water tank is fixed. tested with cow water mod...
you need to top tank to activate trigger and it will charge (Q)
!!THANK YOU ralfrohn !!!! Hope I spelled that right. ;)
added tweaked schema...
lowered the mass on the caterpillar..was ~70 to ~37.9 and lowered the mass scale (16>8) on the tipper/tanks /kuzov.
ignition lights fixed
added polish and change the brake lights on the water/fertilizer tanks.
Hide the uv errors...I still have the files saved
The mouse controls in my opinion suck and they really sucked trying to get them to work reverse engineering a botched xml.
As I said earlier and again j,k,n,m will be your best friend. I would add them to the ui help, but they are the default keys in game.
KP enter to start! if it doesn't work press g and try again!
Most of all I want thank everybody for the crits and help.
driving behavior takes some getting used to. I have foud using the 1,2,3 speed selects it drives better, but when you use the w,s and turn hard it seems to slow down too much. I have tried various tricks ie: torque, acceleration with no change in behavior....just too fast! The infield testing I have found (for me) very smooth and track well down the field. I don't have 2011 to test that ver...but the Teleskopladerser.lua code from the 2011 mod on this site in my opinion is a total mess.
I am really sorry, But I am just sharing what I was able to do with this mod. I lay no claim on making the model...it was already made for 2011. I tried the i3d ranger and seem to work well, but I only became aware that it existed thanks to schwaki..sorry if I deleted you post, I was really trying to delete the pinned post at top when that happened.
It was an interesting to read the comments posted for i3d ranger pros and cons...
5 Comments for CAT 725 Articulated Pack
Update:
water tank is fixed. tested with cow water mod...
you need to top tank to activate trigger and it will charge (Q)
!!THANK YOU ralfrohn !!!! Hope I spelled that right. ;)
added tweaked schema...
lowered the mass on the caterpillar..was ~70 to ~37.9 and lowered the mass scale (16>8) on the tipper/tanks /kuzov.
ignition lights fixed
added polish and change the brake lights on the water/fertilizer tanks.
Hide the uv errors...I still have the files saved
The mouse controls in my opinion suck and they really sucked trying to get them to work reverse engineering a botched xml.
As I said earlier and again j,k,n,m will be your best friend. I would add them to the ui help, but they are the default keys in game.
KP enter to start! if it doesn't work press g and try again!
Most of all I want thank everybody for the crits and help.
driving behavior takes some getting used to. I have foud using the 1,2,3 speed selects it drives better, but when you use the w,s and turn hard it seems to slow down too much. I have tried various tricks ie: torque, acceleration with no change in behavior....just too fast! The infield testing I have found (for me) very smooth and track well down the field. I don't have 2011 to test that ver...but the Teleskopladerser.lua code from the 2011 mod on this site in my opinion is a total mess.
I am really sorry, But I am just sharing what I was able to do with this mod. I lay no claim on making the model...it was already made for 2011. I tried the i3d ranger and seem to work well, but I only became aware that it existed thanks to schwaki..sorry if I deleted you post, I was really trying to delete the pinned post at top when that happened.
It was an interesting to read the comments posted for i3d ranger pros and cons...
it is still a good mod
can you tell me what this is?
is it a dumptruck