Download download Mod 'VehicleSort'

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13 Comments for VehicleSort

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  1. Slivicon 22. 07 2019

    For anyone looking for an FS 19 version in the meantime, you may try https://github.com/sperrgebiet/FS19_VehicleExplorer which was done by another modder. He states it does not work in multiplayer, though. I may try to do an FS 19 version if I have time to figure out multiplayer in FS 19.


  2. herbse 20. 11 2018

    Please we need this mod for LS19.


  3. Imbekt 12. 02 2018

    G:/Eigene Dokumente/My Games/FarmingSimulator2017/mods/FS17_VehicleSort/VehicleSort.lua:768: bad argument #3 to 'format' (number expected, got nil)
    Error: Running LUA method 'update'.


    this entry always only when i at open the menu or closed.



    1 replies

  4. Sniper24 05. 02 2018

    Thanks for the update for one of my favorite FS tools! Everything's working well now.

    One question, though:
    How can I change the position of the window? In the latest version it's a little too far down on the screen for my likings, so I'd like to move up towards the upper edge of the screen. However, I can't seem to find any values for xpos, ypos...just a lot of fancy entries which nooby me doesn't understand at all. ^^

    A screenie to show you what I mean:
    https://i.imgur.com/YpbRqgf.jpg

    2 replies

  5. 112TEC 03. 02 2018

    Thank you Slivicon!

    Version 2.1.0.0 works perfect for me!

    All issues solved! Great Job!


  6. Slivicon 03. 02 2018

    For those who would like to help with testing, please get latest DEV VehicleSort.lua and modDesc.xml from:
    https://raw.githubusercontent.com/Slivicon/VehicleSort/dev/vehicleSort.lua
    https://raw.githubusercontent.com/Slivicon/VehicleSort/dev/modDesc.xml
    Replace the ones in your v2 zip file with those.
    Rename the zip file to FS17_VehicleSort_debug.zip
    When you start the game, you will get a message that VehicleSort is no longer present (this is because zip is renamed). Make sure new VehicleSort (renamed debug) is checked as mod enabled for your game.
    This special name will tell the mod to write a LOT more information to the log which you can paste (no account needed, you can paste to pastebin.com with no account) at http://pastebin.com (please do not post log in comment, only link to pastebin.com).
    You will also see your screenshots will show extra information in debug mode that you can post here or at imgur.com with link to imgur.com in comments.


  7. 112TEC 02. 02 2018

    There is an error inside the lua. I got callstacks like this one:

    Warning (LUA): 'getXMLString': Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType
    LUA call stack:
    dataS/scripts/utils/Utils.lua (1818) : getXMLString
    =C:/Users/XXXXXXXXXXXX/Documents/My Games/FarmingSimulator2017/mods/FS17_VehicleSort/VehicleSort.lua (349) : getTrans
    =C:/Users/XXXXXXXXXXXX/Documents/My Games/FarmingSimulator2017/mods/FS17_VehicleSort/VehicleSort.lua (810) : getName
    dataS/scripts/utils/Utils.lua (1859) : newFunc
    dataS/scripts/utils/Utils.lua (1858) : oldFunc
    dataS/scripts/vehicles/Vehicle.lua (656)
    dataS/scripts/utils/Utils.lua (1858) : oldFunc
    Warning (LUA): 'getXMLString': Argument 1 has wrong type. Expected: Int. Actual: Nil
    LUA call stack:
    dataS/scripts/utils/Utils.lua (1820)
    =C:/Users/XXXXXXXXXXXX/Documents/My Games/FarmingSimulator2017/mods/FS17_VehicleSort/VehicleSort.lua (810) : getName : newFunc
    dataS/scripts/utils/Utils.lua (1858) : oldFunc
    dataS/scripts/vehicles/Vehicle.lua (656)
    dataS/scripts/utils/Utils.lua (1858) : oldFunc
    dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
    Warning (LUA): 'getXMLString': Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType
    LUA call stack:
    dataS/scripts/utils/Utils.lua (1822) : getXMLString
    =C:/Users/XXXXXXXXXXXX/Documents/My Games/FarmingSimulator2017/mods/FS17_VehicleSort/VehicleSort.lua (349) : getTrans
    =C:/Users/XXXXXXXXXXXX/Documents/My Games/FarmingSimulator2017/mods/FS17_VehicleSort/VehicleSort.lua (810) : getName
    dataS/scripts/utils/Utils.lua (1859) : newFunc

    dataS/scripts/vehicles/Vehicle.lua (656)
    dataS/scripts/utils/Utils.lua (1858) : oldFunc
    dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
    Warning (LUA): 'getXMLString': Argument 1 has wrong type. Expected: Int. Actual: Nil
    : expectedType == Value::VoidType
    LUA call stack:
    dataS/scripts/utils/Utils.lua (1845)
    =C:/Users/XXXXXXXXXXXX/Documents/My Games/FarmingSimulator2017/mods/FS17_VehicleSort/VehicleSort.lua (810) : getName

    allways the same lines in lua. Get name and get trans

    3 replies

  8. anthu 01. 02 2018

    in v 2.0.0.0 is a new dark background.
    but he is in the right side a little bit to short
    how can i edit the lua file to make the background bigger?
    is also a colour chance to a litte more brighter?
    lg
    andreas

    5 replies

  9. IM_Weazel 01. 02 2018

    Hi Slivicon,

    I downloaded the latest version (2.0.0.0) and put it in the Mods folder, but it doesn't appear in the mod list when loading the savegame. I have tried the .zip file, and also tried to unzip it.
    Is the lates FS17 patch required, or is it something else?

    1 replies

  10. Hollauer 03. 01 2018

    I´ve loaded the new version but in the list it shows still the same. I guess the same like you that they used a different method to identify the train otherwise i think vehicle sort would see the train. But the most important for me is that the log is not full of callstacks anymore so thank you again
    kind regards

    2 replies

  11. Slivicon 25. 12 2017

    Development notes:

    -Development can also be followed at https://github.com/Slivicon/VehicleSort , and issues can be submitted there as well.

    -When a vehicle is reset, it changes where that vehicle is in the tab order. Also, when in multiplayer, other players performing resets or buying and selling vehicles can change order. This can cause unexpected behaviour in the VehicleSort lists between sessions.

    -The game re-uses vehicle ID numbers when the game is saved after vehicles have been sold and other ones bought. This can cause unexpected behaviour in VehicleSort lists.

    -VehicleSort currently will re-generate a new list if it finds that the number of steerables (vehicles) have changed since the last session.

    Next task will be to look at a way to generate ID numbers for VehicleSort to use on the server/host that are saved with the save game. Then, to broadcast those ID numbers to players and for VehicleSort to use those numbers to prevent the list changing unexpectedly due to resets or multiplayer actions and changes between sessions, to try and solve these issues.

    There is also a comment about it not working in platinum edition, which I did not know (as I don't have platinum right now), so that will have to be looked at as well.


  12. Hollauer 25. 12 2017

    Could you try to make it compatible with the platinum edition?

    1 replies

  13. Slivicon 29. 11 2017

    Known issues:

    If you re-join a multiplayer game and the list of owned vehicles have changed since your last session, your saved sort order and parking configuration may no longer be the same. This is because the game appears to re-generate ID numbers for the owned vehicles when they are bought/sold.

    If you use the mousewheel to move the list selection, it will also cycle through chainsaws (when on foot) or change the camera zoom (when inside a vehicle), with default settings.

    1 replies


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