This mod has always been a great friend for working on the field. I downloaded the newest version, but found two issues. When using the Horsch Ponto 9SW, the helper doesn't turn when in straight lines. In circles he gets a bit lost. Also the Amazone Pantera sprayer doesn't accept the helper at all. So I am forced to go back to v2.0. Hope these issues get addressed in the next version, otherwise. Still a great job. Love your work.
could you make a upd for 1.4.2 and ensure that the change could have the keys because did not see them in the FS15 command options. Key 5 and 6 are used for many other mods
thank you
(Google translation fr>en)
This mod is not without problems
It overlaps terribly, A 15m cultivator will be using 10 m and it nearly always struggles to find where to start when it turns round in 'up and down' mode
Very starnge, when i engage the mod my FPS drop from 50-60 right down to under 20. Then as soon as i turn it off the FPS resumes at 50-60
Dont have same problem with autocombine
It's not wanting to take a full swath with the implement now.
With 2 tractors running my FPS goes from 50+ down to the teens now. Thanks for all your hard work. Might go back to 1.5 time being if I still have it around somewhere.
This mod is great. But there are times where the auto tractor makes my helper act like he is drunk. Either he goes to the extreme right/left, instead of goes straight forward. Often he starts to make half circles in fields, instead of going in a straight line. It's a bit annoying. Hope the next version will solve this issue.
Diese mod ist groß. Aber es Zeiten gibt, wo der Auto Traktor mein Helfer handeln macht, wie er betrunken ist. Entweder er geht bis zum äußersten rechten/linken, statt geht geradeaus weiter. Er beginnt oft Halbkreise in Felder, anstatt in einer geraden Linie zu machen. Es ist ein bisschen ärgerlich. Hoffe, dass die nächste Version dieses Problem gelöst wird.
It doesn't seem to work for me.
I tested it with only AutoTractor in the mods folder.
Tractor + fertilizer spreader and tractor + seeder.
Both of them just stands still. They turn on the implement, but they don't move.
Any ideas?
Have you made sure that the "working side" is set to the right one?
I've had some issues too at the start when I've started in the lower right of my field and set the side to left.
15 Comments for AutoTractor
The script does not work.
all new buttons are with l10n missing
This mod has always been a great friend for working on the field. I downloaded the newest version, but found two issues. When using the Horsch Ponto 9SW, the helper doesn't turn when in straight lines. In circles he gets a bit lost. Also the Amazone Pantera sprayer doesn't accept the helper at all. So I am forced to go back to v2.0. Hope these issues get addressed in the next version, otherwise. Still a great job. Love your work.
could you make a upd for 1.4.2 and ensure that the change could have the keys because did not see them in the FS15 command options. Key 5 and 6 are used for many other mods
thank you
(Google translation fr>en)
Can you make auto tractor 2.1 as Farming simulator 15 is now at patch 1.4 and this mod wont work now
Can you make a auto tractor 2.1 as Farming simulator 15 is now at patch 1.4 and this mod wont work now please update
To fix the "missing" errors add the following to your language version of the modDesc_l10n_xx.xml file:
E.g. for English in modDesc_l10n_en.xml I would add:
In the "<!--AutoTractor helpPanel text-->" section:
<text name="AUTO_TRACTOR_STEER_RAISE" text="raise implement"/>
<text name="AUTO_TRACTOR_STEER_LOWER" text="lower implement"/>
In the "<!--AutoTractor inputbinding text-->" section:
<text name="AUTO_TRACTOR_RAISE" text="raise"/>
good day, you can not do a new version of autotrator ????
This mod is not without problems
It overlaps terribly, A 15m cultivator will be using 10 m and it nearly always struggles to find where to start when it turns round in 'up and down' mode
Version 1.6 kills my frames when running, v1.5 did not
Very starnge, when i engage the mod my FPS drop from 50-60 right down to under 20. Then as soon as i turn it off the FPS resumes at 50-60
Dont have same problem with autocombine
It's not wanting to take a full swath with the implement now.
With 2 tractors running my FPS goes from 50+ down to the teens now. Thanks for all your hard work. Might go back to 1.5 time being if I still have it around somewhere.
well all mine does is drive around i circles. am i doing something wrong?
This mod is great. But there are times where the auto tractor makes my helper act like he is drunk. Either he goes to the extreme right/left, instead of goes straight forward. Often he starts to make half circles in fields, instead of going in a straight line. It's a bit annoying. Hope the next version will solve this issue.
Diese mod ist groß. Aber es Zeiten gibt, wo der Auto Traktor mein Helfer handeln macht, wie er betrunken ist. Entweder er geht bis zum äußersten rechten/linken, statt geht geradeaus weiter. Er beginnt oft Halbkreise in Felder, anstatt in einer geraden Linie zu machen. Es ist ein bisschen ärgerlich. Hoffe, dass die nächste Version dieses Problem gelöst wird.
It doesn't seem to work for me.
I tested it with only AutoTractor in the mods folder.
Tractor + fertilizer spreader and tractor + seeder.
Both of them just stands still. They turn on the implement, but they don't move.
Any ideas?