30
- Movement: 2
- Strength: 7
- Melee Strength vs. Infantry: +25%
- Has ZoC
- Starts with: Garrison
- Consumes: 2 Food
- Cost: 100 Food
- Construction: 70 Training
Mythology:
- Expanded Monastery: +4 Culture/Year
Veneration:
- Expanded Monastery: +30 Money/Year
Legalism:
- Expanded Monastery: +3 Civics/Year
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This mod aims to enlarge options with religion so those focusing heavily on religion feel rewarded. New improvements and units are just some ways to spice things up. Have suggestions, feedback or questions? You can find me in the Old World discord @amateurgamer88#8868
Credits
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28 Oct 03:13Version v0.1
-Added Expanded Monasteries and Expanded Temples with their respective Guard Monks and Warriors Monks.
-Changed Mythology, Veneration and Legalism to buff Expanded Monasteries
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