Leute, wenn ich die Kommentare so lese, ist einigen wohl nicht ganz klar, daß AD und CP 2 Paar Schuhe sind. AutoDrive ist definitiv _keine_ Alternative zu CoursePlay (Äpfel und Birnen...), das war auch nie so angedacht, sondern die beiden ergänzen sich. Und natürlich gibt es inzwischen auch ein AD für den LS19.
Could someone here help me with the unload function of this mod as I cant seem to work it out or where i am going wrong. if possible someone can help can they either reply here or send me a pm I would be so grateful. I cant get hold of Balu
Balu can you tell me how to change font size of the destinations, as since farming sim v1.41 update all fonts are real small. is it possible to tell me which line changes font size on notepad++
Balu I have now managed to record 3 routes on SOS_NOV_KA_NOT_V2 map. and now can export and import them, but cant see how I can add more routes to existing ones. they dont seem to work right, can you pm me and i will send you my routes
Is it possible to also add an "end field" mode?
So that one can use it for "doing chaff" ... with 2 tractors and tippers.
Just drive up next to the forage harvester ... set cruise ctrl ... engage "end field" mode (it would have to act like the GPS mod does and select a straight course according to the field direction) ... and have it drive (just like a hired worker) but stop at the end of the field (I can live with turning it manually) ...
During this I can drive a second tractor and tipper to the silage bunker ... and keep switching them ... :)
Log file-
C:/Users/++++/Documents/My Games/FarmingSimulator2017/mods/FS17_AutoDrive/AutoDrive.lua:2277: attempt to index a nil value
Error: Running LUA method 'update'.
hi have you made a english video of version 1.02 as the only english version of video is for v0.8 not v1.02 I cannot understand the german one as Im from UK
OMG! v1.0.2 is AWESOME! Thank you sooo much Balu! Played with it 2-3 hours! It's not easy to learn for me, a lot of trial and error :) but still sooo much fun! There are a lot of small things that bug me and I crashed the game 2-3 times but I will make a list after I can safely reproduce them and will put it on GitHub. Thank you again! Cheers!
Is it possible to do another english video on how to record a route and how to save and start it off as its now a different version v1.02 and i found it hard to understand how to record a route last version
I will try to create a Video tomorrow. But for now, most important change: second click in record activates a mode where the path goes both ways. This way you can create routes in narrow roads or passages and the vehicles will even wait in Front oft such paths if these is another vehicle already driving on it
ok many thanks as i tried to save a route I did called it a name but it took a while whilst it was recalculating the route but when i tried to look for route I named its not listed
Hello! Just tried your mod out and was initially wondering about your choice to use Directed Graphs but then I realized the need for them in turning scenarios. That is smart thinking!
I really REALLY like your mod and I hope you are opened to suggestions:
1. would you be able to make parts of the graph go both ways? I am asking because on narrow roads with no traffic and only 1 lane, I have to record the path twice even if I could use the same path both ways. For long stretches of road to record, maybe have a special REC button for both ways? and if we need to make just one segment both ways then we could use the Toggle Connection button: 1st press = activate 1 way connection, 2nd press = activate opposite way connection(optional), 3rd press = activate 2 way connection, 4th press = deactivate connection
2. There should be some king of feedback when recalculating the paths. At the moment I press the button and nothing happens. There is no event telling me that the program "heard" my command to recalculate. Would you be able to print a text somewhere with "recalculating..." and change it to "Done recalculating" when it is done?
3. not working with frontloader, I saw from your other comments that you are taking care of this, AWESOME!
4. I saw that "canto silver" recommended some kind of destination table to choose from. Would it be easier to implement some kind of search based option like the console? Once you start typing letters in the name field and press TAB it switches between the locations that start with those letters.
Again i want to say this is an AWESOME mod and I want to thank you for all the hard work! Cheers!
Hi, thanks for your feedback and your kind words :-)
Here are my thoughts on your points:
1. You are right, this is especially true on many mod maps which consist of much more narrow roads. But you really have to be careful with that because if multiple vehicles are driving the chance of them getting stuck in traffic gets really high. I might create an input option and a slightly modified recording icon to show that this mode is activated but i dont think it should be readily accessible via the hud :D
2. Already done. Although it's just a text feedback updating the percentages and the hud icon turning red. A real loading bar would obviously be nicer :-)
3. Yep, done
4. As a programmer and regular linux user i really like this idea, but to be honest I dont see many users actually using it :D
Just to remind me of 1+4, please feel free to open up an issue on my github site, so I wont forget it :-)
it shoudl actually still be there and accessible via keyboard mapping. Its just not integrated into the HUD since i didnt think its value. It was just something i tested during a really early stage :-)
Moin auch, betrifft V.7.5 zur Info, dieser Fehler Deadlock reached due to timer steht in der Log bei mir 1987mal!
Autodrive hat ein Problem beim Initialisieren festgestellt
dataS2/character/pedestrians/man06.i3d (6.93) ms
dataS2/character/pedestrians/man01.i3d (6.72) ms
Deadlock reached due to timer
AD: Trying to recover from deadlock
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AD: Trying to recover from deadlock
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AD: Trying to recover from deadlock
dataS2/character/pedestrians/man02.i3d (7.31) ms
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Danke und Bitte weiter machen.
