Hi Kai, is possible that this mod very elevate price of pallet?
And unfortunately, Ive got an error when trying buy building as construction. IDK if matters.
RealNumbersCalendarInfo:update
2025-01-15 23:58 current year = 1
2025-01-15 23:58 current Season = 4
2025-01-15 23:58 current period = 10
2025-01-15 23:58 current month = 12
2025-01-15 23:58 current year = 1
2025-01-15 23:58 current Day In Season = 3
2025-01-15 23:58 days Per Period = 3
2025-01-15 23:58 current Day In Period = 3
2025-01-15 23:58 current Monotonic Day = 18
2025-01-15 23:58 currentDay = 30
2025-01-15 23:58 current Hour = 0
2025-01-15 23:58 current Minute = 4
2025-01-15 23:58
2025-01-16 00:03 Error: Running LUA method 'update'.
D:/.../FarmMods25/_mods04/FS25_RealLifeNumbers/RealNumbersFieldPrices.lua:325: attempt to index nil with 'mapHotspot'
The price of pallets depends on the value of the goods on the pallet. It is my experience that during the life of a FS game, many pallet mods are released with new and never seen configurations. RLN is likely to either crash or calculate a wrong price, if the Pallet mod deviates from the build-in pallets. Unfortunately I can not issue a new version of RLN each time a new pallet mod appears.
It appears that RLN crash when setting field prices. Can you mail me a log file?
I have studied the data structure for the storemanager and it seems to have changed since RLN was released, perhaps in the last update to FS25 V.1.3. I will adjust the script to handle these changes.
Hello kahenneberg, I just wanted to let you know that the rln is running successfully on the server in MP again, as it looks like after the first tests, and I will post pictures or video of it when I get the chance. At Twitch there are already the first streams from the server game but for youtube I have to finish it first. Thanks and best regards JS39 and the Real LS team.
Yes, we know that. It was also intended for everyone here as I'm sure many would use it on a server in an MP game. I have uploaded a few pictures of the price development from rln to the vanilla game.
Hello gentlemen. I downloaded your mod and I want to make some minor changes in the leasing section. I want to add that machines below the value of X have a higher leasing percentage. Where can I find the formulas or commands necessary to creation it?
I assume the script would have to be changed for this. You can't just quickly insert something like that. But the modder can certainly say more about this personally. I'm just a user here who sometimes changes things.
Leasing rates are defined using a global scaling factor, which sets the leasing cost as a small fraction of sales price. I tried to define a runingLeasingFactor (lease rate per hour) but somehow ended up corrupting the game. Had to reinstall the game from scratch. So, I will leave the feature as is.
Yes, the principle of use has not changed. However, there is now only one set of xml files. The number of store items is now so large that I cannot find time to maintain multiple sets for different countries. Of course you can still have multiple sets of xml files stored in different savegame folders inside the modSettings folder. Please read the Readme file for details.
All right, thank you, that's understandable and one sentence is enough, otherwise you can adapt it to the respective country yourself. We will test it again extensively on the server and then report back here.
5 Comments for RealLifeNumbers
Hi Kai, is possible that this mod very elevate price of pallet?
And unfortunately, Ive got an error when trying buy building as construction. IDK if matters.
RealNumbersCalendarInfo:update
2025-01-15 23:58 current year = 1
2025-01-15 23:58 current Season = 4
2025-01-15 23:58 current period = 10
2025-01-15 23:58 current month = 12
2025-01-15 23:58 current year = 1
2025-01-15 23:58 current Day In Season = 3
2025-01-15 23:58 days Per Period = 3
2025-01-15 23:58 current Day In Period = 3
2025-01-15 23:58 current Monotonic Day = 18
2025-01-15 23:58 currentDay = 30
2025-01-15 23:58 current Hour = 0
2025-01-15 23:58 current Minute = 4
2025-01-15 23:58
2025-01-16 00:03 Error: Running LUA method 'update'.
D:/.../FarmMods25/_mods04/FS25_RealLifeNumbers/RealNumbersFieldPrices.lua:325: attempt to index nil with 'mapHotspot'
hi, unfortunately, here is error after last update (i think):
2024-11-29 08:05 Paleta s buvolí mozzarellou : BUFFALOMOZZARELLA Volume 1000 : Price = 3970 € : Brand : NONE : Category : PALLETS
2024-11-29 08:05 Error: Running LUA method 'loadSharedI3DFileFinished'.
D:/DataTata/FarmMods25/_mods04/FS25_RealLifeNumbers/RealNumbersStorePrices.lua:486: attempt to index nil with 'fillTypeNames'
Thank you for telling me. Strange that I did not get that error myself in FS25 version 1.3 . What map are you playing?
I have studied the data structure for the storemanager and it seems to have changed since RLN was released, perhaps in the last update to FS25 V.1.3. I will adjust the script to handle these changes.
Hello kahenneberg, I just wanted to let you know that the rln is running successfully on the server in MP again, as it looks like after the first tests, and I will post pictures or video of it when I get the chance. At Twitch there are already the first streams from the server game but for youtube I have to finish it first. Thanks and best regards JS39 and the Real LS team.
Hello gentlemen. I downloaded your mod and I want to make some minor changes in the leasing section. I want to add that machines below the value of X have a higher leasing percentage. Where can I find the formulas or commands necessary to creation it?
Thank you for your quick work. We will test the mod again on the server right away. Handling will certainly be the same as in LS22????.
Yes, the principle of use has not changed. However, there is now only one set of xml files. The number of store items is now so large that I cannot find time to maintain multiple sets for different countries. Of course you can still have multiple sets of xml files stored in different savegame folders inside the modSettings folder. Please read the Readme file for details.