Hab die wiederholten Ausgaben entfernt und der Traktor schaltet sich ab wenn er feststellt, das er nicht mehr weiterkommt.
Beste Grüße und viel Spaß weiterhin :-)
30 Comments for AutoDrive
Leute, wenn ich die Kommentare so lese, ist einigen wohl nicht ganz klar, daß AD und CP 2 Paar Schuhe sind. AutoDrive ist definitiv _keine_ Alternative zu CoursePlay (Äpfel und Birnen...), das war auch nie so angedacht, sondern die beiden ergänzen sich. Und natürlich gibt es inzwischen auch ein AD für den LS19.
can someone here tell me after making a few routes, save the game then reload save again. how do you import the routes into autodrive what you saved
Is development on this mod stopped, as version 1.1.3 has some serious issues :(
Could someone here help me with the unload function of this mod as I cant seem to work it out or where i am going wrong. if possible someone can help can they either reply here or send me a pm I would be so grateful. I cant get hold of Balu
Is there a way I can start with no way points or route for I can make all my own on GoldCrest
Balu can you tell me how to change font size of the destinations, as since farming sim v1.41 update all fonts are real small. is it possible to tell me which line changes font size on notepad++
Balu I have now managed to record 3 routes on SOS_NOV_KA_NOT_V2 map. and now can export and import them, but cant see how I can add more routes to existing ones. they dont seem to work right, can you pm me and i will send you my routes
Is it possible to also add an "end field" mode?
So that one can use it for "doing chaff" ... with 2 tractors and tippers.
Just drive up next to the forage harvester ... set cruise ctrl ... engage "end field" mode (it would have to act like the GPS mod does and select a straight course according to the field direction) ... and have it drive (just like a hired worker) but stop at the end of the field (I can live with turning it manually) ...
During this I can drive a second tractor and tipper to the silage bunker ... and keep switching them ... :)
all the routes which was on v1.02 and not now showing on v1.08 there is no routes like shop,farm etc etc not on HUD now
Log file-
C:/Users/++++/Documents/My Games/FarmingSimulator2017/mods/FS17_AutoDrive/AutoDrive.lua:2277: attempt to index a nil value
Error: Running LUA method 'update'.
hi have you made a english video of version 1.02 as the only english version of video is for v0.8 not v1.02 I cannot understand the german one as Im from UK
OMG! v1.0.2 is AWESOME! Thank you sooo much Balu! Played with it 2-3 hours! It's not easy to learn for me, a lot of trial and error :) but still sooo much fun! There are a lot of small things that bug me and I crashed the game 2-3 times but I will make a list after I can safely reproduce them and will put it on GitHub. Thank you again! Cheers!
Is it possible to do another english video on how to record a route and how to save and start it off as its now a different version v1.02 and i found it hard to understand how to record a route last version
Hello! Just tried your mod out and was initially wondering about your choice to use Directed Graphs but then I realized the need for them in turning scenarios. That is smart thinking!
I really REALLY like your mod and I hope you are opened to suggestions:
1. would you be able to make parts of the graph go both ways? I am asking because on narrow roads with no traffic and only 1 lane, I have to record the path twice even if I could use the same path both ways. For long stretches of road to record, maybe have a special REC button for both ways? and if we need to make just one segment both ways then we could use the Toggle Connection button: 1st press = activate 1 way connection, 2nd press = activate opposite way connection(optional), 3rd press = activate 2 way connection, 4th press = deactivate connection
2. There should be some king of feedback when recalculating the paths. At the moment I press the button and nothing happens. There is no event telling me that the program "heard" my command to recalculate. Would you be able to print a text somewhere with "recalculating..." and change it to "Done recalculating" when it is done?
3. not working with frontloader, I saw from your other comments that you are taking care of this, AWESOME!
4. I saw that "canto silver" recommended some kind of destination table to choose from. Would it be easier to implement some kind of search based option like the console? Once you start typing letters in the name field and press TAB it switches between the locations that start with those letters.
Again i want to say this is an AWESOME mod and I want to thank you for all the hard work! Cheers!
My tractor stops after one second move. 0.8.1 was working but 0.8.5 has this issue. :(
Hello,
0.8.5 is awesome thank you Balu!
I do miss the "round-trip" feature though.. Wondering if it could be added in the next update.
Great work.
Could you please do a video in english? thank you!
how are we suppose to understand the video saying what all the icons do when its not in english language
Moin auch, betrifft V.7.5 zur Info, dieser Fehler Deadlock reached due to timer steht in der Log bei mir 1987mal!
Autodrive hat ein Problem beim Initialisieren festgestellt
dataS2/character/pedestrians/man06.i3d (6.93) ms
dataS2/character/pedestrians/man01.i3d (6.72) ms
Deadlock reached due to timer
AD: Trying to recover from deadlock
Deadlock reached due to timer
AD: Trying to recover from deadlock
Deadlock reached due to timer
AD: Trying to recover from deadlock
Deadlock reached due to timer
AD: Trying to recover from deadlock
dataS2/character/pedestrians/man02.i3d (7.31) ms
Deadlock reached due to timer
Deadlock reached due to timer
Deadlock reached due to timer
Deadlock reached due to timer
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Danke und Bitte weiter machen.
I cant see whats been done with the hud icons as it still dont say what each one do